My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Giant
Giant Snowball
Minions Goblin Gang Minion Horde
Zap
Minions Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang Minion Horde
Royal Delivery
Minions Goblin Gang Minion Horde Mini P.E.K.K.A
Fireball
Minions Goblin Gang Minion Horde
Poison
Minions Goblin Gang Minion Horde
Lightning
Mini P.E.K.K.A
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Goblin Gang Fireball Mini P.E.K.K.A Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Goblin Gang

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Giant Minions Minion Horde Mini P.E.K.K.A
Arrows
Zap Fireball Giant Mini P.E.K.K.A
Minions
Giant Zap Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Giant
Minion Horde
Zap Giant
Fireball
Zap Arrows Giant
Mini P.E.K.K.A
Giant Zap Arrows Minions Goblin Gang
Giant
Zap Arrows Minions Mini P.E.K.K.A Goblin Gang Minion Horde Fireball

Defense Synergies 2 8

Zap
Fireball Mini P.E.K.K.A Arrows Minions Goblin Gang Minion Horde
Arrows
Zap Fireball Mini P.E.K.K.A
Minions
Zap
Goblin Gang
Zap Mini P.E.K.K.A
Minion Horde
Zap
Fireball
Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Goblin Gang Fireball
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde Fireball
Minion Horde Mini P.E.K.K.A Zap Minions Goblin Gang
Goblin Gang Minion Horde Mini P.E.K.K.A Minions
Minion Horde Mini P.E.K.K.A Minions Goblin Gang
Arrows Fireball Mini P.E.K.K.A
Arrows Goblin Gang Fireball Zap Minions
Minions Minion Horde Zap Arrows Goblin Gang Fireball
Zap Arrows Fireball
Minion Horde Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Minion Horde Mini P.E.K.K.A
Minions Goblin Gang Minion Horde Zap Arrows Fireball
Arrows Minions Minion Horde Zap Goblin Gang Fireball
Minion Horde Mini P.E.K.K.A Zap Minions Goblin Gang Fireball
Fireball Zap Arrows Minions Goblin Gang Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang Fireball Mini P.E.K.K.A
Minion Horde Arrows Minions Goblin Gang Fireball Mini P.E.K.K.A
Arrows Fireball Zap Minions Goblin Gang Minion Horde
Zap Arrows Minions Fireball
Mini P.E.K.K.A
Goblin Gang Arrows Minions Minion Horde Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball
Fireball Zap Arrows Goblin Gang Mini P.E.K.K.A
Goblin Gang Zap Minions Minion Horde Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Minion Horde Fireball
Goblin Gang Minion Horde Mini P.E.K.K.A
Arrows Fireball Zap Minions Goblin Gang Minion Horde
Goblin Gang Mini P.E.K.K.A Minions Minion Horde Fireball
Mini P.E.K.K.A Minion Horde
Zap Minion Horde Minions Fireball Mini P.E.K.K.A
Goblin Gang Minion Horde
Minions Minion Horde Mini P.E.K.K.A
Zap Arrows Fireball
Mini P.E.K.K.A Goblin Gang Minion Horde Fireball
Minion Horde Fireball
Goblin Gang Zap Minions Minion Horde Fireball Mini P.E.K.K.A
Arrows Minions Zap Minion Horde Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde
Arrows Fireball Zap
Arrows Minion Horde Fireball
Arrows Fireball
Fireball Zap Arrows Minion Horde
Arrows Fireball Zap Minions Minion Horde
Arrows Minion Horde
Arrows Fireball Zap
Arrows Fireball Zap
Minions Goblin Gang Minion Horde Fireball Mini P.E.K.K.A
Zap Arrows Minion Horde Fireball
Fireball Zap Arrows
Fireball
Arrows Minions Minion Horde Fireball
Zap Arrows Fireball
Zap Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Minions Minion Horde Mini P.E.K.K.A
Zap Arrows Fireball Mini P.E.K.K.A
Zap Arrows Fireball
Minions Minion Horde Fireball
Arrows Fireball
Zap Arrows Minion Horde Fireball
Zap Arrows Fireball
Minion Horde
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Zap Arrows Minion Horde Fireball
Zap Minions Minion Horde Fireball
Minion Horde Fireball Mini P.E.K.K.A
Zap Arrows Minion Horde Fireball
Zap Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Zap Minion Horde Minions Goblin Gang Fireball
Fireball Zap Arrows
Arrows Fireball
Fireball Goblin Gang Minion Horde Mini P.E.K.K.A
Arrows Zap Fireball
Zap Arrows Fireball
Minion Horde
Zap Minions Goblin Gang Minion Horde Fireball
Zap Fireball
Zap Fireball

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