My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Firecracker Royal Giant Goblin Barrel Skeleton Army
Barbarian Barrel
Firecracker Goblin Barrel Skeleton Army Electro Wizard Magic Archer
The Log
Firecracker Royal Giant Mini P.E.K.K.A Goblin Barrel Skeleton Army
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Goblin Barrel Skeleton Army Electro Wizard Magic Archer
Fireball
Firecracker Goblin Barrel Skeleton Army Electro Wizard Magic Archer
Poison
Firecracker Skeleton Army Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Skeleton Army Fireball Mini P.E.K.K.A Electro Wizard Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Goblin Barrel Skeleton Army Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Mini P.E.K.K.A Goblin Barrel
Royal Giant
Firecracker Fireball Goblin Barrel Electro Wizard Magic Archer
Fireball
Royal Giant Electro Wizard Magic Archer
Mini P.E.K.K.A
Firecracker Electro Wizard Magic Archer
Goblin Barrel
Royal Giant Firecracker Skeleton Army
Skeleton Army
Goblin Barrel
Electro Wizard
Royal Giant Fireball Mini P.E.K.K.A Magic Archer
Magic Archer
Royal Giant Fireball Mini P.E.K.K.A Electro Wizard

Defense Synergies 1 10

Firecracker
Mini P.E.K.K.A Skeleton Army Electro Wizard
Royal Giant
Fireball
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Firecracker Fireball Skeleton Army Magic Archer
Goblin Barrel
Skeleton Army
Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A Firecracker Fireball Skeleton Army Magic Archer
Magic Archer
Mini P.E.K.K.A Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Firecracker Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Mini P.E.K.K.A Skeleton Army Firecracker Electro Wizard
Firecracker Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Electro Wizard
Skeleton Army Electro Wizard Firecracker Fireball Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Fireball Electro Wizard
Fireball Skeleton Army Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army Fireball Mini P.E.K.K.A Electro Wizard
Firecracker Fireball Mini P.E.K.K.A Skeleton Army Electro Wizard
Fireball Firecracker Skeleton Army Electro Wizard Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard
Skeleton Army Firecracker Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball Electro Wizard
Fireball Electro Wizard Firecracker Mini P.E.K.K.A Magic Archer
Skeleton Army Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Fireball Electro Wizard
Mini P.E.K.K.A Skeleton Army
Firecracker Fireball Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Fireball Electro Wizard
Mini P.E.K.K.A Skeleton Army
Electro Wizard Firecracker Fireball Mini P.E.K.K.A Skeleton Army Magic Archer
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Fireball Electro Wizard
Mini P.E.K.K.A Skeleton Army Fireball
Firecracker Fireball Skeleton Army Magic Archer
Skeleton Army Electro Wizard Firecracker Fireball Mini P.E.K.K.A Magic Archer
Firecracker Fireball Mini P.E.K.K.A Electro Wizard Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker
Firecracker Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Firecracker Fireball
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer
Firecracker Magic Archer
Fireball Firecracker Magic Archer
Fireball Firecracker
Fireball Mini P.E.K.K.A Electro Wizard
Firecracker Fireball Electro Wizard Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Magic Archer Firecracker Fireball
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Electro Wizard Magic Archer
Firecracker Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Firecracker Fireball Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Electro Wizard Firecracker Fireball
Fireball Mini P.E.K.K.A
Fireball Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball Magic Archer
Electro Wizard Fireball Skeleton Army Magic Archer
Fireball Firecracker Electro Wizard Magic Archer
Fireball
Fireball Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer
Firecracker Fireball Magic Archer
Fireball
Firecracker
Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball Electro Wizard Magic Archer

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