My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Witch Executioner Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblins Goblin Barrel Witch
Zap
Skeletons Goblins Goblin Barrel Witch
Barbarian Barrel
Skeletons Goblins Goblin Barrel Witch Executioner Royal Ghost
The Log
Skeletons Goblins Goblin Barrel Witch
Earthquake
Skeletons Goblin Barrel Witch
Arrows
Skeletons Goblins Goblin Barrel Witch
Royal Delivery
Skeletons Goblins Goblin Barrel Witch Executioner Royal Ghost
Fireball
Goblin Barrel Witch Executioner
Poison
Witch Executioner
Lightning
Ice Golem Witch Executioner
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket Executioner Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Executioner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Ice Golem Goblin Barrel Royal Ghost Witch Executioner Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins Ice Golem Goblin Barrel

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Ice Golem
Ice Golem
Goblin Barrel Goblins Witch Executioner
Rocket
Goblin Barrel
Ice Golem Royal Ghost
Witch
Ice Golem Royal Ghost
Executioner
Ice Golem
Royal Ghost
Goblin Barrel Witch

Defense Synergies 0 9

Skeletons
Ice Golem Witch Executioner Royal Ghost
Goblins
Ice Golem
Ice Golem
Skeletons Goblins Witch Executioner Royal Ghost
Rocket
Goblin Barrel
Witch
Skeletons Ice Golem Royal Ghost
Executioner
Skeletons Ice Golem
Royal Ghost
Skeletons Ice Golem Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem Executioner
Skeletons Goblins Witch Executioner
Rocket Witch Skeletons Goblins Executioner
Witch Skeletons Goblins
Rocket
Skeletons Goblins Executioner Royal Ghost
Rocket Witch Executioner
Rocket Ice Golem
Witch Skeletons Goblins
Skeletons Goblins Ice Golem Royal Ghost
Goblins Witch Executioner Skeletons Ice Golem Royal Ghost
Executioner Witch
Skeletons Rocket Witch
Rocket Executioner Goblins Witch Royal Ghost
Rocket
Skeletons Goblins Witch Executioner
Goblins Witch Executioner Royal Ghost
Witch Executioner Ice Golem Royal Ghost
Royal Ghost Goblins Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Ice Golem Witch Royal Ghost
Ice Golem Rocket Executioner Royal Ghost
Skeletons Goblins Ice Golem Rocket Witch
Rocket Ice Golem
Skeletons Witch Executioner
Rocket Executioner Skeletons Ice Golem Witch
Rocket Skeletons Goblins Ice Golem Witch
Rocket Skeletons Goblins Ice Golem Witch
Witch Skeletons
Witch
Rocket
Rocket Skeletons Ice Golem Witch Executioner
Witch Executioner
Witch Skeletons Goblins Ice Golem Rocket Executioner
Executioner Ice Golem Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket Royal Ghost
Executioner Royal Ghost
Rocket
Ice Golem Rocket
Rocket Executioner
Executioner Ice Golem Rocket Witch
Witch Executioner
Ice Golem Executioner
Rocket Goblins
Rocket
Rocket Executioner
Rocket Ice Golem Executioner
Rocket
Ice Golem
Rocket Witch Executioner
Rocket Executioner
Rocket
Rocket
Rocket Executioner
Rocket Witch
Rocket
Rocket
Rocket
Rocket
Ice Golem Witch Executioner
Witch
Witch Executioner Royal Ghost
Witch
Rocket
Ice Golem Witch Executioner
Rocket Witch
Rocket
Rocket
Rocket
Rocket Witch
Rocket Witch Executioner
Rocket Executioner
Ice Golem Executioner
Rocket
Executioner
Rocket Witch
Rocket Witch Executioner
Rocket Witch Executioner Royal Ghost

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