My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Mini P.E.K.K.A Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Guards Sparky
Giant Snowball
Goblin Gang Barbarians Hog Rider Guards Princess
Zap
Goblin Gang Firecracker Guards Princess Sparky
Barbarian Barrel
Goblin Gang Firecracker Barbarians Guards Princess Sparky
The Log
Goblin Gang Firecracker Barbarians Mini P.E.K.K.A Hog Rider Guards Princess Sparky
Earthquake
Goblin Gang Firecracker Barbarians Hog Rider Guards
Arrows
Goblin Gang Firecracker Guards Princess
Royal Delivery
Goblin Gang Firecracker Barbarians Mini P.E.K.K.A Hog Rider Guards Princess Sparky
Fireball
Goblin Gang Firecracker Barbarians Hog Rider Princess Sparky
Poison
Goblin Gang Firecracker Barbarians Guards Princess Sparky
Lightning
Mini P.E.K.K.A Sparky
Rocket
Barbarians Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Guards Princess Mini P.E.K.K.A Hog Rider Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Guards Princess

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker Mini P.E.K.K.A Princess Sparky
Firecracker
Hog Rider Goblin Gang Mini P.E.K.K.A Princess Sparky
Barbarians
Hog Rider
Mini P.E.K.K.A
Sparky Goblin Gang Firecracker Hog Rider Princess
Hog Rider
Goblin Gang Firecracker Barbarians Mini P.E.K.K.A Guards Princess
Guards
Hog Rider
Princess
Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider Sparky
Sparky
Mini P.E.K.K.A Goblin Gang Firecracker Princess

Defense Synergies 0 13

Goblin Gang
Firecracker Barbarians Mini P.E.K.K.A Guards Princess Sparky
Firecracker
Goblin Gang Mini P.E.K.K.A Guards Princess
Barbarians
Goblin Gang
Mini P.E.K.K.A
Goblin Gang Firecracker Guards Princess
Hog Rider
Guards
Goblin Gang Firecracker Mini P.E.K.K.A Princess Sparky
Princess
Goblin Gang Firecracker Mini P.E.K.K.A Guards
Sparky
Goblin Gang Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Sparky
Barbarians Mini P.E.K.K.A Sparky Goblin Gang Firecracker
Goblin Gang Barbarians Mini P.E.K.K.A Sparky
Barbarians Mini P.E.K.K.A Sparky Goblin Gang Firecracker Guards
Firecracker Barbarians Mini P.E.K.K.A Princess Sparky
Goblin Gang Firecracker Guards
Goblin Gang Firecracker Princess
Barbarians Sparky
Barbarians Mini P.E.K.K.A Sparky Goblin Gang Princess
Goblin Gang Guards Firecracker Barbarians Mini P.E.K.K.A Sparky
Goblin Gang Barbarians Guards Firecracker Princess
Goblin Gang Firecracker Princess
Barbarians Mini P.E.K.K.A Sparky Goblin Gang Guards
Sparky Goblin Gang Firecracker Barbarians Mini P.E.K.K.A Guards Princess
Barbarians Mini P.E.K.K.A Sparky Goblin Gang
Barbarians Goblin Gang Mini P.E.K.K.A Sparky
Barbarians Sparky Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Firecracker Barbarians Guards
Firecracker Barbarians Guards Princess
Barbarians Mini P.E.K.K.A Sparky
Goblin Gang Firecracker Barbarians Mini P.E.K.K.A Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Guards Sparky
Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Barbarians Guards Mini P.E.K.K.A Sparky
Goblin Gang Mini P.E.K.K.A Guards Barbarians Sparky
Barbarians Goblin Gang Mini P.E.K.K.A Guards Sparky
Firecracker Goblin Gang Princess
Goblin Gang Mini P.E.K.K.A Guards Sparky Barbarians
Mini P.E.K.K.A Barbarians Sparky
Firecracker Barbarians Mini P.E.K.K.A Sparky
Goblin Gang Barbarians Guards Sparky
Barbarians Mini P.E.K.K.A Guards Sparky
Barbarians Guards
Barbarians Mini P.E.K.K.A Goblin Gang Guards Sparky
Firecracker Barbarians Princess Sparky
Goblin Gang Barbarians Guards Sparky Firecracker Mini P.E.K.K.A
Firecracker Barbarians Mini P.E.K.K.A Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Guards Sparky
Firecracker Princess
Sparky
Firecracker Barbarians Guards Sparky
Firecracker Sparky
Firecracker Princess
Firecracker Princess Sparky
Firecracker Princess
Firecracker
Goblin Gang Mini P.E.K.K.A Guards Sparky
Firecracker Princess Sparky
Firecracker Princess
Firecracker Princess Sparky
Firecracker Princess
Princess Firecracker Sparky
Firecracker Princess Sparky
Firecracker Princess Sparky
Sparky
Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A Princess Sparky
Firecracker Princess
Sparky
Princess
Sparky
Barbarians
Firecracker Princess Sparky
Firecracker Princess Sparky
Princess Sparky
Firecracker Sparky
Firecracker Princess Sparky
Firecracker Guards
Mini P.E.K.K.A Sparky
Sparky
Firecracker Princess Sparky
Sparky
Firecracker Princess Sparky
Goblin Gang Barbarians Guards Princess
Firecracker Princess
Goblin Gang Firecracker Mini P.E.K.K.A Princess Sparky
Firecracker Princess
Sparky
Firecracker Sparky
Goblin Gang Firecracker Guards Princess Sparky
Firecracker Princess
Firecracker Princess Sparky

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