My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Battle Ram Zappies Giant Prince Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Battle Ram Giant Barbarian Barrel Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Giant Prince
Giant Snowball
Goblin Gang Battle Ram Zappies
Zap
Goblin Gang Battle Ram Zappies Prince
Barbarian Barrel
Goblin Gang Rascals Battle Ram Zappies
The Log
Goblin Gang Rascals Battle Ram Zappies Prince
Earthquake
Goblin Gang Zappies
Arrows
Goblin Gang Rascals Zappies
Royal Delivery
Goblin Gang Rascals Battle Ram Zappies Prince Mother Witch
Fireball
Goblin Gang Rascals Battle Ram Zappies Mother Witch
Poison
Goblin Gang Rascals Zappies Mother Witch
Lightning
Battle Ram Prince Mother Witch
Rocket
Rascals Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Prince Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Gang Battle Ram Zappies Mother Witch Rascals Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Goblin Gang Battle Ram Zappies

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Battle Ram Giant Prince
Rascals
Battle Ram Zappies Prince
Battle Ram
Goblin Gang Rascals Zappies Barbarian Barrel Mother Witch
Zappies
Rascals Battle Ram Giant Barbarian Barrel Prince
Giant
Barbarian Barrel Prince Goblin Gang Zappies Mother Witch
Barbarian Barrel
Giant Battle Ram Zappies Prince
Prince
Giant Goblin Gang Rascals Zappies Barbarian Barrel
Mother Witch
Battle Ram Giant

Defense Synergies 0 11

Goblin Gang
Rascals Zappies Barbarian Barrel Prince
Rascals
Goblin Gang Barbarian Barrel Mother Witch
Battle Ram
Zappies
Goblin Gang Barbarian Barrel Prince Mother Witch
Giant
Barbarian Barrel
Goblin Gang Rascals Zappies Prince Mother Witch
Prince
Goblin Gang Zappies Barbarian Barrel
Mother Witch
Rascals Zappies Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Barbarian Barrel
Goblin Gang Rascals Zappies Prince
Goblin Gang Prince Rascals Zappies
Prince Goblin Gang Rascals Zappies
Barbarian Barrel Prince
Goblin Gang Barbarian Barrel Rascals Zappies Mother Witch
Goblin Gang Rascals Zappies
Rascals Barbarian Barrel
Zappies Goblin Gang Rascals Prince
Goblin Gang Rascals Zappies Barbarian Barrel Prince
Goblin Gang Mother Witch Rascals Zappies Barbarian Barrel
Goblin Gang Rascals Zappies
Prince Goblin Gang Rascals Zappies
Goblin Gang Rascals Zappies Barbarian Barrel Prince
Goblin Gang Rascals Zappies Prince
Goblin Gang Rascals Zappies Prince
Goblin Gang Rascals Zappies Prince
Goblin Gang Rascals Zappies Barbarian Barrel Prince
Barbarian Barrel Rascals Zappies Mother Witch
Zappies Prince
Goblin Gang Rascals Zappies Barbarian Barrel Prince Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Zappies Barbarian Barrel Prince
Goblin Gang Barbarian Barrel Prince
Goblin Gang Zappies Rascals Prince
Goblin Gang Prince Rascals Zappies Barbarian Barrel
Goblin Gang Rascals Zappies Prince
Mother Witch Goblin Gang Rascals Zappies
Goblin Gang Rascals Prince Zappies
Rascals Zappies Prince
Zappies Barbarian Barrel Prince
Goblin Gang Zappies
Rascals Zappies Prince
Prince
Rascals Prince Goblin Gang Zappies
Rascals Zappies
Goblin Gang Rascals Zappies Barbarian Barrel Prince
Rascals Zappies Barbarian Barrel Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Rascals Barbarian Barrel Prince
Barbarian Barrel
Mother Witch
Barbarian Barrel
Goblin Gang Prince
Barbarian Barrel Prince
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Prince
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Prince
Barbarian Barrel Mother Witch
Prince
Prince
Barbarian Barrel
Mother Witch Barbarian Barrel
Barbarian Barrel
Prince
Barbarian Barrel
Mother Witch
Zappies
Zappies
Prince
Goblin Gang Zappies Barbarian Barrel Prince
Zappies
Barbarian Barrel
Goblin Gang Rascals Prince
Prince
Goblin Gang Rascals Zappies
Zappies
Barbarian Barrel Prince

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