My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Goblin Giant Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Goblin Giant Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Night Witch Skeleton King
Giant Snowball
Goblin Gang Barbarians Night Witch Skeleton King
Zap
Goblin Gang Goblin Giant Night Witch Skeleton King
Barbarian Barrel
Goblin Gang Barbarians Night Witch Skeleton King
The Log
Goblin Gang Barbarians Skeleton King
Earthquake
Goblin Gang Barbarians Elixir Collector Skeleton King
Arrows
Goblin Gang Night Witch Skeleton King
Royal Delivery
Goblin Gang Barbarians Night Witch Skeleton King
Fireball
Goblin Gang Barbarians Elixir Collector Night Witch Skeleton King
Poison
Goblin Gang Barbarians Elixir Collector Night Witch Skeleton King
Lightning
Elixir Collector Night Witch Skeleton King
Rocket
Barbarians Elixir Collector Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Fireball Night Witch Skeleton King Barbarians Elixir Collector Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Goblin Gang Fireball Night Witch

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Giant Skeleton King
Barbarians
Fireball
Goblin Giant Skeleton King
Elixir Collector
Rage
Goblin Giant Night Witch
Goblin Giant
Fireball Goblin Gang Rage Night Witch
Night Witch
Rage Goblin Giant Skeleton King
Skeleton King
Goblin Gang Fireball Night Witch

Defense Synergies 1 1

Goblin Gang
Barbarians
Barbarians
Goblin Gang
Fireball
Goblin Giant
Elixir Collector
Rage
Goblin Giant
Fireball
Night Witch
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Giant
Barbarians Goblin Gang Night Witch
Goblin Gang Barbarians Night Witch
Barbarians Night Witch Goblin Gang Skeleton King
Barbarians Fireball
Goblin Gang Fireball Night Witch
Goblin Gang Fireball Night Witch
Barbarians Fireball Goblin Giant
Barbarians Goblin Gang Night Witch Skeleton King
Goblin Gang Barbarians Night Witch
Goblin Gang Barbarians Fireball Goblin Giant Night Witch Skeleton King
Goblin Gang Fireball Night Witch
Barbarians Night Witch Goblin Gang Fireball
Fireball Goblin Gang Barbarians Night Witch Skeleton King
Barbarians Goblin Gang Skeleton King
Barbarians Goblin Gang Fireball
Barbarians Goblin Gang Fireball Night Witch
Fireball Goblin Gang Barbarians Night Witch
Barbarians Fireball
Barbarians
Goblin Gang Barbarians Fireball Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball
Fireball Goblin Gang
Goblin Gang Barbarians Goblin Giant
Goblin Gang Barbarians Fireball Goblin Giant Night Witch
Barbarians Goblin Gang Goblin Giant Night Witch
Fireball Goblin Gang Goblin Giant
Goblin Gang Barbarians Fireball Goblin Giant Night Witch
Barbarians Goblin Giant
Barbarians Fireball
Goblin Gang Barbarians Goblin Giant
Barbarians
Barbarians Fireball Goblin Giant
Barbarians Goblin Gang Fireball Goblin Giant Night Witch Skeleton King
Barbarians Fireball
Goblin Gang Barbarians Fireball Goblin Giant Night Witch Skeleton King
Barbarians Fireball Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball Goblin Giant
Barbarians Fireball
Fireball
Fireball Goblin Giant
Fireball
Fireball
Goblin Gang Fireball Night Witch
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Night Witch
Fireball
Fireball
Fireball Night Witch
Fireball
Barbarians Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Night Witch
Fireball
Fireball Night Witch
Fireball Night Witch
Fireball
Fireball
Goblin Gang Barbarians Fireball Night Witch
Fireball
Fireball
Fireball Goblin Gang
Fireball Skeleton King
Fireball
Goblin Gang Fireball Skeleton King
Fireball
Fireball Goblin Giant

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