My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Cannon Firecracker
The Log
Skeletons Cannon Firecracker
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker
Fireball
Cannon Firecracker
Poison
Cannon Firecracker
Lightning
Cannon Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Ice Golem Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Ice Golem Fireball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Ice Golem Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Golem Cannon Firecracker Royal Delivery Tornado Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Ice Golem Cannon

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Ice Golem Mirror Tornado
Royal Delivery
Ice Golem
Firecracker
Fireball
Mirror Tornado
Mirror
Fireball Firecracker Tornado
Tornado
Fireball Firecracker Mirror

Defense Synergies 10 13

Skeletons
Cannon Firecracker Royal Delivery Ice Golem Tornado
Cannon
Skeletons Royal Delivery Ice Golem Mirror Firecracker Fireball
Firecracker
Ice Golem Skeletons Cannon Royal Delivery Mirror Tornado
Royal Delivery
Cannon Mirror Tornado Skeletons Firecracker Ice Golem Fireball
Ice Golem
Cannon Firecracker Skeletons Royal Delivery Fireball Tornado
Fireball
Mirror Tornado Cannon Royal Delivery Ice Golem
Mirror
Cannon Royal Delivery Fireball Tornado Firecracker
Tornado
Royal Delivery Fireball Mirror Skeletons Firecracker Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Ice Golem Fireball
Skeletons Cannon Firecracker Royal Delivery
Cannon Tornado Skeletons Royal Delivery
Cannon Skeletons Firecracker
Firecracker Royal Delivery Fireball Tornado
Royal Delivery Fireball Tornado Skeletons Cannon Firecracker
Tornado Cannon Firecracker Royal Delivery Fireball
Cannon Ice Golem Fireball
Cannon Skeletons Tornado
Tornado Skeletons Cannon Firecracker Royal Delivery Ice Golem
Skeletons Cannon Firecracker Royal Delivery Ice Golem Fireball Tornado
Firecracker Royal Delivery Fireball Tornado
Cannon Skeletons Royal Delivery Fireball
Fireball Cannon Firecracker Royal Delivery Tornado
Cannon
Tornado Cannon Royal Delivery Fireball
Skeletons Cannon Firecracker Royal Delivery Fireball Tornado
Cannon Royal Delivery Fireball Firecracker Tornado
Royal Delivery Tornado Cannon Firecracker Ice Golem Fireball
Cannon Tornado
Cannon Firecracker Royal Delivery Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery Ice Golem Fireball
Royal Delivery Fireball Firecracker Ice Golem
Royal Delivery Skeletons Ice Golem
Royal Delivery Ice Golem Fireball Tornado
Skeletons Cannon Royal Delivery
Firecracker Royal Delivery Fireball Skeletons Ice Golem Tornado
Royal Delivery Skeletons Ice Golem Fireball
Royal Delivery
Royal Delivery Skeletons Firecracker Ice Golem Fireball Tornado
Skeletons Cannon Royal Delivery
Royal Delivery Fireball Tornado
Royal Delivery Skeletons Cannon Ice Golem Fireball
Cannon Firecracker Fireball
Skeletons Firecracker Royal Delivery Ice Golem Fireball Tornado
Cannon Firecracker Royal Delivery Ice Golem Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Ice Golem
Firecracker Fireball Tornado
Fireball
Firecracker Ice Golem Fireball
Fireball Firecracker
Firecracker Fireball Ice Golem Tornado
Firecracker Tornado
Fireball Firecracker Ice Golem Tornado
Fireball Firecracker Tornado
Fireball Tornado
Firecracker Fireball Tornado
Fireball Firecracker Tornado
Firecracker Ice Golem Fireball
Firecracker Fireball
Firecracker Ice Golem Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Tornado
Firecracker Fireball
Firecracker Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Firecracker Ice Golem Tornado Fireball
Firecracker Fireball Tornado
Fireball Tornado
Fireball Firecracker Tornado
Firecracker Ice Golem Fireball Tornado
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Firecracker Tornado
Fireball
Fireball Firecracker
Firecracker Ice Golem Fireball
Fireball Tornado
Firecracker
Firecracker Fireball Tornado
Firecracker Fireball Tornado
Firecracker Fireball Tornado

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