My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Giant Wizard Fisherman Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Fisherman Phoenix
Giant Snowball
Fisherman Little Prince
Zap
Firecracker Fisherman Little Prince
Barbarian Barrel
Firecracker Tesla Wizard Little Prince
The Log
Firecracker Fisherman Little Prince
Earthquake
Firecracker Tesla
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Wizard Fisherman Little Prince
Fireball
Firecracker Tesla Wizard Fisherman Little Prince
Poison
Firecracker Wizard Fisherman Phoenix Little Prince
Lightning
Tesla Wizard Fisherman Phoenix Little Prince
Rocket
Wizard Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Void Fisherman Little Prince Tesla Phoenix Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Void Fisherman Little Prince

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Giant Fisherman
Tesla
Giant
Firecracker Wizard Void Fisherman Little Prince
Wizard
Giant
Void
Giant
Fisherman
Firecracker Giant
Phoenix
Little Prince
Giant

Defense Synergies 0 5

Firecracker
Tesla Fisherman
Tesla
Firecracker Wizard Little Prince
Giant
Wizard
Tesla
Void
Fisherman
Firecracker
Phoenix
Little Prince
Little Prince
Tesla Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Wizard Void
Firecracker Tesla Fisherman Phoenix
Tesla Fisherman Void
Tesla Firecracker Fisherman Phoenix
Firecracker
Firecracker Tesla
Tesla Firecracker Wizard Void Phoenix Little Prince
Tesla Void Phoenix
Tesla Fisherman Phoenix
Firecracker Tesla Fisherman Phoenix Little Prince
Firecracker Tesla Wizard Fisherman
Tesla Firecracker Wizard Phoenix
Tesla Wizard
Wizard Firecracker Tesla
Tesla Phoenix
Tesla Fisherman
Tesla Wizard Firecracker Fisherman
Tesla Firecracker Wizard Fisherman Little Prince
Wizard Firecracker Tesla Fisherman Little Prince
Tesla Fisherman Phoenix
Wizard Firecracker Tesla Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Void Fisherman
Void Firecracker Tesla Wizard Fisherman Phoenix
Fisherman
Tesla Fisherman Phoenix
Tesla Fisherman Phoenix
Firecracker Wizard Tesla
Tesla Void Phoenix
Tesla Fisherman Phoenix
Void Firecracker Phoenix
Tesla Phoenix
Tesla Phoenix
Void Phoenix
Tesla Wizard
Wizard Firecracker Tesla
Tesla Phoenix Firecracker Fisherman Little Prince
Firecracker Tesla Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker
Firecracker Void Fisherman
Void
Firecracker Void
Wizard Firecracker
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Void Firecracker Wizard Fisherman
Void Fisherman
Firecracker Void Wizard Fisherman
Void Firecracker Wizard
Firecracker Void Fisherman
Firecracker Void Fisherman
Firecracker Fisherman
Firecracker Wizard
Firecracker Wizard
Fisherman
Void Firecracker Wizard Fisherman
Firecracker Wizard Little Prince
Void
Wizard Void
Void Fisherman
Void
Firecracker Wizard Little Prince
Fisherman
Firecracker Void Wizard Fisherman
Void Wizard Fisherman
Void Firecracker Fisherman
Firecracker Wizard Little Prince
Firecracker Wizard Void
Void
Void Wizard
Void Firecracker
Firecracker Wizard
Void
Firecracker Wizard
Void Firecracker Wizard
Firecracker Wizard
Void
Firecracker
Firecracker
Firecracker Void
Void Firecracker Little Prince

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