My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Elixir Collector Witch Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Minions Skeleton Army Witch Inferno Dragon
Zap
Minions Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Valkyrie Skeleton Army Witch Giant Skeleton
The Log
Skeleton Army Witch Giant Skeleton
Earthquake
Elixir Collector Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Valkyrie Skeleton Army Witch Giant Skeleton Inferno Dragon
Fireball
Minions Elixir Collector Skeleton Army Witch Inferno Dragon
Poison
Minions Elixir Collector Skeleton Army Witch
Lightning
Valkyrie Elixir Collector Witch Inferno Dragon
Rocket
Valkyrie Elixir Collector Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector Skeleton Army Poison Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Valkyrie Poison Inferno Dragon Witch Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Skeleton Army Valkyrie Poison

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie Giant Skeleton Inferno Dragon
Valkyrie
Minions Witch Giant Skeleton
Elixir Collector
Skeleton Army
Poison
Giant Skeleton
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Minions Valkyrie Poison Witch
Inferno Dragon
Minions

Defense Synergies 1 5

Minions
Valkyrie Giant Skeleton
Valkyrie
Minions Witch
Elixir Collector
Skeleton Army
Giant Skeleton Inferno Dragon
Poison
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Minions Skeleton Army Witch
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie
Skeleton Army Inferno Dragon Minions Valkyrie Witch
Skeleton Army Witch Minions Valkyrie Giant Skeleton Inferno Dragon
Skeleton Army Witch Inferno Dragon Minions Valkyrie
Valkyrie Skeleton Army Poison Giant Skeleton
Skeleton Army Minions Valkyrie
Minions Inferno Dragon Poison Witch
Valkyrie Poison Giant Skeleton
Witch Inferno Dragon Minions Skeleton Army
Skeleton Army Valkyrie Giant Skeleton
Minions Valkyrie Skeleton Army Poison Witch Giant Skeleton
Minions Inferno Dragon Poison Witch
Skeleton Army Minions Valkyrie Witch Giant Skeleton
Valkyrie Skeleton Army Minions Poison Witch
Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Minions Valkyrie Skeleton Army Poison Witch
Minions Valkyrie Skeleton Army Witch
Valkyrie Poison Witch Minions Giant Skeleton Inferno Dragon
Inferno Dragon
Valkyrie Skeleton Army Minions Poison Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Giant Skeleton
Poison Valkyrie Inferno Dragon
Skeleton Army Giant Skeleton Minions Valkyrie Witch
Valkyrie Skeleton Army Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army Witch Inferno Dragon
Poison Minions Witch
Skeleton Army Minions Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army Inferno Dragon
Giant Skeleton Minions Valkyrie Skeleton Army Poison Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Minions Valkyrie Witch Giant Skeleton
Skeleton Army Valkyrie Poison Giant Skeleton
Skeleton Army Giant Skeleton Valkyrie Witch
Valkyrie Skeleton Army Witch
Skeleton Army Witch Minions Valkyrie Poison Giant Skeleton Inferno Dragon
Minions Valkyrie Poison Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Giant Skeleton
Poison
Poison Giant Skeleton
Valkyrie Poison Giant Skeleton
Poison Valkyrie
Poison Minions Witch
Poison Witch
Poison
Poison
Minions Poison
Poison Valkyrie
Poison
Poison
Minions Poison
Poison
Poison Witch
Poison
Poison
Minions
Poison
Valkyrie Poison Witch
Minions Poison Giant Skeleton
Poison
Poison
Poison Valkyrie Witch
Witch Inferno Dragon
Poison Witch
Poison Witch
Poison
Poison Witch
Minions Poison Witch
Poison
Poison
Giant Skeleton
Poison
Minions Skeleton Army Witch
Poison Witch
Poison Valkyrie
Poison
Poison Giant Skeleton
Minions Poison Witch Giant Skeleton
Poison Witch
Poison Witch Giant Skeleton

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