My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Baby Dragon Witch Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Bandit Night Witch
Giant Snowball
Skeleton Army Baby Dragon Witch Night Witch
Zap
Firecracker Skeleton Army Witch Bandit Night Witch
Barbarian Barrel
Firecracker Skeleton Army Witch Bandit Night Witch
The Log
Firecracker Skeleton Army Witch Bandit
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch Night Witch
Royal Delivery
Firecracker Skeleton Army Baby Dragon Witch Bandit Night Witch
Fireball
Firecracker Skeleton Army Baby Dragon Witch Bandit Night Witch
Poison
Firecracker Skeleton Army Witch Night Witch
Lightning
Baby Dragon Witch Bandit Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Bandit Baby Dragon Night Witch Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Skeleton Army Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Giant Baby Dragon Bandit
Giant
Night Witch Firecracker Baby Dragon Witch The Log Bandit
Skeleton Army
Baby Dragon
Firecracker Giant Witch Bandit
Witch
Giant Baby Dragon Bandit
The Log
Giant Bandit
Bandit
Firecracker Giant Baby Dragon Witch The Log
Night Witch
Giant

Defense Synergies 1 13

Firecracker
The Log Skeleton Army Baby Dragon Bandit Night Witch
Giant
Skeleton Army
Firecracker The Log Bandit
Baby Dragon
Firecracker Witch The Log Bandit
Witch
Baby Dragon The Log Bandit
The Log
Firecracker Skeleton Army Baby Dragon Witch Bandit Night Witch
Bandit
Firecracker Skeleton Army Baby Dragon Witch The Log
Night Witch
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon The Log
Skeleton Army Firecracker Witch The Log Bandit Night Witch
Skeleton Army Witch Bandit Night Witch
Skeleton Army Witch Night Witch Firecracker Bandit
Firecracker Skeleton Army The Log
Skeleton Army The Log Firecracker Baby Dragon Bandit Night Witch
Firecracker Baby Dragon Witch Night Witch
Baby Dragon The Log Bandit
Witch Skeleton Army Night Witch
Skeleton Army Firecracker Bandit Night Witch
Skeleton Army Witch Firecracker Baby Dragon The Log Bandit Night Witch
Firecracker Baby Dragon Witch Night Witch
Skeleton Army Night Witch Witch The Log Bandit
Skeleton Army Firecracker Baby Dragon Witch The Log Night Witch
Skeleton Army Bandit
Skeleton Army The Log Bandit
Firecracker Skeleton Army Witch Night Witch
Firecracker Skeleton Army Baby Dragon Witch The Log Bandit Night Witch
Baby Dragon Witch The Log Firecracker Bandit
Skeleton Army Firecracker Baby Dragon Witch The Log Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Bandit
Bandit Firecracker Baby Dragon The Log
Skeleton Army Bandit Witch The Log
Skeleton Army The Log Bandit Night Witch
Skeleton Army Witch Bandit Night Witch
Firecracker Baby Dragon Witch
Skeleton Army Witch Bandit Night Witch
Skeleton Army
Firecracker Skeleton Army Baby Dragon Witch The Log Bandit
Witch Skeleton Army
Witch
Skeleton Army The Log
Skeleton Army Witch Bandit Night Witch
Firecracker Skeleton Army Baby Dragon Witch
Skeleton Army Witch Firecracker Baby Dragon The Log Night Witch
Firecracker Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon The Log Bandit
Firecracker Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Firecracker The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Witch
Firecracker Baby Dragon Witch The Log
The Log Firecracker Baby Dragon
The Log Firecracker Bandit
Night Witch
Firecracker The Log Bandit
Firecracker Baby Dragon
Firecracker Baby Dragon The Log Bandit
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Witch The Log Bandit
Firecracker Baby Dragon The Log Bandit
Night Witch
Firecracker Baby Dragon The Log Bandit
Firecracker Baby Dragon Witch The Log
Baby Dragon The Log Night Witch
The Log
Baby Dragon The Log
Firecracker The Log Baby Dragon Witch
Witch
Firecracker The Log Baby Dragon Witch Bandit
Baby Dragon Witch The Log Bandit
Firecracker Baby Dragon The Log Bandit
Firecracker Baby Dragon Witch Night Witch
Firecracker Witch
Night Witch
The Log Bandit Night Witch
Firecracker
Firecracker The Log
Skeleton Army Witch Bandit Night Witch
Firecracker Baby Dragon Witch
The Log
Firecracker Baby Dragon
The Log Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Witch The Log
Firecracker Witch
Firecracker Baby Dragon Witch The Log Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: