My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Elixir Golem Electro Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Electro Dragon Lumberjack
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem Lumberjack
The Log
Firecracker Suspicious Bush Elixir Golem Lumberjack
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Suspicious Bush
Royal Delivery
Firecracker Elixir Golem Battle Healer Electro Dragon Lumberjack
Fireball
Firecracker Suspicious Bush Elixir Golem Battle Healer Electro Dragon Lumberjack
Poison
Firecracker Suspicious Bush Elixir Golem Battle Healer Electro Dragon
Lightning
Battle Healer Electro Dragon Lumberjack
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Rocket Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Elixir Golem Battle Healer Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Firecracker Elixir Golem Fireball Battle Healer Lumberjack Electro Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Firecracker Elixir Golem Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Battle Healer Lumberjack
Suspicious Bush
Elixir Golem
Firecracker Battle Healer Fireball Electro Dragon Lumberjack
Fireball
Elixir Golem
Battle Healer
Elixir Golem Electro Dragon Firecracker Lumberjack
Rocket
Electro Dragon
Battle Healer Elixir Golem
Lumberjack
Firecracker Elixir Golem Battle Healer

Defense Synergies 1 7

Firecracker
Battle Healer Electro Dragon Lumberjack
Suspicious Bush
Elixir Golem
Fireball
Battle Healer Lumberjack
Battle Healer
Electro Dragon Firecracker Fireball Lumberjack
Rocket
Electro Dragon
Battle Healer Firecracker Lumberjack
Lumberjack
Firecracker Fireball Battle Healer Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Fireball Electro Dragon
Lumberjack Firecracker Battle Healer Electro Dragon
Rocket Lumberjack Electro Dragon
Lumberjack Firecracker Electro Dragon
Firecracker Fireball Battle Healer Rocket Lumberjack
Fireball Firecracker Electro Dragon Lumberjack
Rocket Firecracker Fireball Electro Dragon
Rocket Fireball Battle Healer Electro Dragon
Lumberjack
Firecracker Battle Healer Lumberjack
Firecracker Fireball Electro Dragon Lumberjack
Firecracker Fireball Electro Dragon
Lumberjack Fireball Battle Healer Rocket Electro Dragon
Fireball Rocket Firecracker Electro Dragon Lumberjack
Lumberjack
Rocket Fireball Lumberjack
Firecracker Fireball Electro Dragon Lumberjack
Fireball Firecracker Battle Healer Electro Dragon Lumberjack
Firecracker Fireball Battle Healer Electro Dragon Lumberjack
Lumberjack
Firecracker Fireball Battle Healer Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Battle Healer
Fireball Firecracker Battle Healer Rocket Electro Dragon Lumberjack
Lumberjack Battle Healer Rocket Electro Dragon
Rocket Lumberjack Fireball Battle Healer
Battle Healer Lumberjack
Firecracker Fireball Rocket Electro Dragon
Rocket Fireball Battle Healer Lumberjack
Battle Healer Lumberjack
Rocket Electro Dragon Firecracker Fireball
Electro Dragon Lumberjack
Rocket Fireball
Rocket Fireball Lumberjack
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Fireball Battle Healer Rocket Lumberjack
Firecracker Fireball Battle Healer Electro Dragon
Fireball
Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Rocket Electro Dragon
Firecracker Fireball Electro Dragon
Rocket Fireball Electro Dragon
Firecracker Fireball Rocket
Fireball Rocket Firecracker
Firecracker Fireball Rocket Electro Dragon
Firecracker
Fireball Firecracker Electro Dragon
Fireball Firecracker Electro Dragon
Rocket Fireball Electro Dragon Lumberjack
Firecracker Rocket Fireball Electro Dragon
Fireball Firecracker Rocket Electro Dragon
Rocket Firecracker Fireball
Firecracker Fireball Rocket Electro Dragon
Firecracker Fireball
Rocket Firecracker Fireball Electro Dragon
Firecracker Fireball Rocket Electro Dragon
Fireball Rocket
Rocket
Rocket Firecracker Fireball Electro Dragon
Rocket Firecracker Fireball Electro Dragon
Rocket Fireball
Rocket Fireball
Rocket
Rocket Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Fireball Electro Dragon
Fireball Rocket Firecracker
Firecracker Fireball Electro Dragon
Rocket Electro Dragon Firecracker Fireball
Fireball
Fireball Rocket Electro Dragon
Rocket Firecracker Fireball Electro Dragon
Rocket Firecracker Fireball
Fireball Rocket Electro Dragon
Fireball Rocket Firecracker Electro Dragon
Fireball
Fireball Firecracker Rocket Electro Dragon Lumberjack
Firecracker Fireball Electro Dragon
Rocket Fireball
Firecracker Electro Dragon
Electro Dragon Firecracker Fireball Rocket
Firecracker Fireball Rocket Electro Dragon
Electro Dragon Firecracker Fireball Rocket
Fireball Firecracker Rocket Electro Dragon

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