My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard Princess Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Princess Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Inferno Dragon Lava Hound
Giant Snowball
Bomber Bats Goblin Gang Princess Inferno Dragon Lava Hound
Zap
Bomber Bats Goblin Gang Princess Inferno Dragon Lava Hound
Barbarian Barrel
Bomber Goblin Gang Wizard Princess
The Log
Bomber Goblin Gang Princess
Earthquake
Bomber Goblin Gang
Arrows
Bomber Bats Goblin Gang Princess Lava Hound
Royal Delivery
Bomber Bats Goblin Gang Wizard Princess Inferno Dragon Lava Hound
Fireball
Bomber Goblin Gang Wizard Princess Inferno Dragon Lava Hound
Poison
Bomber Bats Goblin Gang Wizard Princess Lava Hound
Lightning
Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Goblin Gang Princess Inferno Dragon Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Goblin Gang

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats
Bats
Lava Hound Bomber Inferno Dragon
Arrows
Lava Hound
Goblin Gang
Princess Lava Hound
Wizard
Princess
Goblin Gang
Inferno Dragon
Lava Hound Bats
Lava Hound
Bats Arrows Inferno Dragon Goblin Gang

Defense Synergies 0 4

Bomber
Bats
Bats
Bomber Inferno Dragon
Arrows
Goblin Gang
Princess Inferno Dragon
Wizard
Princess
Goblin Gang
Inferno Dragon
Bats Goblin Gang
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Inferno Dragon Bomber Bats Goblin Gang
Goblin Gang Bomber Bats Inferno Dragon
Inferno Dragon Bomber Bats Goblin Gang
Bomber Arrows Princess
Arrows Goblin Gang Bomber Bats
Bats Inferno Dragon Arrows Goblin Gang Wizard Princess
Arrows
Inferno Dragon Goblin Gang Princess
Goblin Gang Bomber
Bats Goblin Gang Bomber Arrows Wizard Princess
Arrows Inferno Dragon Bats Goblin Gang Wizard Princess
Bomber Bats Goblin Gang Wizard
Bomber Wizard Bats Arrows Goblin Gang Princess
Inferno Dragon Goblin Gang
Goblin Gang Inferno Dragon
Wizard Bomber Bats Arrows Goblin Gang
Arrows Bomber Bats Goblin Gang Wizard
Arrows Wizard Bomber Bats Princess Inferno Dragon
Inferno Dragon
Bomber Goblin Gang Wizard Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Bomber Arrows Goblin Gang Wizard Inferno Dragon
Goblin Gang Bats
Goblin Gang Bats
Goblin Gang Inferno Dragon
Arrows Wizard Bats Goblin Gang Princess
Goblin Gang Bats
Inferno Dragon
Bats Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats
Arrows
Goblin Gang Wizard
Wizard Bomber Princess
Goblin Gang Bomber Bats Inferno Dragon
Bats Arrows Bomber Wizard Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows
Bomber Wizard Arrows
Arrows Wizard Bats Princess
Bomber Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard
Bats Goblin Gang
Arrows Wizard Princess
Arrows Wizard Princess
Princess
Arrows Princess
Princess Arrows
Bomber Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Bomber Bats
Bomber Arrows Wizard Princess
Bomber Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Bomber Wizard Princess
Inferno Dragon
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Bats Arrows Wizard Princess
Bats Wizard
Bomber Arrows Wizard
Arrows Princess
Arrows Wizard Princess
Bats Goblin Gang Princess
Arrows Wizard Princess
Arrows
Goblin Gang Wizard Princess
Arrows Bomber Wizard Princess
Arrows
Bats Goblin Gang Princess
Bats Princess
Princess

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