My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Witch Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Miner Royal Ghost Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Royal Ghost Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Miner Graveyard
Giant Snowball
Mega Minion Goblin Barrel Witch Miner Lumberjack Graveyard
Zap
Goblin Barrel Witch Graveyard
Barbarian Barrel
Goblin Barrel Witch Royal Ghost Lumberjack Graveyard
The Log
Goblin Barrel Witch Lumberjack Graveyard
Earthquake
Goblin Barrel Witch Graveyard
Arrows
Goblin Barrel Witch Graveyard
Royal Delivery
Mega Minion Goblin Barrel Witch Miner Royal Ghost Lumberjack Graveyard
Fireball
Mega Minion Goblin Barrel Witch Lumberjack
Poison
Mega Minion Witch Graveyard
Lightning
Mega Minion Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Goblin Barrel Miner Royal Ghost Lumberjack Giant Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mega Minion Goblin Barrel Miner Royal Ghost

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Giant Miner Graveyard
Giant
Mega Minion Goblin Barrel Miner Graveyard Witch Royal Ghost Lumberjack
Goblin Barrel
Giant Miner Royal Ghost Lumberjack
Witch
Giant Miner Royal Ghost Lumberjack Graveyard
Miner
Giant Mega Minion Goblin Barrel Witch Royal Ghost Lumberjack Graveyard
Royal Ghost
Giant Goblin Barrel Witch Miner Lumberjack
Lumberjack
Giant Goblin Barrel Witch Miner Royal Ghost Graveyard
Graveyard
Giant Mega Minion Witch Miner Lumberjack

Defense Synergies 0 5

Mega Minion
Witch Miner Lumberjack
Giant
Goblin Barrel
Witch
Mega Minion Royal Ghost Lumberjack
Miner
Mega Minion
Royal Ghost
Witch
Lumberjack
Mega Minion Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion
Lumberjack Mega Minion Witch
Witch Lumberjack Mega Minion
Witch Lumberjack Mega Minion
Lumberjack
Mega Minion Royal Ghost Lumberjack
Mega Minion Witch
Witch Lumberjack
Miner Royal Ghost Lumberjack
Witch Mega Minion Royal Ghost Lumberjack
Mega Minion Witch
Lumberjack Witch
Mega Minion Witch Royal Ghost Lumberjack
Lumberjack
Lumberjack
Witch Lumberjack
Mega Minion Witch Royal Ghost Lumberjack
Witch Mega Minion Royal Ghost Lumberjack
Lumberjack
Royal Ghost Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Royal Ghost
Mega Minion Miner Royal Ghost Lumberjack
Lumberjack Witch
Lumberjack
Witch Lumberjack
Witch
Mega Minion Witch Lumberjack
Lumberjack
Mega Minion Witch
Witch Mega Minion
Mega Minion Witch Lumberjack
Witch Lumberjack
Witch
Witch Mega Minion Lumberjack
Mega Minion Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Miner Royal Ghost
Miner
Mega Minion Witch
Witch
Miner
Lumberjack
Miner
Miner
Witch
Mega Minion
Witch Miner
Witch
Mega Minion Witch
Miner Witch Royal Ghost
Witch Miner
Miner
Witch
Mega Minion Witch
Mega Minion
Miner
Witch
Mega Minion Witch
Miner Mega Minion Lumberjack
Mega Minion
Witch
Witch
Witch Miner Royal Ghost

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