My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Elixir Golem Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Skeleton Army Graveyard
Giant Snowball
Skeleton Army Graveyard
Zap
Firecracker Mortar Skeleton Army Graveyard
Barbarian Barrel
Firecracker Mortar Elite Barbarians Elixir Golem Valkyrie Wizard Skeleton Army Graveyard
The Log
Firecracker Elite Barbarians Elixir Golem Skeleton Army Graveyard
Earthquake
Firecracker Mortar Elixir Golem Skeleton Army Graveyard
Arrows
Firecracker Skeleton Army Graveyard
Royal Delivery
Firecracker Elite Barbarians Elixir Golem Valkyrie Wizard Skeleton Army Graveyard
Fireball
Firecracker Mortar Elite Barbarians Elixir Golem Wizard Skeleton Army
Poison
Firecracker Mortar Elixir Golem Wizard Skeleton Army Graveyard
Lightning
Mortar Elite Barbarians Valkyrie Wizard
Rocket
Mortar Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Skeleton Army Mortar Valkyrie Wizard Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Skeleton Army Mortar

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mortar Elite Barbarians Valkyrie
Mortar
Firecracker
Elite Barbarians
Valkyrie Firecracker Wizard Graveyard
Elixir Golem
Firecracker Wizard Graveyard
Valkyrie
Elite Barbarians Graveyard Firecracker Wizard
Wizard
Elite Barbarians Elixir Golem Valkyrie
Skeleton Army
Graveyard
Valkyrie Elite Barbarians Elixir Golem

Defense Synergies 2 8

Firecracker
Valkyrie Mortar Skeleton Army
Mortar
Firecracker Valkyrie Wizard Skeleton Army
Elite Barbarians
Valkyrie Wizard
Elixir Golem
Valkyrie
Firecracker Elite Barbarians Mortar Wizard
Wizard
Mortar Elite Barbarians Valkyrie Skeleton Army
Skeleton Army
Firecracker Mortar Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Valkyrie Wizard
Elite Barbarians Skeleton Army Firecracker Mortar Valkyrie
Mortar Skeleton Army Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Firecracker Mortar Valkyrie
Firecracker Elite Barbarians Valkyrie Skeleton Army
Skeleton Army Firecracker Valkyrie
Firecracker Mortar Wizard
Valkyrie
Mortar Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Valkyrie
Valkyrie Skeleton Army Firecracker Wizard
Firecracker Wizard
Mortar Skeleton Army Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Skeleton Army Firecracker Mortar
Elite Barbarians Skeleton Army Mortar
Skeleton Army Mortar Elite Barbarians
Wizard Firecracker Mortar Elite Barbarians Valkyrie Skeleton Army
Mortar Firecracker Elite Barbarians Valkyrie Wizard Skeleton Army
Mortar Valkyrie Wizard Firecracker
Mortar Elite Barbarians
Valkyrie Wizard Skeleton Army Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians
Firecracker Mortar Elite Barbarians Valkyrie Wizard
Skeleton Army Elite Barbarians Valkyrie
Valkyrie Skeleton Army Elite Barbarians
Elite Barbarians Valkyrie Skeleton Army
Firecracker Wizard
Skeleton Army Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Firecracker Mortar Elite Barbarians Valkyrie Skeleton Army
Skeleton Army
Elite Barbarians Valkyrie
Skeleton Army Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie Wizard
Wizard Firecracker Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Firecracker Mortar Valkyrie
Valkyrie Firecracker Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Valkyrie
Firecracker Mortar
Firecracker Valkyrie
Wizard Firecracker Mortar Valkyrie
Firecracker Wizard
Firecracker Mortar Wizard
Firecracker Wizard
Firecracker Mortar Wizard
Elite Barbarians
Firecracker Mortar Valkyrie Wizard
Firecracker Wizard
Firecracker Mortar Elite Barbarians
Firecracker Mortar
Firecracker Mortar Elite Barbarians
Firecracker Mortar Wizard
Firecracker Mortar Wizard
Mortar
Firecracker Mortar Wizard
Firecracker Mortar Valkyrie Wizard
Wizard
Mortar
Firecracker Mortar Valkyrie Wizard
Firecracker Mortar Wizard
Mortar Wizard
Firecracker Mortar
Elite Barbarians Firecracker Wizard
Firecracker Wizard
Elite Barbarians
Mortar Wizard
Firecracker
Firecracker Wizard
Skeleton Army
Firecracker Wizard
Firecracker Valkyrie Wizard
Firecracker Mortar Wizard
Firecracker Elite Barbarians
Firecracker Elite Barbarians
Firecracker
Firecracker Mortar

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