My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Miner
Giant Snowball
Minions Goblin Gang Barbarians Musketeer Miner
Zap
Minions Goblin Gang Mortar
Barbarian Barrel
Goblin Gang Mortar Barbarians Musketeer
The Log
Goblin Gang Barbarians Musketeer
Earthquake
Goblin Gang Mortar Barbarians
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Barbarians Musketeer Miner
Fireball
Minions Goblin Gang Mortar Barbarians Musketeer
Poison
Minions Goblin Gang Mortar Barbarians Musketeer
Lightning
Mortar Musketeer
Rocket
Mortar Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Miner Mortar Fireball Musketeer Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Miner

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Minions Mortar Musketeer
Minions
Miner Zap Mortar
Goblin Gang
Miner Mortar
Mortar
Miner Zap Minions Goblin Gang Fireball Musketeer
Barbarians
Fireball
Zap Mortar Miner
Musketeer
Zap Mortar Miner
Miner
Zap Minions Goblin Gang Mortar Fireball Musketeer

Defense Synergies 2 16

Zap
Fireball Minions Goblin Gang Mortar Barbarians Musketeer Miner
Minions
Zap Mortar Musketeer
Goblin Gang
Musketeer Zap Mortar Barbarians Miner
Mortar
Zap Minions Goblin Gang Fireball Musketeer
Barbarians
Zap Goblin Gang
Fireball
Zap Mortar Musketeer Miner
Musketeer
Goblin Gang Zap Minions Mortar Fireball Miner
Miner
Zap Goblin Gang Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mortar Fireball Musketeer
Barbarians Zap Minions Goblin Gang Mortar Musketeer
Goblin Gang Mortar Barbarians Minions Musketeer
Barbarians Minions Goblin Gang Mortar Musketeer
Barbarians Fireball
Goblin Gang Fireball Zap Minions Musketeer
Minions Musketeer Zap Goblin Gang Mortar Fireball
Zap Barbarians Fireball Musketeer
Barbarians Minions Goblin Gang Mortar Musketeer
Goblin Gang Barbarians Musketeer Miner
Minions Goblin Gang Barbarians Zap Fireball Musketeer
Minions Musketeer Zap Goblin Gang Fireball
Mortar Barbarians Zap Minions Goblin Gang Fireball Musketeer
Fireball Zap Minions Goblin Gang Mortar Barbarians
Barbarians Goblin Gang Mortar
Barbarians Zap Goblin Gang Mortar Fireball
Barbarians Minions Goblin Gang Mortar Fireball Musketeer
Mortar Fireball Zap Minions Goblin Gang Barbarians Musketeer
Zap Mortar Minions Barbarians Fireball Musketeer
Barbarians Mortar Musketeer
Goblin Gang Minions Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Fireball
Fireball Zap Goblin Gang Mortar Musketeer Miner
Goblin Gang Barbarians Zap Minions Musketeer
Goblin Gang Zap Barbarians Fireball Musketeer
Barbarians Goblin Gang Musketeer
Fireball Zap Minions Goblin Gang Musketeer
Goblin Gang Minions Barbarians Fireball Musketeer
Barbarians
Zap Minions Mortar Barbarians Fireball
Goblin Gang Barbarians Musketeer
Minions Barbarians Musketeer
Zap Barbarians Fireball
Barbarians Goblin Gang Fireball
Barbarians Fireball Musketeer
Goblin Gang Barbarians Zap Minions Mortar Fireball Musketeer
Minions Zap Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Musketeer
Mortar Fireball Zap Musketeer Miner
Fireball Miner
Barbarians Fireball Musketeer
Fireball Zap Mortar
Fireball Zap Minions Musketeer
Mortar Musketeer
Fireball Zap
Fireball Miner Zap Mortar
Minions Goblin Gang Fireball Musketeer
Miner Zap Mortar Fireball Musketeer
Fireball Zap Musketeer
Mortar Fireball Musketeer Miner
Minions Mortar Fireball Musketeer
Zap Mortar Fireball Musketeer
Zap Mortar Fireball Musketeer
Mortar Fireball Musketeer
Mortar Fireball
Minions
Zap Mortar Fireball Musketeer
Zap Mortar Fireball Miner
Minions Fireball Musketeer
Fireball
Musketeer
Zap Mortar Barbarians Fireball Musketeer
Zap Mortar Fireball
Mortar Fireball Miner Zap Musketeer
Fireball Zap Mortar Musketeer Miner
Fireball Miner Zap Mortar Musketeer
Zap Fireball Musketeer
Zap Minions Fireball Musketeer
Fireball
Zap Mortar Fireball Musketeer Miner
Zap Fireball
Fireball
Zap Minions Goblin Gang Barbarians Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Miner Goblin Gang Musketeer
Zap Mortar Fireball Musketeer
Zap Fireball
Musketeer
Zap Minions Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Zap Mortar Fireball Musketeer Miner

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