My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
RIP
Versatility
RIP
F2P score
RIP

4 problems 3 warnings Why?

Missing cards in your collection

Skeleton Dragons

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage Freeze Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Clone
Zap
Clone
Barbarian Barrel
Clone Giant Skeleton
The Log
Clone Giant Skeleton
Earthquake
Clone
Arrows
Clone
Royal Delivery
Clone Giant Skeleton
Fireball
Clone
Poison
Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Freeze Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Clone Freeze Poison Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Clone Freeze Poison Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Clone

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Mirror
Mirror
The Log Rocket Freeze Poison Giant Skeleton
Rage
Giant Skeleton
Clone
Giant Skeleton
Freeze
Mirror Poison
Poison
Mirror Freeze Giant Skeleton The Log
Giant Skeleton
Clone Mirror Rage Poison The Log
The Log
Mirror Poison Giant Skeleton

Defense Synergies 0 5

Rocket
The Log
Mirror
Poison The Log
Rage
Clone
Freeze
Poison
Mirror The Log
Giant Skeleton
The Log
The Log
Rocket Mirror Poison Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log
The Log
Rocket Freeze Giant Skeleton
Rocket Poison Giant Skeleton The Log
Freeze The Log
Rocket Freeze Poison
Rocket Poison Giant Skeleton The Log
Giant Skeleton
Poison Freeze Giant Skeleton The Log
Poison
Rocket Freeze Giant Skeleton The Log
Rocket Freeze Poison The Log
Rocket Freeze The Log
Poison
The Log
Freeze Poison The Log Giant Skeleton
Poison Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Poison Rocket The Log
Giant Skeleton Rocket The Log
Rocket Giant Skeleton The Log
Giant Skeleton
Rocket Poison Freeze
Rocket Giant Skeleton
Giant Skeleton
Rocket Freeze Giant Skeleton Poison The Log
Giant Skeleton
Rocket Poison Giant Skeleton The Log
Rocket Giant Skeleton
Rocket Freeze Poison Giant Skeleton The Log
Poison Freeze Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket Freeze Giant Skeleton The Log
Poison The Log
Rocket Poison Giant Skeleton The Log
Rocket Freeze Poison Giant Skeleton The Log
Rocket Poison The Log
Poison Rocket Freeze
Poison The Log
Poison The Log Freeze
Poison The Log
Rocket Poison
Rocket Poison The Log
Poison Rocket
Rocket Poison The Log
Rocket Freeze Poison
Poison The Log
Rocket Poison The Log
Rocket Poison The Log
Rocket Freeze Poison
Rocket
Rocket Poison The Log
Rocket Poison The Log
Rocket Poison Giant Skeleton The Log
Rocket Poison
Rocket The Log
Rocket Poison The Log
Freeze Poison The Log
Poison The Log
Poison The Log
Rocket Poison The Log
Poison
Rocket Freeze Poison
Poison Rocket The Log
Rocket Freeze Poison
Giant Skeleton
Rocket Poison The Log
Rocket Freeze
Rocket Poison
Freeze
The Log
Poison Rocket
The Log Poison
Rocket Poison Giant Skeleton
Rocket Freeze Poison Giant Skeleton The Log
Rocket Poison
Poison Rocket Freeze Giant Skeleton The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: