My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Dark Prince Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Dark Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Guards Dark Prince Skeleton King
Giant Snowball
Goblin Gang Goblin Barrel Guards Skeleton King
Zap
Goblin Gang Goblin Barrel Guards Dark Prince Skeleton King
Barbarian Barrel
Goblin Gang Rascals Goblin Barrel Guards Dark Prince Skeleton King
The Log
Goblin Gang Rascals Goblin Barrel Guards Dark Prince Skeleton King
Earthquake
Goblin Gang Goblin Barrel Guards Skeleton King
Arrows
Goblin Gang Rascals Goblin Barrel Guards Skeleton King
Royal Delivery
Goblin Gang Rascals Goblin Barrel Guards Dark Prince Skeleton King
Fireball
Goblin Gang Rascals Goblin Barrel Skeleton King
Poison
Goblin Gang Rascals Guards Skeleton King
Lightning
Dark Prince Skeleton King
Rocket
Rascals Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Guards Fireball Dark Prince Skeleton King Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Goblin Barrel Guards

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Dark Prince Skeleton King
Rascals
Goblin Barrel Dark Prince
Fireball
Dark Prince The Log Skeleton King
Goblin Barrel
Goblin Gang Rascals Dark Prince Guards Skeleton King
Guards
Goblin Barrel The Log
Dark Prince
Goblin Barrel Goblin Gang Rascals Fireball
The Log
Fireball Guards
Skeleton King
Goblin Gang Fireball Goblin Barrel

Defense Synergies 1 8

Goblin Gang
Rascals Guards Dark Prince The Log
Rascals
Goblin Gang The Log
Fireball
The Log Dark Prince
Goblin Barrel
Guards
Goblin Gang The Log
Dark Prince
Goblin Gang Fireball The Log
The Log
Fireball Goblin Gang Rascals Guards Dark Prince
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Goblin Gang Rascals Dark Prince The Log
Goblin Gang Rascals Dark Prince
Goblin Gang Rascals Guards Dark Prince Skeleton King
Fireball Dark Prince The Log
Goblin Gang Fireball The Log Rascals Guards Dark Prince
Goblin Gang Rascals Fireball
Rascals Fireball The Log
Goblin Gang Rascals Skeleton King
Goblin Gang Guards Rascals Dark Prince
Goblin Gang Guards Rascals Fireball Dark Prince The Log Skeleton King
Goblin Gang Rascals Fireball
Goblin Gang Rascals Fireball Guards Dark Prince The Log
Fireball Goblin Gang Rascals Guards Dark Prince The Log Skeleton King
Goblin Gang Rascals Skeleton King
Goblin Gang Rascals Fireball The Log
Goblin Gang Rascals Fireball Dark Prince
Fireball Goblin Gang Rascals Guards Dark Prince The Log
The Log Rascals Fireball Guards Dark Prince
Goblin Gang Rascals Dark Prince Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Guards Fireball Dark Prince
Fireball Goblin Gang The Log
Goblin Gang Guards Rascals Dark Prince The Log
Goblin Gang Guards Dark Prince Rascals Fireball The Log
Goblin Gang Rascals Guards Dark Prince
Fireball Goblin Gang Rascals
Goblin Gang Rascals Guards Dark Prince Fireball
Rascals Dark Prince
Fireball Dark Prince The Log
Goblin Gang Guards
Rascals Guards Dark Prince
Fireball Guards Dark Prince The Log
Rascals Dark Prince Goblin Gang Fireball Guards Skeleton King
Rascals Fireball
Goblin Gang Rascals Guards Fireball Dark Prince The Log Skeleton King
Rascals Fireball Dark Prince The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Guards The Log
Fireball The Log
Fireball The Log
Rascals Fireball Guards Dark Prince The Log
Fireball Dark Prince The Log
Fireball
The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball Guards
Fireball Dark Prince The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball Dark Prince The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Dark Prince
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball Guards
Fireball
Fireball The Log
Fireball
Fireball The Log
Goblin Gang Fireball Guards Dark Prince
Fireball
The Log Fireball
Fireball Goblin Gang Rascals Dark Prince
The Log Fireball Skeleton King
Fireball
Dark Prince
Goblin Gang Rascals Fireball Guards The Log Skeleton King
Fireball
Fireball Dark Prince The Log

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