My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Zappies Goblin Hut Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Zappies Goblin Hut Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zappies Goblin Hut
Zap
Zappies Goblin Hut
Barbarian Barrel
Rascals Zappies Goblin Hut Royal Ghost Magic Archer
The Log
Rascals Zappies Goblin Hut
Earthquake
Zappies Goblin Hut
Arrows
Rascals Zappies Goblin Hut
Royal Delivery
Rascals Zappies Goblin Hut Royal Ghost Magic Archer
Fireball
Rascals Zappies Goblin Hut Magic Archer
Poison
Rascals Zappies Goblin Hut Magic Archer
Lightning
Goblin Hut Magic Archer
Rocket
Rascals Goblin Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Royal Ghost Zappies Poison Magic Archer Rascals Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tornado Royal Ghost Zappies

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Zappies Magic Archer
Zappies
Rascals Goblin Hut Royal Ghost
Goblin Hut
Zappies The Log Royal Ghost Magic Archer
Tornado
Magic Archer Poison The Log
Poison
Tornado The Log Royal Ghost
The Log
Goblin Hut Tornado Poison Magic Archer
Royal Ghost
Zappies Goblin Hut Poison Magic Archer
Magic Archer
Tornado Rascals Goblin Hut The Log Royal Ghost

Defense Synergies 1 10

Rascals
Tornado The Log
Zappies
Tornado The Log
Goblin Hut
Royal Ghost
Tornado
Magic Archer Rascals Zappies Poison The Log
Poison
Tornado The Log
The Log
Rascals Zappies Tornado Poison Royal Ghost Magic Archer
Royal Ghost
Goblin Hut The Log
Magic Archer
Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Goblin Hut The Log Magic Archer
Rascals Zappies Goblin Hut The Log
Goblin Hut Tornado Rascals Zappies
Goblin Hut Rascals Zappies
Tornado Poison The Log
Tornado The Log Rascals Zappies Royal Ghost Magic Archer
Tornado Rascals Zappies Goblin Hut Poison Magic Archer
Rascals Poison The Log Magic Archer
Zappies Rascals Goblin Hut Tornado
Tornado Rascals Zappies Royal Ghost
Poison Rascals Zappies Goblin Hut Tornado The Log Royal Ghost Magic Archer
Rascals Zappies Goblin Hut Tornado Poison Magic Archer
Goblin Hut Rascals Zappies The Log
Rascals Zappies Goblin Hut Tornado Poison The Log Royal Ghost Magic Archer
Rascals Zappies Goblin Hut
Tornado Rascals Zappies Goblin Hut The Log
Rascals Zappies Goblin Hut Tornado Poison
Rascals Zappies Goblin Hut Tornado The Log Royal Ghost Magic Archer
Tornado Poison The Log Rascals Zappies Goblin Hut Royal Ghost Magic Archer
Zappies Goblin Hut Tornado
Rascals Royal Ghost Zappies Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zappies Goblin Hut Royal Ghost
Poison The Log Royal Ghost Magic Archer
Zappies Rascals Goblin Hut The Log
Rascals Zappies Tornado The Log
Rascals Zappies Goblin Hut
Poison Rascals Zappies Goblin Hut Tornado Magic Archer
Rascals Zappies Goblin Hut
Rascals Zappies
Zappies Goblin Hut Tornado Poison The Log Magic Archer
Zappies Goblin Hut
Rascals Zappies Goblin Hut
Tornado Poison The Log
Rascals Zappies
Rascals Zappies Magic Archer
Rascals Zappies Goblin Hut Tornado Poison The Log Magic Archer
Poison Rascals Zappies Goblin Hut The Log Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Rascals The Log Royal Ghost
Poison Tornado The Log Royal Ghost Magic Archer
Goblin Hut Poison The Log Magic Archer
Rascals Poison The Log
Poison The Log Magic Archer
Poison Tornado Magic Archer
Tornado Poison The Log Magic Archer
Poison The Log Tornado Magic Archer
Poison The Log Tornado
Tornado Poison
Poison Tornado The Log Magic Archer
Poison Tornado Magic Archer
Poison Goblin Hut The Log Magic Archer
Poison Magic Archer
Goblin Hut Poison The Log Magic Archer
Goblin Hut Poison The Log Magic Archer
Magic Archer Goblin Hut Poison The Log
Tornado Poison
Poison The Log Magic Archer
Tornado Poison The Log Magic Archer
Poison The Log Magic Archer
Tornado Poison
Tornado The Log
Poison The Log
Tornado Poison The Log Magic Archer
Poison The Log Tornado Royal Ghost Magic Archer
Tornado Poison The Log Magic Archer
Poison Tornado The Log Magic Archer
Poison Tornado Magic Archer
Zappies Goblin Hut Poison
Poison The Log Magic Archer
Zappies Poison Magic Archer
Poison The Log Magic Archer
Zappies Goblin Hut Magic Archer
Poison Zappies Tornado Magic Archer
The Log
Poison Rascals Magic Archer
The Log Poison Magic Archer
Tornado Poison
Rascals Zappies Tornado Poison The Log Magic Archer
Zappies Tornado Poison Magic Archer
Poison Tornado The Log Royal Ghost Magic Archer

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