Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Godly!
Versatility Deck versatility Good
Synergy Deck synergy Mediocre

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Prince Royal Ghost

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Hog Rider Prince Royal Ghost

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Hog Rider Royal Ghost

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Minion Horde Hog Rider Prince
Giant Snowball Minion Horde Hog Rider
Zap Minion Horde Prince
Barbarian Barrel Knight Wizard Royal Ghost
The Log Hog Rider Prince
Earthquake Hog Rider
Arrows Minion Horde
Royal Delivery Knight Minion Horde Hog Rider Wizard Prince Royal Ghost
Fireball Minion Horde Hog Rider Wizard
Poison Minion Horde Wizard
Lightning Knight Wizard Prince
Rocket Minion Horde Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Royal Ghost

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Royal Ghost Hog Rider Minion Horde Wizard Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Royal Ghost Hog Rider

Synergies   3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows + Hog Rider Knight Prince
Knight + Hog Rider Arrows Wizard
Minion Horde + Hog Rider
Hog Rider + Knight Arrows Minion Horde Rocket Prince Royal Ghost
+ Knight
+ Hog Rider
+ Arrows Hog Rider
+ Hog Rider

Counters   59 81

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Knight Prince Royal Ghost
Minion Horde Knight Royal Ghost Arrows Rocket Wizard
Wizard Arrows Minion Horde Knight Royal Ghost
Arrows Knight
Knight Minion Horde Wizard Rocket Prince Hog Rider
Arrows Wizard
Wizard Rocket Minion Horde
Minion Horde Wizard Arrows Rocket
Royal Ghost Arrows Minion Horde Knight Rocket Wizard Prince
Minion Horde Prince Knight Wizard
Rocket Knight Prince Wizard Minion Horde
Wizard
Wizard Minion Horde
Arrows Knight Royal Ghost Wizard
Knight Prince Minion Horde Wizard
Minion Horde Prince Knight
Knight Royal Ghost Rocket Minion Horde Prince
Minion Horde Rocket Knight Prince
Minion Horde Wizard Knight
Minion Horde Knight Wizard Prince
Hog Rider Wizard Rocket Knight Royal Ghost
Rocket Wizard Minion Horde
Minion Horde Prince Rocket
Arrows Royal Ghost Wizard Minion Horde
Minion Horde Knight Prince
Knight Rocket
Prince Minion Horde Knight
Hog Rider Knight Rocket
Minion Horde
Royal Ghost Prince Knight Wizard Rocket
Wizard Minion Horde Royal Ghost
Rocket
Rocket
Rocket Wizard Minion Horde
Arrows Minion Horde Prince Wizard Royal Ghost
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde Royal Ghost
Wizard Arrows Knight Royal Ghost
Arrows Wizard Minion Horde
Minion Horde Wizard Knight
Knight Rocket Wizard
Minion Horde Knight Prince
Minion Horde Prince Rocket Knight
Knight Arrows Wizard Rocket Royal Ghost
Minion Horde Rocket Wizard
Minion Horde Prince Knight Rocket
Knight Royal Ghost Minion Horde Rocket Prince
Rocket Wizard Minion Horde
Prince Knight Royal Ghost Rocket
Minion Horde Prince Royal Ghost Knight
Minion Horde Rocket Wizard Hog Rider Knight Prince
Prince Knight Minion Horde
Minion Horde Knight
Minion Horde Prince Knight
Knight Prince Royal Ghost
Arrows Knight Royal Ghost Wizard
Knight Prince Royal Ghost Minion Horde
Knight Minion Horde Prince Wizard Rocket
Knight Prince Wizard
Knight Royal Ghost Arrows Prince
Rocket Royal Ghost Minion Horde Wizard Arrows Knight
Minion Horde Rocket Wizard
Knight Minion Horde Wizard Prince
Knight Minion Horde Royal Ghost Prince Rocket
Rocket Wizard Prince Minion Horde
Minion Horde Knight Arrows Wizard
Rocket Minion Horde Knight Prince
Minion Horde Arrows Wizard
Wizard Prince Royal Ghost Knight Minion Horde

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Wizard Knight Arrows Royal Ghost
Wizard Knight Arrows Royal Ghost
Arrows Wizard Royal Ghost Minion Horde Knight
Wizard Arrows Knight Royal Ghost
Arrows Wizard Minion Horde
Knight Wizard Arrows Royal Ghost
Arrows Knight Wizard Royal Ghost
Knight Prince Wizard Minion Horde Royal Ghost
Arrows Wizard Minion Horde
Prince Minion Horde
Arrows Wizard
Knight Prince
Prince Royal Ghost Knight