My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Giant Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Electro Giant Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards Skeleton King
Giant Snowball
Royal Hogs Guards Lumberjack Skeleton King
Zap
Firecracker Royal Hogs Guards Skeleton King
Barbarian Barrel
Firecracker Royal Hogs Guards Lumberjack Skeleton King
The Log
Firecracker Mini P.E.K.K.A Royal Hogs Guards Lumberjack Skeleton King
Earthquake
Firecracker Royal Hogs Guards Skeleton King
Arrows
Firecracker Royal Hogs Guards Skeleton King
Royal Delivery
Firecracker Mini P.E.K.K.A Royal Hogs Guards Lumberjack Skeleton King
Fireball
Firecracker Royal Hogs Lumberjack Skeleton King
Poison
Firecracker Royal Hogs Guards Skeleton King
Lightning
Mini P.E.K.K.A Lumberjack Skeleton King
Rocket
Royal Hogs Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Electro Giant Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Poison Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Mini P.E.K.K.A Poison Lumberjack Skeleton King Royal Hogs Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Guards Mini P.E.K.K.A Poison

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Royal Hogs Lumberjack
Mini P.E.K.K.A
Firecracker Royal Hogs Electro Giant Lumberjack
Royal Hogs
Firecracker Mini P.E.K.K.A Guards Poison Lumberjack
Guards
Royal Hogs Lumberjack
Poison
Royal Hogs
Electro Giant
Mini P.E.K.K.A Lumberjack
Lumberjack
Firecracker Mini P.E.K.K.A Royal Hogs Guards Electro Giant
Skeleton King

Defense Synergies 0 7

Firecracker
Mini P.E.K.K.A Guards Lumberjack
Mini P.E.K.K.A
Firecracker Guards Electro Giant
Royal Hogs
Guards
Firecracker Mini P.E.K.K.A Poison Lumberjack
Poison
Guards
Electro Giant
Mini P.E.K.K.A
Lumberjack
Firecracker Guards
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Lumberjack Firecracker
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack Firecracker Guards Skeleton King
Firecracker Mini P.E.K.K.A Poison Lumberjack
Firecracker Guards Lumberjack
Firecracker Poison
Poison Electro Giant
Mini P.E.K.K.A Lumberjack Skeleton King
Guards Firecracker Mini P.E.K.K.A Lumberjack
Guards Poison Firecracker Electro Giant Lumberjack Skeleton King
Firecracker Poison
Mini P.E.K.K.A Lumberjack Guards
Firecracker Mini P.E.K.K.A Guards Poison Lumberjack Skeleton King
Mini P.E.K.K.A Lumberjack Skeleton King
Mini P.E.K.K.A Electro Giant Lumberjack
Firecracker Mini P.E.K.K.A Poison Lumberjack
Firecracker Guards Lumberjack
Poison Firecracker Guards Lumberjack
Mini P.E.K.K.A Lumberjack
Firecracker Mini P.E.K.K.A Guards Poison Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Lumberjack Electro Giant
Poison Firecracker Mini P.E.K.K.A Lumberjack
Guards Lumberjack Mini P.E.K.K.A
Mini P.E.K.K.A Guards Lumberjack
Mini P.E.K.K.A Guards Lumberjack
Firecracker Poison Electro Giant
Mini P.E.K.K.A Guards Lumberjack
Mini P.E.K.K.A Lumberjack
Firecracker Mini P.E.K.K.A Poison
Guards
Mini P.E.K.K.A Guards Lumberjack
Guards Poison Electro Giant
Mini P.E.K.K.A Guards Lumberjack Skeleton King
Firecracker Electro Giant
Guards Electro Giant Firecracker Mini P.E.K.K.A Poison Lumberjack Skeleton King
Poison Firecracker Mini P.E.K.K.A Electro Giant Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Guards
Firecracker Poison
Poison
Firecracker Guards Poison
Poison Firecracker
Firecracker Poison Electro Giant
Firecracker Poison
Poison Firecracker
Poison Firecracker
Mini P.E.K.K.A Guards Poison Lumberjack
Firecracker Poison
Poison Firecracker
Poison Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison
Poison
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Poison
Firecracker Poison Electro Giant
Poison
Poison
Poison
Firecracker Poison Electro Giant
Firecracker Poison
Poison
Poison Firecracker
Poison Firecracker Electro Giant
Firecracker Guards Poison Electro Giant
Mini P.E.K.K.A
Poison
Firecracker Poison
Firecracker Poison
Guards
Poison Firecracker
Poison Firecracker Mini P.E.K.K.A Lumberjack
Firecracker Poison Skeleton King
Poison Electro Giant
Firecracker
Electro Giant Firecracker Guards Poison Skeleton King
Firecracker Poison
Poison Firecracker Electro Giant

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