My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Skeleton Dragons Elixir Golem Witch Balloon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Battle Healer Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Balloon
Giant Snowball
Skeleton Dragons Barbarians Witch Balloon
Zap
Firecracker Witch Balloon
Barbarian Barrel
Firecracker Barbarians Elixir Golem Witch Executioner
The Log
Firecracker Barbarians Elixir Golem Witch
Earthquake
Firecracker Barbarians Elixir Golem Witch
Arrows
Firecracker Skeleton Dragons Witch
Royal Delivery
Firecracker Skeleton Dragons Barbarians Elixir Golem Battle Healer Witch Balloon Executioner
Fireball
Firecracker Skeleton Dragons Barbarians Elixir Golem Battle Healer Witch Balloon Executioner
Poison
Firecracker Skeleton Dragons Barbarians Elixir Golem Battle Healer Witch Balloon Executioner
Lightning
Skeleton Dragons Battle Healer Witch Balloon Executioner
Rocket
Barbarians Battle Healer Witch Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Skeleton Dragons Battle Healer Barbarians Witch Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Skeleton Dragons Battle Healer

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Skeleton Dragons Battle Healer Balloon
Skeleton Dragons
Firecracker Elixir Golem Battle Healer Balloon
Barbarians
Battle Healer Balloon
Elixir Golem
Firecracker Battle Healer Skeleton Dragons Witch Balloon Executioner
Battle Healer
Elixir Golem Executioner Firecracker Skeleton Dragons Barbarians Witch Balloon
Witch
Elixir Golem Battle Healer
Balloon
Firecracker Skeleton Dragons Barbarians Elixir Golem Battle Healer Executioner
Executioner
Battle Healer Elixir Golem Balloon

Defense Synergies 0 6

Firecracker
Skeleton Dragons Battle Healer
Skeleton Dragons
Firecracker Barbarians Battle Healer
Barbarians
Skeleton Dragons
Elixir Golem
Battle Healer
Firecracker Skeleton Dragons Witch Executioner
Witch
Battle Healer
Balloon
Executioner
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons Executioner
Barbarians Firecracker Skeleton Dragons Battle Healer Witch Executioner
Barbarians Witch Skeleton Dragons Executioner
Barbarians Witch Firecracker Skeleton Dragons
Firecracker Barbarians Battle Healer
Firecracker Skeleton Dragons Executioner
Skeleton Dragons Firecracker Witch Executioner
Skeleton Dragons Barbarians Battle Healer
Barbarians Witch
Firecracker Barbarians Battle Healer
Skeleton Dragons Barbarians Witch Executioner Firecracker
Skeleton Dragons Executioner Firecracker Witch
Barbarians Skeleton Dragons Battle Healer Witch
Executioner Firecracker Skeleton Dragons Barbarians Witch
Barbarians
Barbarians
Barbarians Firecracker Skeleton Dragons Witch Executioner
Firecracker Skeleton Dragons Barbarians Battle Healer Witch Executioner
Witch Executioner Firecracker Skeleton Dragons Barbarians Battle Healer
Barbarians
Skeleton Dragons Firecracker Barbarians Battle Healer Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Battle Healer Witch
Firecracker Skeleton Dragons Battle Healer Executioner
Barbarians Battle Healer Witch
Barbarians Battle Healer
Barbarians Battle Healer Witch Executioner
Firecracker Skeleton Dragons Executioner Witch
Barbarians Battle Healer Witch
Barbarians Battle Healer
Firecracker Skeleton Dragons Barbarians Witch
Witch Skeleton Dragons Barbarians
Barbarians Witch
Barbarians
Barbarians Witch Executioner
Firecracker Skeleton Dragons Barbarians Witch Executioner
Barbarians Witch Firecracker Skeleton Dragons Battle Healer Executioner
Executioner Firecracker Skeleton Dragons Barbarians Battle Healer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Executioner
Skeleton Dragons
Firecracker Skeleton Dragons Barbarians
Executioner Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Executioner Witch
Firecracker Skeleton Dragons Witch Executioner
Firecracker Skeleton Dragons Executioner
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Executioner
Firecracker Skeleton Dragons Executioner
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Witch Executioner
Firecracker Skeleton Dragons Executioner
Skeleton Dragons
Firecracker Skeleton Dragons Executioner
Firecracker Skeleton Dragons Witch
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Barbarians
Firecracker Skeleton Dragons Witch Executioner
Witch
Firecracker Skeleton Dragons Witch Executioner
Skeleton Dragons Witch
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Witch Executioner
Firecracker Skeleton Dragons Witch
Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker
Barbarians Witch
Firecracker Skeleton Dragons Witch Executioner
Firecracker Skeleton Dragons Executioner
Firecracker Skeleton Dragons Executioner
Firecracker Skeleton Dragons Executioner
Firecracker Skeleton Dragons Witch
Firecracker Skeleton Dragons Witch Executioner
Firecracker Witch Executioner
Firecracker Skeleton Dragons

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