My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Zappies Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Skeleton Army
Giant Snowball
Zappies Goblin Hut Skeleton Army
Zap
Firecracker Royal Giant Zappies Goblin Hut Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Zappies Goblin Hut Skeleton Army
The Log
Firecracker Royal Giant Elite Barbarians Zappies Goblin Hut Skeleton Army
Earthquake
Firecracker Zappies Goblin Hut Skeleton Army
Arrows
Firecracker Zappies Goblin Hut Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Zappies Goblin Hut Skeleton Army
Fireball
Firecracker Elite Barbarians Zappies Goblin Hut Skeleton Army
Poison
Firecracker Zappies Goblin Hut Skeleton Army
Lightning
Elite Barbarians Goblin Hut
Rocket
Elite Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Skeleton Army Fireball Zappies Goblin Hut Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Skeleton Army Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Elite Barbarians Zappies Goblin Hut
Royal Giant
Firecracker Fireball Elite Barbarians Zappies Goblin Hut
Elite Barbarians
Rage Firecracker Royal Giant Fireball Zappies
Fireball
Royal Giant Elite Barbarians
Zappies
Firecracker Royal Giant Elite Barbarians Goblin Hut Rage
Goblin Hut
Firecracker Royal Giant Zappies
Rage
Elite Barbarians Zappies
Skeleton Army

Defense Synergies 0 7

Firecracker
Zappies Goblin Hut Skeleton Army
Royal Giant
Elite Barbarians
Fireball
Zappies Goblin Hut
Zappies
Firecracker Fireball Skeleton Army
Goblin Hut
Firecracker Fireball Skeleton Army
Rage
Skeleton Army
Firecracker Zappies Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Zappies Goblin Hut
Elite Barbarians Skeleton Army Firecracker Zappies Goblin Hut
Goblin Hut Skeleton Army Elite Barbarians Zappies
Elite Barbarians Goblin Hut Skeleton Army Firecracker Zappies
Firecracker Elite Barbarians Fireball Skeleton Army
Fireball Skeleton Army Firecracker Zappies
Firecracker Fireball Zappies Goblin Hut
Fireball
Zappies Elite Barbarians Goblin Hut Skeleton Army
Elite Barbarians Skeleton Army Firecracker Zappies
Skeleton Army Firecracker Fireball Zappies Goblin Hut
Firecracker Fireball Zappies Goblin Hut
Goblin Hut Skeleton Army Elite Barbarians Fireball Zappies
Fireball Skeleton Army Firecracker Zappies Goblin Hut
Elite Barbarians Skeleton Army Zappies Goblin Hut
Skeleton Army Elite Barbarians Fireball Zappies Goblin Hut
Firecracker Elite Barbarians Fireball Zappies Goblin Hut Skeleton Army
Fireball Firecracker Elite Barbarians Zappies Goblin Hut Skeleton Army
Firecracker Fireball Zappies Goblin Hut
Elite Barbarians Zappies Goblin Hut
Skeleton Army Firecracker Elite Barbarians Fireball Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball Zappies Goblin Hut
Fireball Firecracker Elite Barbarians
Zappies Skeleton Army Elite Barbarians Goblin Hut
Skeleton Army Elite Barbarians Fireball Zappies
Elite Barbarians Zappies Goblin Hut Skeleton Army
Firecracker Fireball Zappies Goblin Hut
Skeleton Army Elite Barbarians Fireball Zappies Goblin Hut
Elite Barbarians Zappies Skeleton Army
Firecracker Elite Barbarians Fireball Zappies Goblin Hut Skeleton Army
Zappies Goblin Hut Skeleton Army
Elite Barbarians Zappies Goblin Hut
Skeleton Army Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball Zappies
Firecracker Fireball Zappies Skeleton Army
Elite Barbarians Zappies Goblin Hut Skeleton Army Firecracker Fireball
Firecracker Elite Barbarians Fireball Zappies Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball Goblin Hut
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Elite Barbarians Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Elite Barbarians Fireball Goblin Hut
Firecracker Fireball
Firecracker Elite Barbarians Fireball Goblin Hut
Firecracker Fireball Goblin Hut
Firecracker Fireball Goblin Hut
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Elite Barbarians Firecracker Fireball
Firecracker Fireball Zappies Goblin Hut
Elite Barbarians Fireball
Fireball
Firecracker Fireball Zappies
Firecracker Fireball
Fireball Zappies Goblin Hut Skeleton Army
Fireball Firecracker Zappies
Fireball
Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Elite Barbarians
Firecracker Elite Barbarians Fireball Zappies
Firecracker Fireball Zappies
Firecracker Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: