My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Musketeer Valkyrie Giant Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant
Giant Snowball
Bomber Archers Musketeer Witch
Zap
Bomber Archers Witch
Barbarian Barrel
Bomber Archers Musketeer Valkyrie Witch Ice Wizard
The Log
Bomber Archers Musketeer Witch
Earthquake
Bomber Archers Witch
Arrows
Bomber Archers Witch
Royal Delivery
Bomber Archers Musketeer Valkyrie Witch Ice Wizard
Fireball
Bomber Archers Musketeer Witch Ice Wizard
Poison
Bomber Archers Musketeer Witch Ice Wizard
Lightning
Musketeer Valkyrie Witch Ice Wizard
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Archers Ice Wizard Musketeer Valkyrie Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Archers Ice Wizard

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Valkyrie
Archers
Valkyrie Giant
Musketeer
Valkyrie Giant
Valkyrie
Archers Musketeer Bomber Giant Witch
Giant
Bomber Musketeer Rage Archers Valkyrie Witch Ice Wizard
Rage
Giant Witch
Witch
Rage Valkyrie Giant
Ice Wizard
Giant

Defense Synergies 2 6

Bomber
Valkyrie
Archers
Valkyrie Witch Ice Wizard
Musketeer
Valkyrie
Valkyrie
Archers Musketeer Bomber Witch Ice Wizard
Giant
Rage
Witch
Archers Valkyrie Ice Wizard
Ice Wizard
Archers Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Valkyrie
Bomber Musketeer Valkyrie Witch Ice Wizard
Witch Bomber Archers Musketeer Valkyrie Ice Wizard
Witch Bomber Musketeer Valkyrie Ice Wizard
Bomber Valkyrie
Bomber Archers Musketeer Valkyrie Ice Wizard
Musketeer Archers Witch Ice Wizard
Musketeer Valkyrie
Witch Musketeer Ice Wizard
Bomber Archers Musketeer Valkyrie Ice Wizard
Archers Valkyrie Witch Ice Wizard Bomber Musketeer
Musketeer Archers Witch Ice Wizard
Bomber Musketeer Valkyrie Witch Ice Wizard
Bomber Valkyrie Witch
Bomber Musketeer Valkyrie Witch
Bomber Archers Musketeer Valkyrie Witch Ice Wizard
Valkyrie Witch Bomber Archers Musketeer Ice Wizard
Musketeer
Bomber Valkyrie Archers Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Witch
Bomber Archers Musketeer Valkyrie
Musketeer Valkyrie Witch
Valkyrie Musketeer
Musketeer Valkyrie Witch
Archers Musketeer Witch Ice Wizard
Archers Musketeer Valkyrie Witch Ice Wizard
Valkyrie
Valkyrie Witch
Witch Musketeer
Musketeer Valkyrie Witch
Valkyrie
Valkyrie Witch
Bomber Archers Musketeer Valkyrie Witch
Witch Bomber Archers Musketeer Valkyrie
Valkyrie Bomber Archers Musketeer Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer Ice Wizard
Musketeer Valkyrie
Bomber Valkyrie
Musketeer Witch Ice Wizard
Bomber Archers Musketeer Witch
Ice Wizard
Musketeer
Musketeer Valkyrie
Archers Musketeer
Musketeer
Musketeer
Musketeer
Bomber Musketeer Witch
Musketeer
Bomber
Bomber Archers Musketeer
Bomber Valkyrie Witch
Musketeer
Musketeer
Musketeer
Bomber Valkyrie Witch Ice Wizard
Witch
Musketeer Witch Ice Wizard
Musketeer Witch
Musketeer
Archers Musketeer Witch Ice Wizard
Musketeer Witch
Bomber Musketeer
Archers Musketeer Witch
Archers Musketeer Witch Ice Wizard
Musketeer Valkyrie
Bomber Musketeer
Musketeer
Musketeer Witch
Musketeer Witch
Musketeer Witch

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