My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Giant Magic Archer Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Goblin Cage Bomb Tower Magic Archer
The Log
Firecracker Goblin Cage
Earthquake
Firecracker Goblin Cage Bomb Tower
Arrows
Firecracker
Royal Delivery
Firecracker Goblin Cage Magic Archer
Fireball
Firecracker Goblin Cage Bomb Tower Magic Archer
Poison
Firecracker Goblin Cage Bomb Tower Magic Archer
Lightning
Goblin Cage Bomb Tower Magic Archer
Rocket
Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Rocket Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Cage Bomb Tower Magic Archer Golden Knight Giant Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Goblin Cage Bomb Tower Magic Archer

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Cage Giant Mega Knight
Goblin Cage
Firecracker Giant Magic Archer
Bomb Tower
Giant
Firecracker Goblin Cage Rocket Magic Archer
Rocket
Giant
Magic Archer
Goblin Cage Giant Mega Knight Golden Knight
Mega Knight
Firecracker Magic Archer
Golden Knight
Magic Archer

Defense Synergies 0 7

Firecracker
Goblin Cage Bomb Tower Mega Knight Golden Knight
Goblin Cage
Firecracker Magic Archer
Bomb Tower
Firecracker Magic Archer
Giant
Rocket
Magic Archer
Goblin Cage Bomb Tower Mega Knight
Mega Knight
Firecracker Magic Archer
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Goblin Cage Magic Archer Golden Knight
Bomb Tower Firecracker Goblin Cage Mega Knight
Goblin Cage Bomb Tower Rocket Mega Knight
Goblin Cage Bomb Tower Firecracker Mega Knight
Firecracker Goblin Cage Bomb Tower Rocket Mega Knight
Firecracker Bomb Tower Magic Archer Mega Knight
Rocket Firecracker Goblin Cage Bomb Tower Magic Archer
Rocket Goblin Cage Bomb Tower Magic Archer Mega Knight Golden Knight
Goblin Cage Bomb Tower
Firecracker Mega Knight
Firecracker Bomb Tower Magic Archer Mega Knight
Firecracker Magic Archer
Goblin Cage Bomb Tower Mega Knight Rocket
Bomb Tower Rocket Mega Knight Firecracker Goblin Cage Magic Archer Golden Knight
Goblin Cage Bomb Tower Mega Knight
Bomb Tower Rocket Goblin Cage Mega Knight
Bomb Tower Mega Knight Firecracker Goblin Cage
Goblin Cage Bomb Tower Mega Knight Firecracker Magic Archer Golden Knight
Goblin Cage Bomb Tower Firecracker Magic Archer Mega Knight
Goblin Cage Bomb Tower
Mega Knight Firecracker Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Cage
Firecracker Bomb Tower Rocket Magic Archer Mega Knight
Mega Knight Goblin Cage Bomb Tower Rocket Golden Knight
Rocket Mega Knight Goblin Cage
Goblin Cage Mega Knight
Firecracker Rocket Bomb Tower Magic Archer
Rocket Goblin Cage Bomb Tower
Mega Knight Goblin Cage Bomb Tower
Goblin Cage Rocket Mega Knight Firecracker Bomb Tower Magic Archer
Goblin Cage
Mega Knight Goblin Cage Bomb Tower Golden Knight
Rocket Mega Knight Goblin Cage
Rocket Mega Knight Goblin Cage Bomb Tower Golden Knight
Firecracker Goblin Cage Bomb Tower Magic Archer Mega Knight
Firecracker Goblin Cage Bomb Tower Rocket Magic Archer Golden Knight
Mega Knight Firecracker Goblin Cage Bomb Tower Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Rocket Golden Knight
Firecracker Magic Archer Golden Knight
Rocket Magic Archer
Firecracker Rocket
Rocket Firecracker Magic Archer Mega Knight
Firecracker Rocket Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Golden Knight
Rocket
Firecracker Rocket Magic Archer Golden Knight
Firecracker Rocket Magic Archer
Rocket Firecracker Magic Archer Golden Knight
Firecracker Rocket Magic Archer
Firecracker Magic Archer
Rocket Firecracker Magic Archer Golden Knight
Magic Archer Firecracker Rocket Mega Knight
Rocket
Rocket
Rocket Firecracker Magic Archer Mega Knight
Rocket Firecracker Magic Archer Mega Knight Golden Knight
Rocket Magic Archer Mega Knight
Rocket
Rocket
Rocket
Firecracker Magic Archer Mega Knight
Firecracker Magic Archer Golden Knight
Magic Archer Mega Knight Golden Knight
Rocket Firecracker Magic Archer Golden Knight
Firecracker Magic Archer
Rocket Firecracker
Rocket Magic Archer Mega Knight
Rocket Firecracker Magic Archer
Mega Knight
Rocket Firecracker Magic Archer
Rocket Magic Archer
Rocket Firecracker Magic Archer
Firecracker Rocket Magic Archer Mega Knight
Firecracker Magic Archer
Rocket
Firecracker Mega Knight
Firecracker Rocket Magic Archer Golden Knight
Firecracker Rocket Magic Archer
Firecracker Rocket Magic Archer Mega Knight Golden Knight

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