My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Battle Ram Wizard Witch Prince Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Battle Ram Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Prince Skeleton King
Giant Snowball
Battle Ram Witch Skeleton King
Zap
Firecracker Battle Ram Witch Prince Skeleton King
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Battle Ram Wizard Witch Skeleton King
The Log
Firecracker Elite Barbarians Battle Ram Witch Prince Skeleton King
Earthquake
Firecracker Witch Skeleton King
Arrows
Firecracker Witch Skeleton King
Royal Delivery
Firecracker Elite Barbarians Valkyrie Battle Ram Wizard Witch Prince Skeleton King
Fireball
Firecracker Elite Barbarians Battle Ram Wizard Witch Skeleton King
Poison
Firecracker Wizard Witch Skeleton King
Lightning
Elite Barbarians Valkyrie Battle Ram Wizard Witch Prince Skeleton King
Rocket
Elite Barbarians Valkyrie Wizard Witch Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Valkyrie Battle Ram Skeleton King Wizard Witch Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Valkyrie Battle Ram Skeleton King

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Valkyrie Battle Ram Prince
Elite Barbarians
Valkyrie Firecracker Battle Ram Wizard
Valkyrie
Elite Barbarians Prince Firecracker Battle Ram Wizard Witch
Battle Ram
Firecracker Elite Barbarians Valkyrie Witch
Wizard
Elite Barbarians Valkyrie Prince
Witch
Valkyrie Battle Ram Prince Skeleton King
Prince
Valkyrie Firecracker Wizard Witch
Skeleton King
Witch

Defense Synergies 2 8

Firecracker
Valkyrie Prince
Elite Barbarians
Valkyrie Wizard
Valkyrie
Firecracker Elite Barbarians Wizard Witch Prince
Battle Ram
Wizard
Elite Barbarians Valkyrie Prince Skeleton King
Witch
Valkyrie Prince
Prince
Firecracker Valkyrie Wizard Witch
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
Elite Barbarians Firecracker Valkyrie Witch Prince
Witch Prince Elite Barbarians Valkyrie
Elite Barbarians Witch Prince Firecracker Valkyrie Skeleton King
Firecracker Elite Barbarians Valkyrie Prince
Firecracker Valkyrie
Firecracker Wizard Witch
Valkyrie
Witch Elite Barbarians Prince Skeleton King
Elite Barbarians Firecracker Valkyrie Prince
Valkyrie Witch Firecracker Wizard Skeleton King
Firecracker Wizard Witch
Prince Elite Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Firecracker Witch Prince Skeleton King
Elite Barbarians Prince Skeleton King
Elite Barbarians Prince
Wizard Firecracker Elite Barbarians Valkyrie Witch Prince
Firecracker Elite Barbarians Valkyrie Wizard Witch Prince
Valkyrie Wizard Witch Firecracker
Elite Barbarians Prince
Valkyrie Wizard Firecracker Elite Barbarians Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Witch Prince
Firecracker Elite Barbarians Valkyrie Wizard Prince
Elite Barbarians Valkyrie Witch Prince
Valkyrie Prince Elite Barbarians
Elite Barbarians Valkyrie Witch Prince
Firecracker Wizard Witch
Prince Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie Prince
Firecracker Elite Barbarians Valkyrie Witch Prince
Witch
Elite Barbarians Valkyrie Witch Prince
Elite Barbarians Valkyrie Prince
Elite Barbarians Prince Valkyrie Wizard Witch Skeleton King
Wizard Firecracker Valkyrie Witch
Elite Barbarians Witch Firecracker Valkyrie Prince Skeleton King
Valkyrie Firecracker Elite Barbarians Wizard Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie Prince
Wizard Firecracker Valkyrie
Firecracker Wizard Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Elite Barbarians Prince
Firecracker Valkyrie Wizard Prince
Firecracker Wizard
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians Prince
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard Prince
Firecracker Valkyrie Wizard Witch
Prince
Wizard
Prince
Firecracker Valkyrie Wizard Witch
Witch
Firecracker Wizard Witch
Wizard Witch Prince
Firecracker
Elite Barbarians Firecracker Wizard Witch
Firecracker Wizard Witch
Elite Barbarians
Wizard
Firecracker
Prince
Firecracker Wizard
Witch Prince
Firecracker Wizard Witch
Firecracker Valkyrie Wizard Prince
Firecracker Wizard Skeleton King
Firecracker Elite Barbarians Prince
Firecracker Elite Barbarians Witch Skeleton King
Firecracker Witch
Firecracker Witch Prince

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