My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Gang Rascals Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Rascals Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Rascals Hog Rider Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Goblin Gang Hog Rider
Giant Snowball
Spear Goblins Archers Goblin Gang Hog Rider Baby Dragon
Zap
Spear Goblins Archers Goblin Gang
Barbarian Barrel
Spear Goblins Archers Goblin Gang Rascals
The Log
Spear Goblins Archers Goblin Gang Rascals Hog Rider
Earthquake
Spear Goblins Archers Goblin Gang Hog Rider
Arrows
Spear Goblins Archers Goblin Gang Rascals
Royal Delivery
Spear Goblins Archers Goblin Gang Rascals Hog Rider Baby Dragon
Fireball
Archers Goblin Gang Rascals Hog Rider Baby Dragon
Poison
Spear Goblins Archers Goblin Gang Rascals
Lightning
Baby Dragon
Rocket
Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Goblin Gang Earthquake Hog Rider Baby Dragon Rascals Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Goblin Gang Earthquake

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Gang Rascals Earthquake Baby Dragon Golem
Archers
Hog Rider Baby Dragon Golem
Goblin Gang
Hog Rider Spear Goblins Baby Dragon Golem
Rascals
Spear Goblins Hog Rider Baby Dragon
Earthquake
Hog Rider Golem Spear Goblins
Hog Rider
Spear Goblins Goblin Gang Earthquake Archers Rascals Baby Dragon
Baby Dragon
Golem Spear Goblins Archers Goblin Gang Rascals Hog Rider
Golem
Earthquake Baby Dragon Spear Goblins Archers Goblin Gang

Defense Synergies 0 10

Spear Goblins
Archers Goblin Gang Rascals Earthquake Baby Dragon
Archers
Spear Goblins Goblin Gang Rascals Baby Dragon
Goblin Gang
Spear Goblins Archers Rascals
Rascals
Spear Goblins Archers Goblin Gang Baby Dragon
Earthquake
Spear Goblins
Hog Rider
Baby Dragon
Spear Goblins Archers Rascals
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Baby Dragon
Goblin Gang Rascals
Goblin Gang Archers Rascals
Goblin Gang Rascals
Earthquake
Goblin Gang Spear Goblins Archers Rascals Earthquake Baby Dragon
Spear Goblins Archers Goblin Gang Rascals Baby Dragon
Earthquake Rascals Baby Dragon
Goblin Gang Rascals
Goblin Gang Spear Goblins Archers Rascals
Archers Goblin Gang Spear Goblins Rascals Earthquake Baby Dragon
Spear Goblins Archers Goblin Gang Rascals Baby Dragon
Goblin Gang Rascals Earthquake
Goblin Gang Rascals Earthquake Baby Dragon
Goblin Gang Rascals
Goblin Gang Rascals
Goblin Gang Rascals
Spear Goblins Archers Goblin Gang Rascals Baby Dragon
Earthquake Baby Dragon Spear Goblins Archers Rascals
Goblin Gang Rascals Spear Goblins Archers Earthquake Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Spear Goblins Archers
Archers Goblin Gang Baby Dragon
Goblin Gang Spear Goblins Rascals
Goblin Gang Rascals
Goblin Gang Rascals
Archers Goblin Gang Rascals Baby Dragon
Goblin Gang Rascals Spear Goblins Archers
Rascals
Spear Goblins Baby Dragon
Goblin Gang
Rascals
Rascals Goblin Gang
Archers Rascals Baby Dragon
Goblin Gang Rascals Spear Goblins Archers Baby Dragon
Archers Rascals Earthquake Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Baby Dragon
Baby Dragon
Earthquake Baby Dragon
Earthquake Rascals
Earthquake Baby Dragon
Spear Goblins Baby Dragon
Archers Earthquake Baby Dragon
Earthquake Baby Dragon
Goblin Gang
Earthquake
Archers Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Spear Goblins Baby Dragon
Earthquake Baby Dragon
Earthquake
Archers Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Baby Dragon
Baby Dragon
Archers Baby Dragon
Earthquake
Earthquake
Earthquake Spear Goblins Archers Goblin Gang
Archers Baby Dragon
Goblin Gang Rascals Baby Dragon
Earthquake Baby Dragon
Goblin Gang Rascals Baby Dragon
Baby Dragon

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