My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Wizard Witch Executioner Giant Skeleton Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Goblin Cage Wizard Witch Executioner Giant Skeleton
The Log
Firecracker Goblin Cage Witch Giant Skeleton
Earthquake
Firecracker Goblin Cage Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Goblin Cage Wizard Witch Executioner Giant Skeleton
Fireball
Firecracker Goblin Cage Wizard Witch Executioner
Poison
Firecracker Goblin Cage Wizard Witch Executioner
Lightning
Goblin Cage Wizard Witch Executioner Monk
Rocket
Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Cage Poison Wizard Witch Executioner Monk Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Goblin Cage Poison Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Cage Giant Skeleton Monk
Goblin Cage
Firecracker Witch Giant Skeleton
Wizard
Giant Skeleton
Poison
Giant Skeleton
Witch
Goblin Cage Giant Skeleton
Executioner
Giant Skeleton
Firecracker Goblin Cage Wizard Poison Witch
Monk
Firecracker

Defense Synergies 0 9

Firecracker
Goblin Cage Giant Skeleton
Goblin Cage
Firecracker Wizard Poison Witch Executioner
Wizard
Goblin Cage Giant Skeleton
Poison
Goblin Cage
Witch
Goblin Cage Giant Skeleton
Executioner
Goblin Cage Giant Skeleton
Giant Skeleton
Firecracker Wizard Witch Executioner
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Wizard Executioner
Firecracker Goblin Cage Witch Executioner Monk
Goblin Cage Witch Executioner Giant Skeleton
Goblin Cage Witch Firecracker Monk
Firecracker Goblin Cage Poison Giant Skeleton Monk
Firecracker Executioner
Firecracker Goblin Cage Wizard Poison Witch Executioner
Goblin Cage Poison Giant Skeleton Monk
Witch Goblin Cage
Firecracker Giant Skeleton
Poison Witch Executioner Firecracker Wizard Giant Skeleton
Executioner Firecracker Wizard Poison Witch
Goblin Cage Wizard Witch Giant Skeleton
Wizard Executioner Firecracker Goblin Cage Poison Witch
Goblin Cage
Monk Goblin Cage
Wizard Firecracker Goblin Cage Poison Witch Executioner
Goblin Cage Firecracker Wizard Witch Executioner
Goblin Cage Wizard Poison Witch Executioner Firecracker Giant Skeleton
Goblin Cage
Wizard Firecracker Poison Witch Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Witch Giant Skeleton
Poison Firecracker Wizard Executioner Monk
Giant Skeleton Goblin Cage Witch
Giant Skeleton Goblin Cage Monk
Giant Skeleton Goblin Cage Witch Executioner
Firecracker Wizard Poison Executioner Witch Monk
Goblin Cage Witch Giant Skeleton
Giant Skeleton Goblin Cage
Goblin Cage Giant Skeleton Firecracker Poison Witch Monk
Witch Goblin Cage
Goblin Cage Witch Giant Skeleton
Monk Goblin Cage Poison Giant Skeleton
Giant Skeleton Goblin Cage Wizard Witch Executioner
Wizard Firecracker Goblin Cage Witch Executioner
Witch Firecracker Goblin Cage Poison Executioner Giant Skeleton Monk
Poison Executioner Firecracker Goblin Cage Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Giant Skeleton Monk
Firecracker Poison Monk Executioner
Poison Giant Skeleton
Firecracker Poison Giant Skeleton
Wizard Poison Executioner Firecracker
Firecracker Wizard Poison Executioner Witch Monk
Firecracker Wizard Poison Witch Executioner
Poison Firecracker Wizard Executioner
Poison Monk Firecracker Wizard
Poison
Firecracker Poison Monk Wizard
Poison Monk Firecracker Wizard Executioner
Poison Firecracker Executioner
Firecracker Poison Monk
Firecracker Poison
Firecracker Wizard Poison Witch Executioner
Firecracker Wizard Poison Executioner
Monk Poison
Firecracker Wizard Poison Executioner Monk
Firecracker Wizard Poison Witch Monk
Poison Giant Skeleton Monk
Wizard Poison
Monk
Poison Monk
Firecracker Poison Wizard Witch Executioner
Witch
Firecracker Poison Wizard Witch Executioner Monk
Wizard Poison Witch Monk
Poison Firecracker
Poison Firecracker Wizard Witch Executioner
Firecracker Wizard Poison Witch
Poison Wizard
Firecracker Poison Monk
Giant Skeleton
Firecracker Wizard Poison Monk
Witch
Poison Firecracker Wizard Witch Executioner Monk
Poison Firecracker Wizard Executioner
Firecracker Wizard Poison Executioner
Monk Poison Giant Skeleton
Firecracker Executioner
Firecracker Poison Witch Giant Skeleton
Firecracker Poison Witch Executioner
Poison Firecracker Witch Executioner Giant Skeleton Monk

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