My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Baby Dragon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Baby Dragon Lumberjack
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower Wizard Lumberjack
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Hog Rider Wizard Baby Dragon P.E.K.K.A Lumberjack
Fireball
Goblin Gang Hog Rider Inferno Tower Wizard Baby Dragon Lumberjack
Poison
Goblin Gang Inferno Tower Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Baby Dragon Lumberjack
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mini P.E.K.K.A Hog Rider Baby Dragon Lumberjack Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Mini P.E.K.K.A Hog Rider Baby Dragon

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Hog Rider Wizard Baby Dragon Lumberjack
Hog Rider
Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon Lumberjack
Inferno Tower
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A Lumberjack
Baby Dragon
Goblin Gang Mini P.E.K.K.A Hog Rider P.E.K.K.A Lumberjack
P.E.K.K.A
Goblin Gang Wizard Baby Dragon Lumberjack
Lumberjack
Mini P.E.K.K.A Hog Rider Wizard Baby Dragon P.E.K.K.A

Defense Synergies 1 11

Goblin Gang
Inferno Tower Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Goblin Gang Wizard Baby Dragon
Hog Rider
Inferno Tower
Goblin Gang Baby Dragon Lumberjack
Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Baby Dragon
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Lumberjack
P.E.K.K.A
Goblin Gang Wizard Baby Dragon
Lumberjack
Goblin Gang Inferno Tower Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Baby Dragon
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Lumberjack Goblin Gang
Goblin Gang Mini P.E.K.K.A Inferno Tower P.E.K.K.A Lumberjack
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Lumberjack Goblin Gang
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Goblin Gang Baby Dragon Lumberjack
Inferno Tower Goblin Gang Wizard Baby Dragon
Inferno Tower Baby Dragon P.E.K.K.A
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Mini P.E.K.K.A Inferno Tower Lumberjack
Goblin Gang Wizard Baby Dragon Lumberjack
Inferno Tower Goblin Gang Wizard Baby Dragon
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Lumberjack Goblin Gang Wizard
Wizard Goblin Gang Mini P.E.K.K.A Baby Dragon P.E.K.K.A Lumberjack
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Goblin Gang Lumberjack
Inferno Tower Goblin Gang Mini P.E.K.K.A P.E.K.K.A Lumberjack
Wizard Goblin Gang Mini P.E.K.K.A Inferno Tower P.E.K.K.A Lumberjack
Goblin Gang Wizard Baby Dragon Lumberjack
Wizard Baby Dragon Lumberjack
Mini P.E.K.K.A P.E.K.K.A Inferno Tower Lumberjack
Goblin Gang Wizard Mini P.E.K.K.A Baby Dragon P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Lumberjack Inferno Tower P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Mini P.E.K.K.A Inferno Tower
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Lumberjack Inferno Tower
Inferno Tower P.E.K.K.A Goblin Gang Mini P.E.K.K.A Lumberjack
Wizard Goblin Gang Baby Dragon
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Inferno Tower Lumberjack
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Lumberjack
P.E.K.K.A Mini P.E.K.K.A Inferno Tower Baby Dragon
Inferno Tower P.E.K.K.A Goblin Gang
P.E.K.K.A Mini P.E.K.K.A Inferno Tower Lumberjack
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Inferno Tower Wizard Lumberjack
Wizard Baby Dragon
Goblin Gang Inferno Tower Mini P.E.K.K.A Baby Dragon P.E.K.K.A Lumberjack
Mini P.E.K.K.A Inferno Tower Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Goblin Gang Mini P.E.K.K.A Lumberjack
Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A
Wizard
P.E.K.K.A
Wizard
Goblin Gang
Wizard Baby Dragon
Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon Lumberjack
Wizard Baby Dragon
P.E.K.K.A
Goblin Gang Baby Dragon
Baby Dragon

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