My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Baby Dragon Witch Giant Skeleton Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Sparky
Giant Snowball
Skeleton Army Baby Dragon Witch Little Prince
Zap
Firecracker Skeleton Army Witch Sparky Little Prince
Barbarian Barrel
Firecracker Wizard Skeleton Army Witch Giant Skeleton Sparky Little Prince
The Log
Firecracker Skeleton Army Witch Giant Skeleton Sparky Little Prince
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch Little Prince
Royal Delivery
Firecracker Wizard Skeleton Army Baby Dragon Witch Giant Skeleton Sparky Little Prince
Fireball
Firecracker Wizard Skeleton Army Baby Dragon Witch Sparky Little Prince
Poison
Firecracker Wizard Skeleton Army Witch Sparky Little Prince
Lightning
Wizard Baby Dragon Witch Sparky Little Prince
Rocket
Wizard Witch Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Baby Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Little Prince Baby Dragon Wizard Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Little Prince Baby Dragon

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Baby Dragon Giant Skeleton Sparky
Wizard
Giant Skeleton Sparky
Skeleton Army
Sparky
Baby Dragon
Firecracker Witch Giant Skeleton Sparky
Witch
Baby Dragon Giant Skeleton
Giant Skeleton
Firecracker Wizard Baby Dragon Witch Sparky
Sparky
Firecracker Wizard Skeleton Army Baby Dragon Giant Skeleton
Little Prince

Defense Synergies 0 12

Firecracker
Skeleton Army Baby Dragon Giant Skeleton
Wizard
Skeleton Army Giant Skeleton
Skeleton Army
Firecracker Wizard Giant Skeleton Sparky
Baby Dragon
Firecracker Witch Giant Skeleton Little Prince
Witch
Baby Dragon Giant Skeleton
Giant Skeleton
Firecracker Wizard Skeleton Army Baby Dragon Witch Little Prince
Sparky
Skeleton Army
Little Prince
Baby Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Baby Dragon Sparky
Skeleton Army Sparky Firecracker Witch
Skeleton Army Witch Sparky Giant Skeleton
Skeleton Army Witch Sparky Firecracker
Firecracker Skeleton Army Giant Skeleton Sparky
Skeleton Army Firecracker Baby Dragon
Firecracker Wizard Baby Dragon Witch Little Prince
Baby Dragon Giant Skeleton Sparky
Witch Sparky Skeleton Army
Skeleton Army Firecracker Giant Skeleton Sparky Little Prince
Skeleton Army Witch Firecracker Wizard Baby Dragon Giant Skeleton
Firecracker Wizard Baby Dragon Witch
Skeleton Army Sparky Wizard Witch Giant Skeleton
Wizard Skeleton Army Sparky Firecracker Baby Dragon Witch
Skeleton Army Sparky
Skeleton Army Sparky
Wizard Sparky Firecracker Skeleton Army Witch
Firecracker Wizard Skeleton Army Baby Dragon Witch Little Prince
Wizard Baby Dragon Witch Firecracker Giant Skeleton Little Prince
Sparky
Wizard Skeleton Army Firecracker Baby Dragon Witch Giant Skeleton Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Giant Skeleton Sparky
Firecracker Wizard Baby Dragon
Skeleton Army Giant Skeleton Witch Sparky
Skeleton Army Giant Skeleton Sparky
Giant Skeleton Skeleton Army Witch Sparky
Firecracker Wizard Baby Dragon Witch
Skeleton Army Sparky Witch Giant Skeleton
Giant Skeleton Skeleton Army Sparky
Giant Skeleton Firecracker Skeleton Army Baby Dragon Witch Sparky
Witch Skeleton Army Sparky
Witch Giant Skeleton Sparky
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Wizard Witch Sparky
Wizard Firecracker Skeleton Army Baby Dragon Witch Sparky
Skeleton Army Witch Sparky Firecracker Baby Dragon Giant Skeleton Little Prince
Firecracker Wizard Baby Dragon Witch Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Giant Skeleton Sparky
Firecracker Baby Dragon
Baby Dragon Giant Skeleton Sparky
Firecracker Giant Skeleton Sparky
Wizard Firecracker Baby Dragon Sparky
Firecracker Wizard Baby Dragon Witch
Firecracker Wizard Baby Dragon Witch Sparky
Firecracker Wizard Baby Dragon
Firecracker Wizard
Sparky
Firecracker Wizard Sparky
Firecracker Wizard Baby Dragon
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon
Firecracker Baby Dragon Sparky
Firecracker Wizard Baby Dragon Witch Sparky
Firecracker Wizard Baby Dragon Sparky
Sparky
Sparky
Firecracker Wizard Baby Dragon Sparky
Firecracker Wizard Baby Dragon Witch Little Prince
Baby Dragon Giant Skeleton Sparky
Wizard
Sparky
Baby Dragon
Firecracker Wizard Baby Dragon Witch Sparky Little Prince
Witch
Firecracker Wizard Baby Dragon Witch Sparky
Wizard Baby Dragon Witch Sparky
Firecracker Baby Dragon Sparky
Firecracker Wizard Baby Dragon Witch Sparky Little Prince
Firecracker Wizard Witch
Sparky
Wizard Sparky
Firecracker Sparky
Giant Skeleton Sparky
Firecracker Wizard Sparky
Skeleton Army Witch
Firecracker Wizard Baby Dragon Witch
Firecracker Wizard Baby Dragon Sparky
Firecracker Wizard Baby Dragon
Giant Skeleton Sparky
Firecracker Sparky
Firecracker Baby Dragon Witch Giant Skeleton Sparky
Firecracker Witch
Firecracker Baby Dragon Witch Giant Skeleton Sparky Little Prince

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