My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Zap
Firecracker Royal Giant
Barbarian Barrel
Firecracker Elite Barbarians Executioner
The Log
Firecracker Royal Giant Elite Barbarians
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Executioner P.E.K.K.A
Fireball
Firecracker Elite Barbarians Executioner
Poison
Firecracker Executioner
Lightning
Elite Barbarians Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Void Executioner Royal Giant Elite Barbarians Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Firecracker Void Executioner Royal Giant

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Elite Barbarians P.E.K.K.A Mega Knight
Royal Giant
Firecracker Elite Barbarians Rocket Void Executioner
Elite Barbarians
Firecracker Royal Giant Mega Knight
Rocket
Royal Giant
Void
Royal Giant
Executioner
Royal Giant P.E.K.K.A Mega Knight
P.E.K.K.A
Firecracker Executioner
Mega Knight
Firecracker Elite Barbarians Executioner

Defense Synergies 0 4

Firecracker
P.E.K.K.A Mega Knight
Royal Giant
Elite Barbarians
Mega Knight
Rocket
Void
Executioner
Mega Knight
P.E.K.K.A
Firecracker
Mega Knight
Firecracker Elite Barbarians Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Void Executioner
Elite Barbarians P.E.K.K.A Firecracker Executioner Mega Knight
Rocket P.E.K.K.A Mega Knight Elite Barbarians Void Executioner
Elite Barbarians P.E.K.K.A Firecracker Mega Knight
Firecracker Elite Barbarians Rocket P.E.K.K.A Mega Knight
Firecracker Executioner Mega Knight
Rocket Firecracker Void Executioner
Rocket Void P.E.K.K.A Mega Knight
P.E.K.K.A Elite Barbarians
Elite Barbarians Firecracker Mega Knight
Executioner Firecracker Mega Knight
Executioner Firecracker
P.E.K.K.A Mega Knight Elite Barbarians Rocket
Rocket Executioner Mega Knight Firecracker P.E.K.K.A
Elite Barbarians P.E.K.K.A Mega Knight
Rocket Elite Barbarians P.E.K.K.A Mega Knight
Mega Knight Firecracker Elite Barbarians Executioner P.E.K.K.A
Mega Knight Firecracker Elite Barbarians Executioner
Executioner Firecracker Mega Knight
P.E.K.K.A Elite Barbarians
Mega Knight Firecracker Elite Barbarians Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Void P.E.K.K.A
Void Firecracker Elite Barbarians Rocket Executioner Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Rocket
Rocket P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Elite Barbarians Executioner Mega Knight
Firecracker Rocket Executioner
Rocket P.E.K.K.A Elite Barbarians Void
P.E.K.K.A Mega Knight Elite Barbarians
Rocket Void P.E.K.K.A Mega Knight Firecracker Elite Barbarians
P.E.K.K.A
P.E.K.K.A Mega Knight Elite Barbarians
Rocket P.E.K.K.A Mega Knight Elite Barbarians Void
Elite Barbarians Rocket P.E.K.K.A Mega Knight Executioner
Firecracker Executioner Mega Knight
Elite Barbarians Firecracker Rocket Executioner P.E.K.K.A
Executioner Mega Knight Firecracker Elite Barbarians P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Rocket
Firecracker Void Executioner
Rocket Void
Firecracker Rocket Void
Rocket Executioner Firecracker Mega Knight
Firecracker Executioner Rocket
Firecracker Executioner
Firecracker Executioner
Void Firecracker
Rocket Elite Barbarians Void
Firecracker Rocket Void
Void Firecracker Rocket Executioner
Rocket Firecracker Elite Barbarians Void Executioner
Firecracker Rocket Void
Firecracker Elite Barbarians
Rocket Firecracker Executioner
Firecracker Rocket Executioner Mega Knight
Rocket
Rocket
Rocket Void Firecracker Executioner Mega Knight
Rocket Firecracker Mega Knight
Rocket Void Mega Knight
Rocket Void
Rocket Void
Rocket Void
Firecracker Executioner Mega Knight
Firecracker Void Executioner
Void Mega Knight
Rocket Void Firecracker
Elite Barbarians Firecracker Executioner
Rocket Firecracker Void
Elite Barbarians Void
Void Rocket Mega Knight
Rocket Void Firecracker
P.E.K.K.A Mega Knight
Rocket Firecracker
Rocket Void
Rocket Firecracker Executioner
Void Firecracker Rocket Executioner Mega Knight
Firecracker Executioner
Rocket Void
Firecracker Elite Barbarians Executioner P.E.K.K.A Mega Knight
Firecracker Elite Barbarians Rocket
Firecracker Rocket Void Executioner
Void Firecracker Rocket Executioner Mega Knight

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