My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Skeleton Army
The Log
Firecracker Elite Barbarians Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Skeleton Army P.E.K.K.A
Fireball
Firecracker Elite Barbarians Skeleton Army
Poison
Firecracker Skeleton Army
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Skeleton Army Fireball Freeze Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Skeleton Army Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mirror P.E.K.K.A Mega Knight
Elite Barbarians
Firecracker Fireball Mega Knight
Fireball
Mirror Elite Barbarians Freeze Mega Knight
Mirror
Fireball Firecracker Skeleton Army Freeze
Skeleton Army
Mirror
Freeze
Fireball Mirror
P.E.K.K.A
Firecracker
Mega Knight
Firecracker Elite Barbarians Fireball

Defense Synergies 2 10

Firecracker
Mirror Skeleton Army P.E.K.K.A Mega Knight
Elite Barbarians
Mega Knight
Fireball
Mirror Freeze Mega Knight
Mirror
Fireball Skeleton Army Firecracker Mega Knight
Skeleton Army
Mirror Firecracker Freeze
Freeze
Fireball Skeleton Army Mega Knight
P.E.K.K.A
Firecracker
Mega Knight
Firecracker Elite Barbarians Fireball Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Elite Barbarians Skeleton Army P.E.K.K.A Firecracker Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Elite Barbarians Freeze
Elite Barbarians Skeleton Army P.E.K.K.A Firecracker Mega Knight
Firecracker Elite Barbarians Fireball Skeleton Army P.E.K.K.A Mega Knight
Fireball Skeleton Army Freeze Firecracker Mega Knight
Firecracker Fireball Freeze
Fireball P.E.K.K.A Mega Knight
P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Mega Knight
Skeleton Army Firecracker Fireball Freeze Mega Knight
Firecracker Fireball
Skeleton Army P.E.K.K.A Mega Knight Elite Barbarians Fireball Freeze
Fireball Skeleton Army Mega Knight Firecracker Freeze P.E.K.K.A
Elite Barbarians Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Elite Barbarians Fireball Freeze P.E.K.K.A Mega Knight
Mega Knight Firecracker Elite Barbarians Fireball Skeleton Army P.E.K.K.A
Fireball Mega Knight Firecracker Elite Barbarians Skeleton Army
Freeze Firecracker Fireball Mega Knight
P.E.K.K.A Elite Barbarians
Skeleton Army Mega Knight Firecracker Elite Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians Fireball P.E.K.K.A
Fireball Firecracker Elite Barbarians Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Elite Barbarians
Skeleton Army P.E.K.K.A Mega Knight Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians Skeleton Army Mega Knight
Firecracker Fireball Freeze
Skeleton Army P.E.K.K.A Elite Barbarians Fireball
P.E.K.K.A Mega Knight Elite Barbarians Skeleton Army
Freeze P.E.K.K.A Mega Knight Firecracker Elite Barbarians Fireball Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Elite Barbarians
Skeleton Army P.E.K.K.A Mega Knight Elite Barbarians Fireball
Elite Barbarians Skeleton Army P.E.K.K.A Mega Knight Fireball
Firecracker Fireball Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Firecracker Fireball Freeze P.E.K.K.A
Mega Knight Firecracker Elite Barbarians Fireball Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Freeze
Firecracker Fireball
Fireball
Firecracker Fireball Freeze
Fireball Firecracker Mega Knight
Firecracker Fireball Freeze
Firecracker
Fireball Firecracker Freeze
Fireball Firecracker
Elite Barbarians Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Elite Barbarians Fireball
Firecracker Fireball Freeze
Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball Freeze
Firecracker Fireball Mega Knight
Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Freeze Fireball Mega Knight
Firecracker Fireball
Fireball Mega Knight
Fireball Firecracker
Elite Barbarians Firecracker Fireball
Firecracker Fireball Freeze
Elite Barbarians Fireball
Fireball Mega Knight
Firecracker Fireball Freeze
P.E.K.K.A Mega Knight
Firecracker Fireball
Fireball Skeleton Army Freeze
Fireball Firecracker
Freeze
Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball
Fireball
Firecracker Elite Barbarians P.E.K.K.A Mega Knight
Firecracker Elite Barbarians Fireball Freeze
Firecracker Fireball
Firecracker Fireball Freeze Mega Knight

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