My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Wizard Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Barbarian Barrel Wall Breakers Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers
Giant Snowball
Archers Wall Breakers
Zap
Archers Wall Breakers Goblin Giant
Barbarian Barrel
Archers Wizard Wall Breakers
The Log
Archers Wall Breakers
Earthquake
Archers
Arrows
Archers Wall Breakers
Royal Delivery
Archers Wizard Wall Breakers
Fireball
Archers Wizard Wall Breakers
Poison
Archers Wizard
Lightning
Ice Golem Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Earthquake Wizard Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Barbarian Barrel Wall Breakers Archers Arrows Earthquake Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Golem Barbarian Barrel Wall Breakers Archers

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Arrows Barbarian Barrel Wall Breakers Goblin Giant
Arrows
Archers Earthquake Wall Breakers Goblin Giant
Ice Golem
Archers Wall Breakers Barbarian Barrel
Earthquake
Arrows Barbarian Barrel Wall Breakers Goblin Giant
Wizard
Goblin Giant
Barbarian Barrel
Archers Ice Golem Earthquake Wall Breakers Goblin Giant
Wall Breakers
Ice Golem Archers Arrows Earthquake Barbarian Barrel Goblin Giant
Goblin Giant
Archers Arrows Earthquake Wizard Barbarian Barrel Wall Breakers

Defense Synergies 2 8

Archers
Ice Golem Barbarian Barrel Goblin Giant
Arrows
Ice Golem Barbarian Barrel
Ice Golem
Archers Arrows Earthquake Wizard Barbarian Barrel
Earthquake
Ice Golem Barbarian Barrel
Wizard
Ice Golem Barbarian Barrel
Barbarian Barrel
Archers Arrows Ice Golem Earthquake Wizard
Wall Breakers
Goblin Giant
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Wizard Barbarian Barrel Goblin Giant
Archers
Arrows Earthquake Barbarian Barrel
Arrows Barbarian Barrel Archers Earthquake
Archers Arrows Wizard
Earthquake Arrows Ice Golem Barbarian Barrel Goblin Giant
Archers Ice Golem Barbarian Barrel
Archers Arrows Ice Golem Earthquake Wizard Barbarian Barrel Goblin Giant
Arrows Archers Wizard
Earthquake Wizard
Wizard Arrows Earthquake Barbarian Barrel
Wizard Arrows
Arrows Archers Wizard Barbarian Barrel
Arrows Earthquake Wizard Barbarian Barrel Archers Ice Golem
Wizard Archers Arrows Earthquake Barbarian Barrel Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Ice Golem Barbarian Barrel
Archers Arrows Ice Golem Wizard Barbarian Barrel
Ice Golem Goblin Giant
Ice Golem Barbarian Barrel Goblin Giant
Goblin Giant
Arrows Wizard Archers Ice Golem Goblin Giant
Archers Ice Golem Goblin Giant
Goblin Giant
Ice Golem Barbarian Barrel
Goblin Giant
Arrows Goblin Giant
Ice Golem Wizard Goblin Giant
Wizard Archers
Archers Ice Golem Barbarian Barrel Goblin Giant
Arrows Archers Ice Golem Earthquake Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Ice Golem Barbarian Barrel
Arrows Barbarian Barrel
Earthquake Arrows Barbarian Barrel Goblin Giant
Earthquake Arrows Ice Golem Barbarian Barrel
Wizard Arrows Earthquake Barbarian Barrel
Arrows Wizard Ice Golem Goblin Giant
Archers Arrows Earthquake Wizard
Arrows Earthquake Ice Golem Wizard Barbarian Barrel
Arrows Wizard
Arrows Earthquake Wizard Barbarian Barrel
Archers Arrows Wizard
Earthquake Ice Golem Barbarian Barrel
Earthquake Arrows Barbarian Barrel
Earthquake Arrows Ice Golem Barbarian Barrel
Earthquake Arrows Wizard Barbarian Barrel
Earthquake Arrows Wizard Barbarian Barrel
Arrows Earthquake Barbarian Barrel
Archers Arrows Earthquake Wizard Barbarian Barrel
Arrows Earthquake Wizard Barbarian Barrel
Earthquake
Arrows Wizard
Earthquake Arrows Barbarian Barrel
Arrows Ice Golem Earthquake Wizard Barbarian Barrel
Arrows Earthquake Wizard Barbarian Barrel
Arrows Wizard
Arrows Barbarian Barrel
Archers Arrows Ice Golem Wizard
Wizard
Arrows Earthquake Wizard
Arrows
Arrows Earthquake Wizard
Earthquake Archers Barbarian Barrel
Archers Arrows Wizard
Arrows Barbarian Barrel
Wizard
Arrows Ice Golem Earthquake Wizard
Arrows
Barbarian Barrel Goblin Giant

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