My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Baby Dragon Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Giant Skeleton
Giant Snowball
Goblin Gang Clone Baby Dragon Lumberjack
Zap
Goblin Gang Clone
Barbarian Barrel
Goblin Gang Clone Giant Skeleton Lumberjack
The Log
Goblin Gang Clone Giant Skeleton Lumberjack
Earthquake
Goblin Gang Elixir Collector Clone
Arrows
Goblin Gang Clone
Royal Delivery
Goblin Gang Clone Baby Dragon Giant Skeleton Lumberjack
Fireball
Goblin Gang Elixir Collector Clone Baby Dragon Lumberjack
Poison
Goblin Gang Elixir Collector Clone
Lightning
Elixir Collector Baby Dragon Lumberjack
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Clone Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Clone Fireball Baby Dragon Lumberjack Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Gang Clone Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mirror Clone Baby Dragon Giant Skeleton
Fireball
Mirror Baby Dragon
Elixir Collector
Mirror
Fireball Goblin Gang Giant Skeleton Lumberjack
Clone
Giant Skeleton Goblin Gang Baby Dragon Lumberjack
Baby Dragon
Goblin Gang Fireball Clone Giant Skeleton Lumberjack
Giant Skeleton
Clone Goblin Gang Mirror Baby Dragon Lumberjack
Lumberjack
Mirror Clone Baby Dragon Giant Skeleton

Defense Synergies 1 8

Goblin Gang
Mirror Giant Skeleton Lumberjack
Fireball
Mirror Lumberjack
Elixir Collector
Mirror
Fireball Goblin Gang Lumberjack
Clone
Baby Dragon
Giant Skeleton Lumberjack
Giant Skeleton
Goblin Gang Baby Dragon Lumberjack
Lumberjack
Goblin Gang Fireball Mirror Baby Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
Lumberjack Goblin Gang
Goblin Gang Lumberjack Giant Skeleton
Lumberjack Goblin Gang
Fireball Giant Skeleton Lumberjack
Goblin Gang Fireball Baby Dragon Lumberjack
Goblin Gang Fireball Baby Dragon
Fireball Baby Dragon Giant Skeleton
Goblin Gang Lumberjack
Goblin Gang Giant Skeleton Lumberjack
Goblin Gang Fireball Baby Dragon Giant Skeleton Lumberjack
Goblin Gang Fireball Baby Dragon
Lumberjack Goblin Gang Fireball Giant Skeleton
Fireball Goblin Gang Baby Dragon Lumberjack
Goblin Gang Lumberjack
Goblin Gang Fireball Lumberjack
Goblin Gang Fireball Lumberjack
Fireball Goblin Gang Baby Dragon Lumberjack
Baby Dragon Fireball Giant Skeleton Lumberjack
Lumberjack
Goblin Gang Fireball Baby Dragon Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Fireball Giant Skeleton
Fireball Goblin Gang Baby Dragon Lumberjack
Goblin Gang Giant Skeleton Lumberjack
Goblin Gang Giant Skeleton Lumberjack Fireball
Giant Skeleton Goblin Gang Lumberjack
Fireball Goblin Gang Baby Dragon
Goblin Gang Fireball Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Fireball Baby Dragon
Goblin Gang
Giant Skeleton Lumberjack
Fireball Giant Skeleton
Giant Skeleton Goblin Gang Fireball Lumberjack
Fireball Baby Dragon
Goblin Gang Fireball Baby Dragon Giant Skeleton Lumberjack
Fireball Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Giant Skeleton
Fireball Baby Dragon
Fireball Baby Dragon Giant Skeleton
Fireball Giant Skeleton
Fireball Baby Dragon
Fireball Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Goblin Gang Fireball Lumberjack
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Giant Skeleton
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball
Fireball
Fireball
Giant Skeleton
Fireball
Goblin Gang Fireball
Fireball Baby Dragon
Fireball
Fireball Goblin Gang Baby Dragon Lumberjack
Fireball Baby Dragon
Fireball Giant Skeleton
Goblin Gang Fireball Baby Dragon Giant Skeleton
Fireball
Fireball Baby Dragon Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: