My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Baby Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Baby Dragon X-Bow Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon X-Bow Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Baby Dragon Ram Rider
Zap
Firecracker Inferno Tower Skeleton Army X-Bow Ram Rider
Barbarian Barrel
Firecracker Valkyrie Inferno Tower Skeleton Army X-Bow Magic Archer
The Log
Firecracker Skeleton Army X-Bow Ram Rider
Earthquake
Firecracker Inferno Tower Skeleton Army X-Bow
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Skeleton Army Baby Dragon Magic Archer Ram Rider
Fireball
Firecracker Inferno Tower Skeleton Army Baby Dragon X-Bow Magic Archer Ram Rider
Poison
Firecracker Inferno Tower Skeleton Army X-Bow Magic Archer
Lightning
Valkyrie Inferno Tower Baby Dragon X-Bow Magic Archer Ram Rider
Rocket
Valkyrie Inferno Tower X-Bow Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Valkyrie Baby Dragon Magic Archer Inferno Tower Ram Rider X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Valkyrie Baby Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Baby Dragon X-Bow Ram Rider
Valkyrie
Firecracker Baby Dragon X-Bow Magic Archer Ram Rider
Inferno Tower
Skeleton Army
X-Bow
Baby Dragon
Firecracker Valkyrie Ram Rider
X-Bow
Firecracker Valkyrie Skeleton Army
Magic Archer
Ram Rider Valkyrie
Ram Rider
Magic Archer Firecracker Valkyrie Baby Dragon

Defense Synergies 2 13

Firecracker
Valkyrie Inferno Tower Skeleton Army Baby Dragon X-Bow
Valkyrie
Firecracker Inferno Tower Baby Dragon X-Bow Magic Archer
Inferno Tower
Skeleton Army Firecracker Valkyrie Baby Dragon X-Bow
Skeleton Army
Inferno Tower Firecracker X-Bow Magic Archer
Baby Dragon
Firecracker Valkyrie Inferno Tower
X-Bow
Firecracker Valkyrie Inferno Tower Skeleton Army
Magic Archer
Valkyrie Skeleton Army Ram Rider
Ram Rider
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower Baby Dragon X-Bow Magic Archer Ram Rider
Inferno Tower Skeleton Army Firecracker Valkyrie X-Bow Ram Rider
Inferno Tower Skeleton Army Ram Rider Valkyrie
Inferno Tower Skeleton Army Firecracker Valkyrie Ram Rider
Firecracker Valkyrie Skeleton Army X-Bow
Skeleton Army Firecracker Valkyrie Baby Dragon X-Bow Magic Archer
Inferno Tower Ram Rider Firecracker Baby Dragon X-Bow Magic Archer
Valkyrie Inferno Tower Baby Dragon X-Bow Magic Archer Ram Rider
Inferno Tower Skeleton Army X-Bow
Skeleton Army Firecracker Valkyrie Inferno Tower
Valkyrie Skeleton Army Firecracker Baby Dragon X-Bow Magic Archer Ram Rider
Inferno Tower Firecracker Baby Dragon Magic Archer Ram Rider
Inferno Tower Skeleton Army Valkyrie X-Bow Ram Rider
Valkyrie Skeleton Army Firecracker Baby Dragon X-Bow Magic Archer
Inferno Tower Skeleton Army X-Bow Ram Rider
Inferno Tower Skeleton Army X-Bow Ram Rider
Firecracker Valkyrie Inferno Tower Skeleton Army X-Bow
Firecracker Valkyrie Skeleton Army Baby Dragon X-Bow Magic Archer Ram Rider
Valkyrie Baby Dragon Firecracker Magic Archer Ram Rider
Inferno Tower Ram Rider
Valkyrie Skeleton Army Firecracker Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower X-Bow
Firecracker Valkyrie Baby Dragon X-Bow Magic Archer
Skeleton Army Valkyrie Inferno Tower Ram Rider
Valkyrie Skeleton Army Inferno Tower X-Bow Ram Rider
Inferno Tower Valkyrie Skeleton Army Ram Rider
Firecracker Baby Dragon Magic Archer Ram Rider
Skeleton Army Valkyrie Inferno Tower Ram Rider
Inferno Tower Valkyrie Skeleton Army
Firecracker Valkyrie Inferno Tower Skeleton Army Baby Dragon X-Bow Magic Archer
Inferno Tower Skeleton Army
Valkyrie Inferno Tower
Skeleton Army Valkyrie
Skeleton Army Valkyrie Inferno Tower Ram Rider
Firecracker Valkyrie Skeleton Army Baby Dragon Magic Archer
Inferno Tower Skeleton Army Firecracker Valkyrie Baby Dragon X-Bow Magic Archer
Valkyrie Firecracker Inferno Tower Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie Baby Dragon X-Bow
Firecracker Baby Dragon X-Bow Magic Archer Ram Rider
Baby Dragon X-Bow Magic Archer
Firecracker Valkyrie
Firecracker Valkyrie Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer Ram Rider
Firecracker Baby Dragon Magic Archer
X-Bow Firecracker Baby Dragon Magic Archer Ram Rider
Firecracker X-Bow Ram Rider
X-Bow
Firecracker Valkyrie X-Bow Magic Archer Ram Rider
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon X-Bow Magic Archer
Firecracker Baby Dragon X-Bow Magic Archer
X-Bow Firecracker Baby Dragon Magic Archer
Magic Archer Firecracker Baby Dragon X-Bow
Firecracker Baby Dragon X-Bow Magic Archer
Firecracker Valkyrie Baby Dragon X-Bow Magic Archer
Baby Dragon X-Bow Magic Archer
X-Bow
Baby Dragon X-Bow
Firecracker Valkyrie Baby Dragon Magic Archer
Firecracker X-Bow Baby Dragon Magic Archer Ram Rider
Baby Dragon X-Bow Magic Archer Ram Rider
Firecracker Baby Dragon X-Bow Magic Archer
Firecracker Baby Dragon X-Bow Magic Archer
Firecracker
X-Bow Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Skeleton Army X-Bow Magic Archer
Firecracker Baby Dragon Magic Archer Ram Rider
Firecracker Valkyrie Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker
Firecracker Baby Dragon Magic Archer
Firecracker Magic Archer
Firecracker Baby Dragon X-Bow Magic Archer

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