My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Furnace Phoenix Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix
Giant Snowball
Furnace
Zap
Firecracker Furnace
Barbarian Barrel
Firecracker Goblin Cage Furnace
The Log
Firecracker Mini P.E.K.K.A Goblin Cage Furnace
Earthquake
Firecracker Goblin Cage Furnace
Arrows
Firecracker Furnace
Royal Delivery
Firecracker Mini P.E.K.K.A Goblin Cage
Fireball
Firecracker Goblin Cage Furnace
Poison
Firecracker Goblin Cage Furnace Phoenix
Lightning
Mini P.E.K.K.A Goblin Cage Furnace Phoenix Monk
Rocket
Furnace Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Firecracker Mini P.E.K.K.A Goblin Cage Furnace Phoenix Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Firecracker Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Goblin Cage Mirror Monk
Mini P.E.K.K.A
Firecracker Furnace Mirror Rage
Goblin Cage
Firecracker Mirror
Furnace
Mini P.E.K.K.A Mirror
Mirror
Phoenix Firecracker Mini P.E.K.K.A Goblin Cage Furnace
Rage
Mini P.E.K.K.A Phoenix
Phoenix
Mirror Monk Rage
Monk
Phoenix Firecracker

Defense Synergies 2 7

Firecracker
Mini P.E.K.K.A Goblin Cage Mirror
Mini P.E.K.K.A
Firecracker Furnace Mirror
Goblin Cage
Mirror Firecracker Phoenix
Furnace
Mirror Mini P.E.K.K.A
Mirror
Goblin Cage Furnace Firecracker Mini P.E.K.K.A
Rage
Phoenix
Goblin Cage Monk
Monk
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage
Mini P.E.K.K.A Firecracker Goblin Cage Furnace Phoenix Monk
Mini P.E.K.K.A Goblin Cage Furnace
Mini P.E.K.K.A Goblin Cage Firecracker Furnace Phoenix Monk
Firecracker Mini P.E.K.K.A Goblin Cage Monk
Firecracker Furnace
Furnace Firecracker Goblin Cage Phoenix
Goblin Cage Phoenix Monk
Mini P.E.K.K.A Goblin Cage Furnace Phoenix
Firecracker Mini P.E.K.K.A Phoenix
Firecracker Furnace
Firecracker Furnace Phoenix
Mini P.E.K.K.A Goblin Cage Furnace
Firecracker Mini P.E.K.K.A Goblin Cage Furnace
Mini P.E.K.K.A Goblin Cage Furnace Phoenix
Monk Mini P.E.K.K.A Goblin Cage Furnace
Firecracker Mini P.E.K.K.A Goblin Cage Furnace
Goblin Cage Firecracker Furnace
Goblin Cage Furnace Firecracker
Mini P.E.K.K.A Goblin Cage Phoenix
Firecracker Mini P.E.K.K.A Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblin Cage Furnace
Firecracker Mini P.E.K.K.A Phoenix Monk
Mini P.E.K.K.A Goblin Cage Furnace
Mini P.E.K.K.A Goblin Cage Phoenix Monk
Mini P.E.K.K.A Goblin Cage Phoenix
Firecracker Furnace Monk
Mini P.E.K.K.A Goblin Cage Furnace Phoenix
Mini P.E.K.K.A Goblin Cage Phoenix
Goblin Cage Firecracker Mini P.E.K.K.A Phoenix Monk
Goblin Cage Phoenix
Mini P.E.K.K.A Goblin Cage Phoenix
Monk Goblin Cage Phoenix
Mini P.E.K.K.A Goblin Cage
Firecracker Goblin Cage Furnace
Phoenix Firecracker Mini P.E.K.K.A Goblin Cage Furnace Monk
Firecracker Mini P.E.K.K.A Goblin Cage Phoenix
Goblin Cage Furnace
Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Monk
Firecracker Monk
Firecracker
Firecracker Furnace
Firecracker Furnace Monk
Firecracker Furnace
Firecracker
Monk Firecracker
Mini P.E.K.K.A
Firecracker Monk
Monk Firecracker
Firecracker
Firecracker Monk
Firecracker Furnace
Firecracker Furnace
Firecracker Furnace
Monk
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Monk
Firecracker Monk
Monk
Monk
Monk
Firecracker Furnace
Firecracker Monk
Monk
Firecracker
Firecracker Furnace
Firecracker
Mini P.E.K.K.A
Firecracker Monk
Firecracker Monk
Firecracker Monk
Firecracker Mini P.E.K.K.A
Firecracker
Monk
Firecracker
Firecracker
Firecracker
Firecracker Monk
Firecracker Monk

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