My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Dart Goblin Furnace Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Furnace Mother Witch Sparky Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Dart Goblin Furnace
Zap
Firecracker Dart Goblin Furnace Sparky
Barbarian Barrel
Firecracker Tesla Dart Goblin Furnace Sparky
The Log
Firecracker Dart Goblin Furnace Sparky
Earthquake
Firecracker Tesla Furnace
Arrows
Firecracker Dart Goblin Furnace
Royal Delivery
Firecracker Dart Goblin Mother Witch Sparky
Fireball
Firecracker Tesla Dart Goblin Furnace Mother Witch Sparky
Poison
Firecracker Dart Goblin Furnace Mother Witch Sparky
Lightning
Tesla Furnace Mother Witch Sparky Monk
Rocket
Furnace Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mother Witch Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Tesla Furnace Mother Witch Monk Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Dart Goblin Tesla Furnace

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dart Goblin Sparky Mega Knight Monk
Tesla
Dart Goblin
Firecracker Sparky Mega Knight Monk
Furnace
Sparky
Mother Witch
Mega Knight
Sparky
Firecracker Dart Goblin Furnace
Mega Knight
Firecracker Dart Goblin Mother Witch
Monk
Firecracker Dart Goblin

Defense Synergies 0 9

Firecracker
Tesla Dart Goblin Mega Knight
Tesla
Firecracker Dart Goblin Mother Witch
Dart Goblin
Firecracker Tesla Furnace Mother Witch Mega Knight
Furnace
Dart Goblin
Mother Witch
Tesla Dart Goblin Mega Knight
Sparky
Mega Knight
Firecracker Dart Goblin Mother Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Dart Goblin Sparky
Sparky Firecracker Tesla Dart Goblin Furnace Mega Knight Monk
Tesla Furnace Sparky Mega Knight Dart Goblin
Tesla Sparky Firecracker Dart Goblin Furnace Mega Knight Monk
Firecracker Sparky Mega Knight Monk
Firecracker Tesla Dart Goblin Furnace Mother Witch Mega Knight
Tesla Dart Goblin Furnace Firecracker
Tesla Dart Goblin Sparky Mega Knight Monk
Tesla Sparky Furnace
Firecracker Tesla Dart Goblin Sparky Mega Knight
Dart Goblin Mother Witch Firecracker Tesla Furnace Mega Knight
Tesla Firecracker Dart Goblin Furnace
Tesla Furnace Sparky Mega Knight
Sparky Mega Knight Firecracker Tesla Dart Goblin Furnace
Sparky Tesla Furnace Mega Knight
Monk Tesla Furnace Sparky Mega Knight
Tesla Sparky Mega Knight Firecracker Furnace
Tesla Mega Knight Firecracker Dart Goblin Furnace
Furnace Firecracker Tesla Dart Goblin Mother Witch Mega Knight
Sparky Tesla Dart Goblin
Mega Knight Firecracker Tesla Dart Goblin Furnace Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Furnace Sparky
Firecracker Tesla Mega Knight Monk
Mega Knight Furnace Sparky
Mega Knight Tesla Sparky Monk
Tesla Sparky Mega Knight
Firecracker Furnace Mother Witch Tesla Dart Goblin Monk
Sparky Tesla Dart Goblin Furnace
Mega Knight Tesla Sparky
Mega Knight Firecracker Sparky Monk
Tesla Dart Goblin Sparky
Mega Knight Tesla Dart Goblin Sparky
Mega Knight Monk
Mega Knight Tesla Sparky
Firecracker Tesla Dart Goblin Furnace Sparky Mega Knight
Tesla Sparky Firecracker Dart Goblin Furnace Monk
Mega Knight Firecracker Tesla Dart Goblin Mother Witch Sparky
Furnace
Tesla Mega Knight
Tesla Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Sparky Monk
Firecracker Monk Dart Goblin
Dart Goblin Sparky
Firecracker Dart Goblin Sparky
Firecracker Furnace Sparky Mega Knight
Firecracker Mother Witch Dart Goblin Furnace Monk
Firecracker Dart Goblin Furnace Sparky
Firecracker Dart Goblin
Monk Firecracker Dart Goblin
Sparky
Firecracker Monk Dart Goblin Sparky
Monk Firecracker Dart Goblin
Firecracker Dart Goblin Sparky
Firecracker Dart Goblin Monk
Firecracker Dart Goblin Furnace Sparky
Firecracker Dart Goblin Furnace Sparky
Firecracker Dart Goblin Furnace Sparky Mega Knight
Monk Sparky
Sparky
Firecracker Dart Goblin Sparky Mega Knight Monk
Firecracker Dart Goblin Mother Witch Mega Knight Monk
Sparky Mega Knight Monk
Sparky Monk
Monk
Firecracker Mother Witch Furnace Sparky Mega Knight
Firecracker Dart Goblin Sparky Monk
Sparky Mega Knight Monk
Firecracker Dart Goblin Sparky
Firecracker Dart Goblin Furnace Mother Witch Sparky
Firecracker Dart Goblin
Sparky
Dart Goblin Sparky Mega Knight
Firecracker Sparky Monk
Sparky Mega Knight
Firecracker Sparky Monk
Dart Goblin
Firecracker Dart Goblin Monk
Firecracker Dart Goblin Sparky Mega Knight
Firecracker Dart Goblin
Monk Sparky
Firecracker Dart Goblin Sparky Mega Knight
Firecracker Dart Goblin Sparky
Firecracker Dart Goblin
Firecracker Dart Goblin Sparky Mega Knight Monk
Sparky
Firecracker Dart Goblin Sparky Mega Knight Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: