My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

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Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Prince Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zap
Firecracker Prince
Barbarian Barrel
Firecracker Tesla Wizard Executioner
The Log
Firecracker Mini P.E.K.K.A Prince
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Prince Executioner
Fireball
Firecracker Tesla Wizard Executioner
Poison
Firecracker Wizard Executioner
Lightning
Tesla Mini P.E.K.K.A Wizard Prince Executioner
Rocket
Wizard Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tesla Fireball Mini P.E.K.K.A Wizard Prince Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Tesla Fireball Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Prince Mega Knight
Tesla
Fireball
Mega Knight
Mini P.E.K.K.A
Firecracker Wizard Mega Knight
Wizard
Mini P.E.K.K.A Prince Mega Knight
Prince
Mega Knight Firecracker Wizard
Executioner
Mega Knight
Mega Knight
Prince Firecracker Fireball Mini P.E.K.K.A Wizard Executioner

Defense Synergies 0 16

Firecracker
Tesla Mini P.E.K.K.A Prince Mega Knight
Tesla
Firecracker Fireball Mini P.E.K.K.A Wizard Prince
Fireball
Tesla Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Firecracker Tesla Fireball Wizard Executioner
Wizard
Tesla Mini P.E.K.K.A Prince Mega Knight
Prince
Firecracker Tesla Wizard Executioner
Executioner
Mini P.E.K.K.A Prince Mega Knight
Mega Knight
Firecracker Fireball Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Wizard Executioner
Mini P.E.K.K.A Firecracker Tesla Prince Executioner Mega Knight
Tesla Mini P.E.K.K.A Prince Mega Knight Executioner
Tesla Mini P.E.K.K.A Prince Firecracker Mega Knight
Firecracker Fireball Mini P.E.K.K.A Prince Mega Knight
Fireball Firecracker Tesla Executioner Mega Knight
Tesla Firecracker Fireball Wizard Executioner
Tesla Fireball Mega Knight
Tesla Mini P.E.K.K.A Prince
Firecracker Tesla Mini P.E.K.K.A Prince Mega Knight
Executioner Firecracker Tesla Fireball Wizard Mega Knight
Tesla Executioner Firecracker Fireball Wizard
Tesla Mini P.E.K.K.A Prince Mega Knight Fireball Wizard
Fireball Wizard Executioner Mega Knight Firecracker Tesla Mini P.E.K.K.A Prince
Mini P.E.K.K.A Tesla Prince Mega Knight
Tesla Fireball Mini P.E.K.K.A Prince Mega Knight
Tesla Wizard Mega Knight Firecracker Fireball Mini P.E.K.K.A Prince Executioner
Tesla Fireball Mega Knight Firecracker Wizard Prince Executioner
Wizard Executioner Firecracker Tesla Fireball Mega Knight
Mini P.E.K.K.A Tesla Prince
Wizard Mega Knight Firecracker Tesla Fireball Mini P.E.K.K.A Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tesla Fireball Prince
Fireball Firecracker Tesla Mini P.E.K.K.A Wizard Prince Executioner Mega Knight
Mega Knight Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Mega Knight Tesla Fireball
Tesla Mini P.E.K.K.A Prince Executioner Mega Knight
Firecracker Fireball Wizard Executioner Tesla
Mini P.E.K.K.A Prince Tesla Fireball
Mini P.E.K.K.A Mega Knight Tesla Prince
Mega Knight Firecracker Fireball Mini P.E.K.K.A Prince
Tesla
Mega Knight Tesla Mini P.E.K.K.A Prince
Mega Knight Fireball Prince
Mini P.E.K.K.A Prince Mega Knight Tesla Fireball Wizard Executioner
Wizard Firecracker Tesla Fireball Executioner Mega Knight
Tesla Firecracker Fireball Mini P.E.K.K.A Prince Executioner
Executioner Mega Knight Firecracker Tesla Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Executioner
Fireball
Firecracker Fireball Prince
Fireball Wizard Executioner Firecracker Mega Knight
Firecracker Fireball Wizard Executioner
Firecracker Wizard Executioner
Fireball Firecracker Wizard Executioner
Fireball Firecracker Wizard
Fireball Mini P.E.K.K.A Prince
Firecracker Fireball Wizard Prince
Fireball Firecracker Wizard Executioner
Firecracker Fireball Executioner
Firecracker Fireball
Firecracker Fireball Prince
Firecracker Fireball Wizard Executioner
Firecracker Fireball Wizard Executioner Mega Knight
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Wizard Prince Executioner Mega Knight
Firecracker Fireball Wizard Mega Knight
Fireball Prince Mega Knight
Fireball Wizard
Prince
Fireball
Firecracker Fireball Wizard Executioner Mega Knight
Firecracker Fireball Wizard Executioner
Fireball Wizard Prince Mega Knight
Fireball Firecracker
Firecracker Fireball Wizard Executioner
Firecracker Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard Mega Knight
Firecracker Fireball
Prince Mega Knight
Firecracker Fireball Wizard
Fireball Prince
Fireball Firecracker Wizard Executioner
Fireball
Fireball Firecracker Mini P.E.K.K.A Wizard Prince Executioner Mega Knight
Firecracker Fireball Wizard Executioner
Fireball
Firecracker Prince Executioner Mega Knight
Firecracker Fireball
Firecracker Fireball Executioner
Firecracker Fireball Prince Executioner Mega Knight

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