My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Flying Machine Bowler Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Flying Machine Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians Tombstone Flying Machine
Zap
Royal Giant Tombstone Flying Machine
Barbarian Barrel
Barbarians Tombstone Magic Archer
The Log
Barbarians Royal Giant Tombstone
Earthquake
Barbarians Tombstone
Arrows
Tombstone Flying Machine
Royal Delivery
Barbarians Flying Machine Bowler Magic Archer
Fireball
Barbarians Tombstone Flying Machine Bowler Magic Archer
Poison
Barbarians Tombstone Flying Machine Magic Archer
Lightning
Tombstone Bowler Magic Archer
Rocket
Barbarians Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Flying Machine Magic Archer Barbarians Bowler Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tombstone Flying Machine Magic Archer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Royal Giant Flying Machine Bowler Magic Archer
Barbarians
Royal Giant
Lightning Zap Flying Machine Bowler Magic Archer
Tombstone
Flying Machine
Zap Royal Giant Bowler
Bowler
Zap Royal Giant Flying Machine Lightning Magic Archer
Lightning
Royal Giant Bowler
Magic Archer
Zap Royal Giant Bowler

Defense Synergies 0 8

Zap
Barbarians Tombstone Flying Machine Bowler Magic Archer
Barbarians
Zap
Royal Giant
Tombstone
Zap Flying Machine Magic Archer
Flying Machine
Zap Tombstone Bowler
Bowler
Zap Flying Machine
Lightning
Magic Archer
Zap Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Zap Tombstone Flying Machine Magic Archer
Barbarians Zap Tombstone Flying Machine
Barbarians Bowler Tombstone Lightning
Barbarians Tombstone Bowler
Lightning Barbarians Tombstone Bowler
Bowler Zap Flying Machine Magic Archer
Lightning Zap Tombstone Flying Machine Magic Archer
Bowler Lightning Zap Barbarians Flying Machine Magic Archer
Barbarians Tombstone
Barbarians Bowler
Barbarians Zap Tombstone Flying Machine Bowler Magic Archer
Zap Flying Machine Magic Archer
Barbarians Tombstone Bowler Zap Flying Machine Lightning
Bowler Zap Barbarians Tombstone Magic Archer
Barbarians Tombstone
Barbarians Zap Bowler Lightning
Barbarians Tombstone Bowler
Tombstone Zap Barbarians Flying Machine Bowler Magic Archer
Zap Barbarians Tombstone Flying Machine Bowler Magic Archer
Barbarians
Bowler Barbarians Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Tombstone Bowler
Zap Flying Machine Bowler Lightning Magic Archer
Barbarians Tombstone Zap Bowler Lightning
Bowler Lightning Zap Barbarians
Barbarians Tombstone Bowler
Zap Flying Machine Magic Archer
Barbarians Tombstone Flying Machine Bowler Lightning
Barbarians
Zap Lightning Barbarians Tombstone Flying Machine Magic Archer
Barbarians Tombstone
Barbarians Tombstone Flying Machine Bowler
Lightning Zap Barbarians Bowler
Barbarians Bowler Lightning Tombstone
Barbarians Flying Machine Bowler Magic Archer
Barbarians Tombstone Zap Flying Machine Bowler Lightning Magic Archer
Bowler Zap Barbarians Flying Machine Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Flying Machine
Zap Flying Machine Bowler Magic Archer
Lightning Flying Machine Magic Archer
Lightning Barbarians Flying Machine
Zap Bowler Magic Archer
Zap Flying Machine Magic Archer
Flying Machine Bowler Magic Archer
Zap Flying Machine Bowler Lightning Magic Archer
Zap Flying Machine Lightning
Lightning Bowler
Lightning Zap Flying Machine Bowler Magic Archer
Lightning Zap Flying Machine Magic Archer
Flying Machine Lightning Bowler Magic Archer
Lightning Flying Machine Magic Archer
Lightning Zap Flying Machine Magic Archer
Lightning Zap Flying Machine Bowler Magic Archer
Lightning Magic Archer Flying Machine Bowler
Lightning
Lightning
Lightning Zap Flying Machine Bowler Magic Archer
Lightning Zap Flying Machine Bowler Magic Archer
Lightning Bowler Magic Archer
Lightning
Bowler Lightning
Lightning Zap Barbarians Flying Machine
Zap Bowler Magic Archer
Zap Flying Machine Bowler Lightning Magic Archer
Lightning Zap Flying Machine Bowler Magic Archer
Lightning Zap Magic Archer
Lightning Zap Flying Machine Magic Archer
Zap Lightning Flying Machine
Lightning Bowler
Lightning Zap Magic Archer
Zap Lightning Magic Archer
Bowler Lightning Magic Archer
Zap Lightning Barbarians Tombstone Flying Machine Magic Archer
Lightning Zap Flying Machine Magic Archer
Lightning Flying Machine Bowler Magic Archer
Zap Flying Machine Bowler Lightning Magic Archer
Lightning Zap
Flying Machine
Zap Flying Machine Bowler Lightning Magic Archer
Zap Flying Machine Lightning Magic Archer
Lightning Zap Flying Machine Bowler Magic Archer

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