My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Inferno Tower Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Elixir Collector Witch Prince Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Witch
Zap
Firecracker Inferno Tower Witch Prince
Barbarian Barrel
Firecracker Rascals Inferno Tower Witch Executioner
The Log
Firecracker Rascals Witch Prince
Earthquake
Firecracker Inferno Tower Elixir Collector Witch
Arrows
Firecracker Rascals Witch
Royal Delivery
Firecracker Rascals Witch Prince Executioner
Fireball
Firecracker Rascals Inferno Tower Elixir Collector Witch Executioner
Poison
Firecracker Rascals Inferno Tower Elixir Collector Witch Executioner
Lightning
Inferno Tower Elixir Collector Witch Prince Executioner
Rocket
Rascals Inferno Tower Elixir Collector Witch Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Elixir Collector Prince Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Rascals Inferno Tower Witch Prince Executioner Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Firecracker Rascals Inferno Tower Witch

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Rascals Prince Mega Knight
Rascals
Firecracker Prince
Inferno Tower
Elixir Collector
Witch
Prince Mega Knight
Prince
Mega Knight Firecracker Rascals Witch
Executioner
Mega Knight
Mega Knight
Prince Firecracker Witch Executioner

Defense Synergies 0 11

Firecracker
Rascals Inferno Tower Prince Mega Knight
Rascals
Firecracker Inferno Tower
Inferno Tower
Firecracker Rascals Prince Mega Knight
Elixir Collector
Witch
Prince Mega Knight
Prince
Firecracker Inferno Tower Witch Executioner
Executioner
Prince Mega Knight
Mega Knight
Firecracker Inferno Tower Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Executioner
Inferno Tower Firecracker Rascals Witch Prince Executioner Mega Knight
Inferno Tower Witch Prince Mega Knight Rascals Executioner
Inferno Tower Witch Prince Firecracker Rascals Mega Knight
Firecracker Prince Mega Knight
Firecracker Rascals Executioner Mega Knight
Inferno Tower Firecracker Rascals Witch Executioner
Rascals Inferno Tower Mega Knight
Inferno Tower Witch Rascals Prince
Firecracker Rascals Inferno Tower Prince Mega Knight
Witch Executioner Firecracker Rascals Mega Knight
Inferno Tower Executioner Firecracker Rascals Witch
Inferno Tower Prince Mega Knight Rascals Witch
Executioner Mega Knight Firecracker Rascals Witch Prince
Inferno Tower Rascals Prince Mega Knight
Inferno Tower Rascals Prince Mega Knight
Mega Knight Firecracker Rascals Inferno Tower Witch Prince Executioner
Mega Knight Firecracker Rascals Witch Prince Executioner
Witch Executioner Firecracker Rascals Mega Knight
Inferno Tower Prince
Rascals Mega Knight Firecracker Witch Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Inferno Tower Witch Prince
Firecracker Prince Executioner Mega Knight
Mega Knight Rascals Inferno Tower Witch Prince
Prince Mega Knight Rascals Inferno Tower
Inferno Tower Rascals Witch Prince Executioner Mega Knight
Firecracker Executioner Rascals Witch
Rascals Prince Inferno Tower Witch
Inferno Tower Mega Knight Rascals Prince
Mega Knight Firecracker Inferno Tower Witch Prince
Inferno Tower Witch
Mega Knight Rascals Inferno Tower Witch Prince
Mega Knight Prince
Rascals Prince Mega Knight Inferno Tower Witch Executioner
Firecracker Rascals Witch Executioner Mega Knight
Rascals Inferno Tower Witch Firecracker Prince Executioner
Executioner Mega Knight Firecracker Rascals Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rascals
Firecracker Executioner
Firecracker Rascals Prince
Executioner Firecracker Mega Knight
Firecracker Executioner Witch
Firecracker Witch Executioner
Firecracker Executioner
Firecracker
Prince
Firecracker Prince
Firecracker Executioner
Firecracker Executioner
Firecracker
Firecracker Prince
Firecracker Witch Executioner
Firecracker Executioner Mega Knight
Firecracker Prince Executioner Mega Knight
Firecracker Witch Mega Knight
Prince Mega Knight
Prince
Firecracker Witch Executioner Mega Knight
Witch
Firecracker Witch Executioner
Witch Prince Mega Knight
Firecracker
Firecracker Witch Executioner
Firecracker Witch
Mega Knight
Firecracker
Prince Mega Knight
Firecracker
Witch Prince
Firecracker Witch Executioner
Firecracker Rascals Prince Executioner Mega Knight
Firecracker Executioner
Firecracker Prince Executioner Mega Knight
Firecracker Rascals Witch
Firecracker Witch Executioner
Firecracker Witch Prince Executioner Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: