My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Hut Golem Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Clone Sparky
Giant Snowball
Goblin Gang Goblin Hut Skeleton Army Clone
Zap
Goblin Gang Firecracker Goblin Hut Skeleton Army Clone Sparky
Barbarian Barrel
Goblin Gang Firecracker Goblin Hut Skeleton Army Clone Sparky
The Log
Goblin Gang Firecracker Goblin Hut Skeleton Army Clone Sparky
Earthquake
Goblin Gang Firecracker Goblin Hut Skeleton Army Clone
Arrows
Goblin Gang Firecracker Goblin Hut Skeleton Army Clone
Royal Delivery
Goblin Gang Firecracker Goblin Hut Skeleton Army Clone Sparky
Fireball
Goblin Gang Firecracker Goblin Hut Skeleton Army Clone Sparky
Poison
Goblin Gang Firecracker Goblin Hut Skeleton Army Clone Sparky
Lightning
Goblin Hut Sparky
Rocket
Goblin Hut Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Golem Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Skeleton Army Clone Goblin Hut Sparky Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Skeleton Army Clone

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Goblin Hut Clone Golem Sparky
Firecracker
Goblin Gang Goblin Hut Golem Sparky Mega Knight
Goblin Hut
Goblin Gang Firecracker Golem Mega Knight
Skeleton Army
Clone Sparky
Clone
Skeleton Army Golem Goblin Gang Sparky
Golem
Clone Goblin Gang Firecracker Goblin Hut Sparky
Sparky
Goblin Gang Firecracker Skeleton Army Clone Golem
Mega Knight
Firecracker Goblin Hut

Defense Synergies 0 9

Goblin Gang
Firecracker Goblin Hut Skeleton Army Sparky
Firecracker
Goblin Gang Goblin Hut Skeleton Army Mega Knight
Goblin Hut
Goblin Gang Firecracker Skeleton Army
Skeleton Army
Goblin Gang Firecracker Goblin Hut Sparky
Clone
Golem
Sparky
Goblin Gang Skeleton Army
Mega Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Hut Sparky
Skeleton Army Sparky Goblin Gang Firecracker Goblin Hut Mega Knight
Goblin Gang Goblin Hut Skeleton Army Sparky Mega Knight
Goblin Hut Skeleton Army Sparky Goblin Gang Firecracker Mega Knight
Firecracker Skeleton Army Sparky Mega Knight
Goblin Gang Skeleton Army Firecracker Mega Knight
Goblin Gang Firecracker Goblin Hut
Sparky Mega Knight
Sparky Goblin Gang Goblin Hut Skeleton Army
Goblin Gang Skeleton Army Firecracker Sparky Mega Knight
Goblin Gang Skeleton Army Firecracker Goblin Hut Mega Knight
Goblin Gang Firecracker Goblin Hut
Goblin Hut Skeleton Army Sparky Mega Knight Goblin Gang
Skeleton Army Sparky Mega Knight Goblin Gang Firecracker Goblin Hut
Skeleton Army Sparky Goblin Gang Goblin Hut Mega Knight
Skeleton Army Goblin Gang Goblin Hut Sparky Mega Knight
Sparky Mega Knight Goblin Gang Firecracker Goblin Hut Skeleton Army
Mega Knight Goblin Gang Firecracker Goblin Hut Skeleton Army
Firecracker Goblin Hut Mega Knight
Sparky Goblin Hut
Goblin Gang Skeleton Army Mega Knight Firecracker Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Goblin Hut Sparky
Goblin Gang Firecracker Mega Knight
Goblin Gang Skeleton Army Mega Knight Goblin Hut Sparky
Goblin Gang Skeleton Army Mega Knight Sparky
Goblin Gang Goblin Hut Skeleton Army Sparky Mega Knight
Firecracker Goblin Gang Goblin Hut
Goblin Gang Skeleton Army Sparky Goblin Hut
Mega Knight Skeleton Army Sparky
Mega Knight Firecracker Goblin Hut Skeleton Army Sparky
Goblin Gang Goblin Hut Skeleton Army Sparky
Mega Knight Goblin Hut Sparky
Skeleton Army Mega Knight
Skeleton Army Mega Knight Goblin Gang Sparky
Firecracker Skeleton Army Sparky Mega Knight
Goblin Gang Goblin Hut Skeleton Army Sparky Firecracker
Mega Knight Firecracker Goblin Hut Sparky
Goblin Hut
Mega Knight
Skeleton Army Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker
Goblin Hut Sparky
Firecracker Sparky
Firecracker Sparky Mega Knight
Firecracker
Firecracker Sparky
Firecracker
Firecracker
Goblin Gang Sparky
Firecracker Sparky
Firecracker
Firecracker Goblin Hut Sparky
Firecracker
Firecracker Goblin Hut Sparky
Firecracker Goblin Hut Sparky
Firecracker Goblin Hut Sparky Mega Knight
Sparky
Sparky
Firecracker Sparky Mega Knight
Firecracker Mega Knight
Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Firecracker Sparky
Firecracker Goblin Hut
Sparky
Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Goblin Gang Goblin Hut Skeleton Army
Firecracker
Goblin Gang Firecracker Sparky Mega Knight
Firecracker
Sparky
Firecracker Sparky Mega Knight
Goblin Gang Firecracker Sparky
Firecracker
Firecracker Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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