My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Skeleton Army Witch Ice Wizard Royal Ghost
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Hog Rider Skeleton Army Witch Ice Wizard Royal Ghost
Fireball
Hog Rider Skeleton Army Witch Ice Wizard
Poison
Skeleton Army Witch Ice Wizard
Lightning
Mini P.E.K.K.A Witch Ice Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Ice Wizard Royal Ghost Mini P.E.K.K.A Hog Rider Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Army Ice Wizard Royal Ghost

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Lightning
Mini P.E.K.K.A
Arrows Hog Rider Lightning Ice Wizard
Hog Rider
Arrows Lightning Mini P.E.K.K.A Witch
Skeleton Army
Witch
Hog Rider Royal Ghost
Lightning
Hog Rider Arrows Mini P.E.K.K.A
Ice Wizard
Mini P.E.K.K.A
Royal Ghost
Witch

Defense Synergies 0 10

Arrows
Mini P.E.K.K.A Lightning Ice Wizard
Mini P.E.K.K.A
Arrows Skeleton Army Witch Ice Wizard Royal Ghost
Hog Rider
Skeleton Army
Mini P.E.K.K.A Ice Wizard
Witch
Mini P.E.K.K.A Ice Wizard Royal Ghost
Lightning
Arrows
Ice Wizard
Arrows Mini P.E.K.K.A Skeleton Army Witch
Royal Ghost
Mini P.E.K.K.A Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Mini P.E.K.K.A Skeleton Army Witch Ice Wizard
Mini P.E.K.K.A Skeleton Army Witch Lightning Ice Wizard
Mini P.E.K.K.A Skeleton Army Witch Ice Wizard
Lightning Arrows Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Ice Wizard Royal Ghost
Lightning Arrows Witch Ice Wizard
Lightning Arrows
Mini P.E.K.K.A Witch Skeleton Army Ice Wizard
Skeleton Army Mini P.E.K.K.A Ice Wizard Royal Ghost
Skeleton Army Witch Ice Wizard Arrows Royal Ghost
Arrows Witch Ice Wizard
Mini P.E.K.K.A Skeleton Army Witch Lightning Ice Wizard
Skeleton Army Arrows Mini P.E.K.K.A Witch Royal Ghost
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Lightning
Arrows Mini P.E.K.K.A Skeleton Army Witch
Arrows Skeleton Army Witch Ice Wizard Royal Ghost
Arrows Witch Ice Wizard Royal Ghost
Mini P.E.K.K.A
Skeleton Army Royal Ghost Arrows Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Witch Royal Ghost
Arrows Mini P.E.K.K.A Lightning Royal Ghost
Skeleton Army Mini P.E.K.K.A Witch Lightning
Mini P.E.K.K.A Skeleton Army Lightning
Mini P.E.K.K.A Skeleton Army Witch
Arrows Witch Ice Wizard
Mini P.E.K.K.A Skeleton Army Witch Lightning Ice Wizard
Mini P.E.K.K.A Skeleton Army
Lightning Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Army
Mini P.E.K.K.A Witch
Skeleton Army Lightning Arrows
Mini P.E.K.K.A Skeleton Army Lightning Witch
Skeleton Army Witch
Skeleton Army Witch Mini P.E.K.K.A Lightning
Arrows Mini P.E.K.K.A Witch Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Royal Ghost
Arrows Ice Wizard Royal Ghost
Lightning Arrows
Lightning Arrows
Arrows
Arrows Witch Ice Wizard
Arrows Witch
Arrows Lightning Ice Wizard
Arrows Lightning
Lightning Mini P.E.K.K.A
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Witch
Lightning Arrows
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Arrows Mini P.E.K.K.A
Lightning Arrows Witch
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Witch Ice Wizard
Witch
Arrows Witch Lightning Ice Wizard Royal Ghost
Lightning Arrows Witch
Lightning Arrows
Lightning Arrows Witch Ice Wizard
Lightning Witch
Lightning Mini P.E.K.K.A
Lightning Arrows
Lightning Arrows
Arrows Lightning
Lightning Skeleton Army Witch
Lightning Arrows Witch Ice Wizard
Arrows
Lightning Mini P.E.K.K.A
Arrows Lightning
Lightning Arrows
Witch Lightning
Witch Lightning
Lightning Witch Royal Ghost

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