My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Bowler Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Hog Rider Balloon Lumberjack
Zap
Firecracker Balloon
Barbarian Barrel
Firecracker Electro Wizard Lumberjack
The Log
Firecracker Hog Rider Lumberjack
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Balloon Bowler Electro Wizard Lumberjack
Fireball
Firecracker Hog Rider Balloon Bowler Electro Wizard Lumberjack
Poison
Firecracker Balloon Electro Wizard
Lightning
Balloon Bowler Electro Wizard Lumberjack
Rocket
Hog Rider Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Poison Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Hog Rider Poison Electro Wizard Lumberjack Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Firecracker Hog Rider Poison

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Balloon Bowler Lumberjack
Hog Rider
Firecracker Rage Poison Balloon Bowler Electro Wizard Lumberjack
Rage
Hog Rider Balloon Electro Wizard
Poison
Hog Rider Balloon Bowler
Balloon
Rage Lumberjack Firecracker Hog Rider Poison Electro Wizard
Bowler
Firecracker Hog Rider Poison Electro Wizard Lumberjack
Electro Wizard
Hog Rider Rage Balloon Bowler Lumberjack
Lumberjack
Balloon Firecracker Hog Rider Bowler Electro Wizard

Defense Synergies 0 6

Firecracker
Electro Wizard Lumberjack
Hog Rider
Rage
Poison
Electro Wizard
Balloon
Bowler
Electro Wizard Lumberjack
Electro Wizard
Firecracker Poison Bowler Lumberjack
Lumberjack
Firecracker Bowler Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Electro Wizard
Lumberjack Firecracker Electro Wizard
Bowler Lumberjack Electro Wizard
Lumberjack Firecracker Bowler Electro Wizard
Firecracker Poison Bowler Lumberjack
Bowler Firecracker Electro Wizard Lumberjack
Electro Wizard Firecracker Poison
Bowler Poison Electro Wizard
Lumberjack
Firecracker Bowler Electro Wizard Lumberjack
Poison Electro Wizard Firecracker Bowler Lumberjack
Firecracker Poison Electro Wizard
Bowler Lumberjack Electro Wizard
Bowler Firecracker Poison Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bowler Electro Wizard Lumberjack
Firecracker Poison Bowler Electro Wizard Lumberjack
Firecracker Bowler Electro Wizard Lumberjack
Poison Firecracker Bowler Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bowler Firecracker Poison Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bowler Electro Wizard
Poison Electro Wizard Firecracker Bowler Lumberjack
Lumberjack Bowler Electro Wizard
Bowler Lumberjack Electro Wizard
Bowler Lumberjack
Firecracker Poison Electro Wizard
Bowler Electro Wizard Lumberjack
Lumberjack
Electro Wizard Firecracker Poison
Bowler Lumberjack
Poison Bowler Electro Wizard
Bowler Lumberjack
Firecracker Bowler
Electro Wizard Firecracker Poison Bowler Lumberjack
Poison Bowler Firecracker Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Bowler Electro Wizard
Poison
Firecracker Poison
Poison Firecracker Bowler
Firecracker Poison
Firecracker Poison Bowler
Poison Firecracker Bowler
Poison Firecracker
Poison Bowler Electro Wizard Lumberjack
Firecracker Poison Bowler Electro Wizard
Poison Firecracker
Poison Firecracker Bowler
Firecracker Poison
Firecracker Poison
Firecracker Poison Bowler
Firecracker Poison Bowler
Poison
Firecracker Poison Bowler Electro Wizard
Firecracker Poison Bowler
Poison Bowler
Poison
Bowler
Poison
Firecracker Poison Bowler
Firecracker Poison Bowler Electro Wizard
Poison Bowler
Poison Firecracker
Poison Firecracker Electro Wizard
Electro Wizard Firecracker Poison
Bowler
Poison
Firecracker Poison Electro Wizard
Firecracker Poison Bowler
Electro Wizard
Poison Firecracker Electro Wizard
Poison Firecracker Bowler Electro Wizard Lumberjack
Firecracker Poison Bowler
Poison
Firecracker
Firecracker Poison Bowler Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker Bowler Electro Wizard

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