My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Prince Giant Skeleton
Giant Snowball
Barbarians Clone Witch
Zap
Clone Witch Prince
Barbarian Barrel
Barbarians Clone Witch Giant Skeleton Electro Wizard
The Log
Barbarians Clone Witch Prince Giant Skeleton
Earthquake
Barbarians Clone Witch
Arrows
Clone Witch
Royal Delivery
Barbarians Clone Witch Prince Giant Skeleton Electro Wizard
Fireball
Barbarians Clone Witch Electro Wizard
Poison
Barbarians Clone Witch Electro Wizard
Lightning
Witch Prince Electro Wizard
Rocket
Barbarians Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Clone Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Clone Electro Wizard Barbarians Witch Prince Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Clone Electro Wizard Barbarians

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Giant Skeleton
Barbarians
Rocket
Clone
Giant Skeleton Witch Electro Wizard
Witch
Clone Prince Giant Skeleton
Prince
Arrows Witch Electro Wizard
Giant Skeleton
Clone Arrows Witch Electro Wizard
Electro Wizard
Clone Prince Giant Skeleton

Defense Synergies 0 8

Arrows
Barbarians Prince Giant Skeleton
Barbarians
Arrows
Rocket
Clone
Witch
Prince Giant Skeleton Electro Wizard
Prince
Arrows Witch Electro Wizard
Giant Skeleton
Arrows Witch Electro Wizard
Electro Wizard
Witch Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Wizard
Barbarians Witch Prince Electro Wizard
Barbarians Rocket Witch Prince Giant Skeleton Electro Wizard
Barbarians Witch Prince Electro Wizard
Arrows Barbarians Rocket Prince Giant Skeleton
Arrows Electro Wizard
Rocket Electro Wizard Arrows Witch
Rocket Arrows Barbarians Giant Skeleton Electro Wizard
Barbarians Witch Prince
Barbarians Prince Giant Skeleton Electro Wizard
Barbarians Witch Electro Wizard Arrows Giant Skeleton
Arrows Witch Electro Wizard
Barbarians Prince Rocket Witch Giant Skeleton Electro Wizard
Rocket Arrows Barbarians Witch Prince Electro Wizard
Barbarians Prince Electro Wizard
Barbarians Rocket Prince Electro Wizard
Barbarians Arrows Witch Prince Electro Wizard
Arrows Barbarians Witch Prince Electro Wizard
Arrows Witch Barbarians Giant Skeleton Electro Wizard
Barbarians Prince Electro Wizard
Arrows Barbarians Witch Prince Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Prince Giant Skeleton Electro Wizard
Electro Wizard Arrows Rocket Prince
Barbarians Giant Skeleton Rocket Witch Prince Electro Wizard
Rocket Prince Giant Skeleton Barbarians Electro Wizard
Barbarians Giant Skeleton Witch Prince
Arrows Rocket Witch Electro Wizard
Rocket Prince Barbarians Witch Giant Skeleton Electro Wizard
Giant Skeleton Barbarians Prince
Rocket Giant Skeleton Electro Wizard Barbarians Witch Prince
Witch Barbarians
Barbarians Witch Prince Giant Skeleton
Rocket Arrows Barbarians Prince Giant Skeleton Electro Wizard
Barbarians Rocket Prince Giant Skeleton Witch
Barbarians Witch
Barbarians Witch Electro Wizard Rocket Prince Giant Skeleton
Arrows Barbarians Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Giant Skeleton
Arrows Electro Wizard
Rocket Arrows Giant Skeleton
Arrows Barbarians Rocket Prince Giant Skeleton
Rocket Arrows
Arrows Rocket Witch
Arrows Witch
Arrows
Arrows
Rocket Prince Electro Wizard
Rocket Arrows Prince Electro Wizard
Arrows Rocket
Rocket
Arrows Rocket
Arrows Prince
Rocket Arrows Witch
Arrows Rocket
Arrows Rocket
Rocket
Rocket Arrows Prince Electro Wizard
Rocket Arrows Witch
Rocket Prince Giant Skeleton
Rocket Arrows
Rocket Prince
Rocket Arrows Barbarians
Arrows Witch
Witch
Arrows Witch Electro Wizard
Arrows Witch Prince
Rocket Arrows
Arrows Witch Electro Wizard
Rocket Electro Wizard Witch
Arrows Rocket
Rocket Arrows Electro Wizard
Prince Giant Skeleton
Rocket Arrows
Electro Wizard Barbarians Rocket Witch Prince
Rocket Arrows Witch Electro Wizard
Arrows
Rocket Prince Electro Wizard
Arrows
Rocket Arrows Giant Skeleton
Prince
Rocket Witch Giant Skeleton Electro Wizard
Rocket Witch Electro Wizard
Rocket Witch Prince Giant Skeleton Electro Wizard

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