My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Dark Prince Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider Baby Dragon
Zap
Firecracker Dark Prince
Barbarian Barrel
Firecracker Dark Prince Electro Wizard
The Log
Firecracker Hog Rider Dark Prince
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Baby Dragon Dark Prince Electro Wizard
Fireball
Firecracker Hog Rider Baby Dragon Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Baby Dragon Dark Prince Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Void Hog Rider Baby Dragon Dark Prince Electro Wizard Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Void Hog Rider Baby Dragon

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Baby Dragon Dark Prince Mega Knight
Hog Rider
Firecracker Void Baby Dragon Dark Prince Electro Wizard Mega Knight Golden Knight
Void
Hog Rider
Baby Dragon
Firecracker Hog Rider Dark Prince Electro Wizard Mega Knight
Dark Prince
Firecracker Hog Rider Baby Dragon Electro Wizard
Electro Wizard
Hog Rider Baby Dragon Dark Prince Mega Knight
Mega Knight
Firecracker Hog Rider Baby Dragon Electro Wizard
Golden Knight
Hog Rider

Defense Synergies 0 9

Firecracker
Baby Dragon Dark Prince Electro Wizard Mega Knight Golden Knight
Hog Rider
Void
Baby Dragon
Firecracker Dark Prince Mega Knight
Dark Prince
Firecracker Baby Dragon Electro Wizard
Electro Wizard
Firecracker Dark Prince Mega Knight
Mega Knight
Firecracker Baby Dragon Electro Wizard
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Baby Dragon Electro Wizard Golden Knight
Firecracker Dark Prince Electro Wizard Mega Knight
Mega Knight Void Dark Prince Electro Wizard
Firecracker Dark Prince Electro Wizard Mega Knight
Firecracker Dark Prince Mega Knight
Firecracker Baby Dragon Dark Prince Electro Wizard Mega Knight
Electro Wizard Firecracker Void Baby Dragon
Void Baby Dragon Electro Wizard Mega Knight Golden Knight
Firecracker Dark Prince Electro Wizard Mega Knight
Electro Wizard Firecracker Baby Dragon Dark Prince Mega Knight
Firecracker Baby Dragon Electro Wizard
Mega Knight Dark Prince Electro Wizard
Mega Knight Firecracker Baby Dragon Dark Prince Electro Wizard Golden Knight
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Firecracker Dark Prince Electro Wizard
Mega Knight Firecracker Baby Dragon Dark Prince Electro Wizard Golden Knight
Baby Dragon Firecracker Dark Prince Electro Wizard Mega Knight
Electro Wizard
Dark Prince Mega Knight Firecracker Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Void Dark Prince Electro Wizard
Void Electro Wizard Firecracker Baby Dragon Mega Knight
Mega Knight Dark Prince Electro Wizard Golden Knight
Dark Prince Mega Knight Electro Wizard
Dark Prince Mega Knight
Firecracker Baby Dragon Electro Wizard
Dark Prince Void Electro Wizard
Mega Knight Dark Prince
Void Electro Wizard Mega Knight Firecracker Baby Dragon Dark Prince
Mega Knight Dark Prince Golden Knight
Mega Knight Void Dark Prince Electro Wizard
Dark Prince Mega Knight Golden Knight
Firecracker Baby Dragon Mega Knight
Electro Wizard Firecracker Baby Dragon Dark Prince Golden Knight
Mega Knight Firecracker Baby Dragon Dark Prince Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Baby Dragon Golden Knight
Firecracker Void Baby Dragon Electro Wizard Golden Knight
Void Baby Dragon
Firecracker Void Dark Prince
Firecracker Baby Dragon Dark Prince Mega Knight
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Void Firecracker Golden Knight
Void Electro Wizard
Firecracker Void Dark Prince Electro Wizard Golden Knight
Void Firecracker Baby Dragon
Firecracker Void Baby Dragon Golden Knight
Firecracker Void Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Golden Knight
Firecracker Baby Dragon Mega Knight
Void Firecracker Baby Dragon Dark Prince Electro Wizard Mega Knight
Firecracker Baby Dragon Mega Knight Golden Knight
Void Baby Dragon Mega Knight
Void
Void
Void Baby Dragon
Firecracker Baby Dragon Dark Prince Mega Knight
Firecracker Void Baby Dragon Electro Wizard Golden Knight
Void Baby Dragon Mega Knight Golden Knight
Void Firecracker Baby Dragon Golden Knight
Firecracker Baby Dragon Electro Wizard
Electro Wizard Firecracker Void
Void
Void Mega Knight
Void Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Void Dark Prince
Firecracker Baby Dragon Electro Wizard
Void Firecracker Baby Dragon Dark Prince Electro Wizard Mega Knight
Firecracker Baby Dragon
Void
Firecracker Dark Prince Mega Knight
Firecracker Baby Dragon Electro Wizard Golden Knight
Firecracker Void Electro Wizard
Void Firecracker Baby Dragon Dark Prince Electro Wizard Mega Knight Golden Knight

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