My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Flying Machine Furnace Witch Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Flying Machine Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards Clone Giant Skeleton
Giant Snowball
Skeleton Barrel Flying Machine Furnace Guards Clone Witch Lumberjack
Zap
Skeleton Barrel Flying Machine Furnace Guards Clone Witch
Barbarian Barrel
Skeleton Barrel Furnace Guards Clone Witch Giant Skeleton Lumberjack
The Log
Skeleton Barrel Furnace Guards Clone Witch Giant Skeleton Lumberjack
Earthquake
Furnace Guards Clone Witch
Arrows
Skeleton Barrel Flying Machine Furnace Guards Clone Witch
Royal Delivery
Skeleton Barrel Flying Machine Guards Clone Witch Giant Skeleton Lumberjack
Fireball
Skeleton Barrel Flying Machine Furnace Clone Witch Lumberjack
Poison
Skeleton Barrel Flying Machine Furnace Guards Clone Witch
Lightning
Furnace Witch Lumberjack
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Guards Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Guards Clone Flying Machine Furnace Lumberjack Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Guards Clone Flying Machine

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Clone Flying Machine Furnace Guards Witch Giant Skeleton Lumberjack
Flying Machine
Skeleton Barrel Furnace Clone Giant Skeleton Lumberjack
Furnace
Skeleton Barrel Flying Machine Giant Skeleton
Guards
Skeleton Barrel Clone Lumberjack
Clone
Skeleton Barrel Giant Skeleton Flying Machine Guards Witch Lumberjack
Witch
Skeleton Barrel Clone Giant Skeleton Lumberjack
Giant Skeleton
Clone Skeleton Barrel Flying Machine Furnace Witch Lumberjack
Lumberjack
Skeleton Barrel Flying Machine Guards Clone Witch Giant Skeleton

Defense Synergies 0 12

Skeleton Barrel
Flying Machine
Furnace Guards Giant Skeleton Lumberjack
Furnace
Flying Machine Guards Lumberjack
Guards
Flying Machine Furnace Witch Giant Skeleton Lumberjack
Clone
Witch
Guards Giant Skeleton Lumberjack
Giant Skeleton
Flying Machine Guards Witch Lumberjack
Lumberjack
Flying Machine Furnace Guards Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Flying Machine
Lumberjack Flying Machine Furnace Witch
Furnace Witch Lumberjack Giant Skeleton
Witch Lumberjack Furnace Guards
Giant Skeleton Lumberjack
Flying Machine Furnace Guards Lumberjack
Furnace Flying Machine Witch
Skeleton Barrel Flying Machine Giant Skeleton
Witch Furnace Lumberjack
Guards Giant Skeleton Lumberjack
Guards Witch Flying Machine Furnace Giant Skeleton Lumberjack
Flying Machine Furnace Witch
Furnace Lumberjack Flying Machine Guards Witch Giant Skeleton
Furnace Guards Witch Lumberjack
Furnace Lumberjack
Furnace Lumberjack
Furnace Witch Lumberjack
Flying Machine Furnace Guards Witch Lumberjack
Furnace Witch Flying Machine Guards Giant Skeleton Lumberjack
Lumberjack
Flying Machine Furnace Guards Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Furnace Witch Giant Skeleton
Skeleton Barrel Flying Machine Lumberjack
Guards Giant Skeleton Lumberjack Furnace Witch
Guards Giant Skeleton Lumberjack
Giant Skeleton Guards Witch Lumberjack
Furnace Skeleton Barrel Flying Machine Witch
Guards Flying Machine Furnace Witch Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Flying Machine Witch
Witch Guards
Flying Machine Guards Witch Giant Skeleton Lumberjack
Guards Giant Skeleton
Giant Skeleton Guards Witch Lumberjack
Flying Machine Furnace Witch
Guards Witch Flying Machine Furnace Giant Skeleton Lumberjack
Flying Machine Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Flying Machine Guards Giant Skeleton
Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine Giant Skeleton
Skeleton Barrel Flying Machine Guards Giant Skeleton
Furnace
Skeleton Barrel Flying Machine Furnace Witch
Flying Machine Furnace Witch
Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine
Guards Lumberjack
Skeleton Barrel Flying Machine
Flying Machine
Flying Machine Skeleton Barrel
Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine Furnace
Skeleton Barrel Flying Machine Furnace Witch
Skeleton Barrel Flying Machine Furnace
Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine Witch
Giant Skeleton
Skeleton Barrel Flying Machine
Furnace Witch
Witch
Skeleton Barrel Flying Machine Witch
Skeleton Barrel Flying Machine Witch
Skeleton Barrel
Flying Machine Furnace Witch
Skeleton Barrel Flying Machine Guards Witch
Giant Skeleton
Skeleton Barrel Flying Machine Guards Witch
Flying Machine Witch
Flying Machine Lumberjack
Skeleton Barrel Flying Machine
Giant Skeleton
Flying Machine
Flying Machine Guards Witch Giant Skeleton
Flying Machine Witch
Skeleton Barrel Flying Machine Witch Giant Skeleton

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