My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Prince Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Prince
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army
Zap
Firecracker Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel Skeleton Army Executioner Electro Wizard
The Log
Firecracker Hog Rider Goblin Barrel Skeleton Army Prince
Earthquake
Firecracker Hog Rider Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Valkyrie Hog Rider Goblin Barrel Skeleton Army Prince Executioner Electro Wizard
Fireball
Firecracker Hog Rider Goblin Barrel Skeleton Army Executioner Electro Wizard
Poison
Firecracker Skeleton Army Executioner Electro Wizard
Lightning
Valkyrie Prince Executioner Electro Wizard
Rocket
Valkyrie Hog Rider Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Skeleton Army Valkyrie Hog Rider Electro Wizard Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Goblin Barrel Skeleton Army Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Valkyrie Goblin Barrel Prince
Valkyrie
Hog Rider Goblin Barrel Prince Firecracker Executioner Electro Wizard
Hog Rider
Firecracker Valkyrie Goblin Barrel Prince Executioner Electro Wizard
Goblin Barrel
Valkyrie Prince Firecracker Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Prince
Valkyrie Goblin Barrel Firecracker Hog Rider Electro Wizard
Executioner
Valkyrie Hog Rider
Electro Wizard
Valkyrie Hog Rider Prince

Defense Synergies 1 11

Firecracker
Valkyrie Skeleton Army Prince Electro Wizard
Valkyrie
Firecracker Prince Executioner Electro Wizard
Hog Rider
Goblin Barrel
Skeleton Army
Firecracker Prince Executioner Electro Wizard
Prince
Firecracker Valkyrie Skeleton Army Executioner Electro Wizard
Executioner
Valkyrie Skeleton Army Prince
Electro Wizard
Firecracker Valkyrie Skeleton Army Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Executioner Electro Wizard
Skeleton Army Firecracker Valkyrie Prince Executioner Electro Wizard
Skeleton Army Prince Valkyrie Executioner Electro Wizard
Skeleton Army Prince Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie Skeleton Army Prince
Skeleton Army Firecracker Valkyrie Executioner Electro Wizard
Electro Wizard Firecracker Executioner
Valkyrie Electro Wizard
Skeleton Army Prince
Skeleton Army Firecracker Valkyrie Prince Electro Wizard
Valkyrie Skeleton Army Executioner Electro Wizard Firecracker
Executioner Firecracker Electro Wizard
Skeleton Army Prince Valkyrie Electro Wizard
Valkyrie Skeleton Army Executioner Firecracker Prince Electro Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army Prince Electro Wizard
Firecracker Valkyrie Skeleton Army Prince Executioner Electro Wizard
Valkyrie Firecracker Skeleton Army Prince Executioner Electro Wizard
Valkyrie Executioner Firecracker Electro Wizard
Prince Electro Wizard
Valkyrie Skeleton Army Firecracker Prince Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Prince Electro Wizard
Electro Wizard Firecracker Valkyrie Prince Executioner
Skeleton Army Valkyrie Prince Electro Wizard
Valkyrie Skeleton Army Prince Electro Wizard
Valkyrie Skeleton Army Prince Executioner
Firecracker Executioner Electro Wizard
Skeleton Army Prince Valkyrie Electro Wizard
Valkyrie Skeleton Army Prince
Electro Wizard Firecracker Valkyrie Skeleton Army Prince
Skeleton Army
Valkyrie Prince
Skeleton Army Valkyrie Prince Electro Wizard
Skeleton Army Prince Valkyrie Executioner
Firecracker Valkyrie Skeleton Army Executioner
Skeleton Army Electro Wizard Firecracker Valkyrie Prince Executioner
Valkyrie Executioner Firecracker Electro Wizard
Electro Wizard
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Executioner Electro Wizard
Firecracker Valkyrie Prince
Executioner Firecracker Valkyrie
Firecracker Executioner
Firecracker Executioner
Firecracker Executioner
Firecracker
Prince Electro Wizard
Firecracker Valkyrie Prince Electro Wizard
Firecracker Executioner
Firecracker Executioner
Firecracker
Firecracker Prince
Firecracker Executioner
Firecracker Executioner
Firecracker Prince Executioner Electro Wizard
Firecracker Valkyrie
Prince
Prince
Firecracker Valkyrie Executioner
Firecracker Executioner Electro Wizard
Prince
Firecracker
Firecracker Executioner Electro Wizard
Electro Wizard Firecracker
Firecracker Electro Wizard
Prince
Firecracker
Electro Wizard Skeleton Army Prince
Firecracker Executioner Electro Wizard
Firecracker Valkyrie Prince Executioner Electro Wizard
Firecracker Executioner
Firecracker Prince Executioner
Firecracker Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Prince Executioner Electro Wizard
Prince
Firecracker

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