My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Goblin Hut Inferno Tower Wizard Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Goblin Hut Wizard Baby Dragon Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Furnace Goblin Hut Skeleton Army Baby Dragon Electro Dragon
Zap
Firecracker Furnace Goblin Hut Inferno Tower Skeleton Army
Barbarian Barrel
Firecracker Furnace Goblin Hut Inferno Tower Wizard Skeleton Army
The Log
Firecracker Furnace Goblin Hut Skeleton Army
Earthquake
Firecracker Furnace Goblin Hut Inferno Tower Skeleton Army
Arrows
Firecracker Furnace Goblin Hut Skeleton Army
Royal Delivery
Firecracker Goblin Hut Wizard Skeleton Army Baby Dragon Electro Dragon
Fireball
Firecracker Furnace Goblin Hut Inferno Tower Wizard Skeleton Army Baby Dragon Electro Dragon
Poison
Firecracker Furnace Goblin Hut Inferno Tower Wizard Skeleton Army Electro Dragon
Lightning
Furnace Goblin Hut Inferno Tower Wizard Baby Dragon Electro Dragon
Rocket
Furnace Goblin Hut Inferno Tower Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Wizard Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Wizard Baby Dragon Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Furnace Baby Dragon Goblin Hut Inferno Tower Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Furnace Baby Dragon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Hut Baby Dragon
Furnace
Goblin Hut Baby Dragon Electro Dragon
Goblin Hut
Firecracker Furnace Baby Dragon
Inferno Tower
Wizard
Skeleton Army
Baby Dragon
Firecracker Furnace Goblin Hut Electro Dragon
Electro Dragon
Furnace Baby Dragon

Defense Synergies 1 17

Firecracker
Goblin Hut Inferno Tower Skeleton Army Baby Dragon Electro Dragon
Furnace
Goblin Hut Skeleton Army Baby Dragon
Goblin Hut
Firecracker Furnace Inferno Tower Wizard Skeleton Army Baby Dragon
Inferno Tower
Skeleton Army Firecracker Goblin Hut Baby Dragon Electro Dragon
Wizard
Goblin Hut Skeleton Army
Skeleton Army
Inferno Tower Firecracker Furnace Goblin Hut Wizard Electro Dragon
Baby Dragon
Firecracker Furnace Goblin Hut Inferno Tower Electro Dragon
Electro Dragon
Firecracker Inferno Tower Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Hut Inferno Tower Wizard Baby Dragon Electro Dragon
Inferno Tower Skeleton Army Firecracker Furnace Goblin Hut Electro Dragon
Furnace Goblin Hut Inferno Tower Skeleton Army Electro Dragon
Goblin Hut Inferno Tower Skeleton Army Firecracker Furnace Electro Dragon
Firecracker Skeleton Army
Skeleton Army Firecracker Furnace Baby Dragon Electro Dragon
Furnace Inferno Tower Firecracker Goblin Hut Wizard Baby Dragon Electro Dragon
Inferno Tower Baby Dragon Electro Dragon
Inferno Tower Furnace Goblin Hut Skeleton Army
Skeleton Army Firecracker Inferno Tower
Skeleton Army Firecracker Furnace Goblin Hut Wizard Baby Dragon Electro Dragon
Inferno Tower Firecracker Furnace Goblin Hut Wizard Baby Dragon Electro Dragon
Furnace Goblin Hut Inferno Tower Skeleton Army Wizard Electro Dragon
Wizard Skeleton Army Firecracker Furnace Goblin Hut Baby Dragon Electro Dragon
Inferno Tower Skeleton Army Furnace Goblin Hut
Inferno Tower Skeleton Army Furnace Goblin Hut
Wizard Firecracker Furnace Goblin Hut Inferno Tower Skeleton Army Electro Dragon
Firecracker Furnace Goblin Hut Wizard Skeleton Army Baby Dragon Electro Dragon
Furnace Wizard Baby Dragon Firecracker Goblin Hut Electro Dragon
Goblin Hut Inferno Tower
Wizard Skeleton Army Firecracker Furnace Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace Goblin Hut Inferno Tower
Firecracker Wizard Baby Dragon Electro Dragon
Skeleton Army Furnace Goblin Hut Inferno Tower Electro Dragon
Skeleton Army Inferno Tower
Inferno Tower Goblin Hut Skeleton Army
Firecracker Furnace Wizard Goblin Hut Baby Dragon Electro Dragon
Skeleton Army Furnace Goblin Hut Inferno Tower
Inferno Tower Skeleton Army
Electro Dragon Firecracker Goblin Hut Inferno Tower Skeleton Army Baby Dragon
Inferno Tower Goblin Hut Skeleton Army
Goblin Hut Inferno Tower Electro Dragon
Skeleton Army
Skeleton Army Inferno Tower Wizard
Wizard Firecracker Furnace Skeleton Army Baby Dragon Electro Dragon
Goblin Hut Inferno Tower Skeleton Army Electro Dragon Firecracker Furnace Baby Dragon
Firecracker Goblin Hut Inferno Tower Wizard Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Electro Dragon
Firecracker Baby Dragon Electro Dragon
Goblin Hut Baby Dragon Electro Dragon
Firecracker
Wizard Firecracker Furnace Baby Dragon
Firecracker Wizard Furnace Baby Dragon Electro Dragon
Firecracker Furnace Wizard Baby Dragon
Firecracker Wizard Baby Dragon Electro Dragon
Firecracker Wizard Electro Dragon
Electro Dragon
Firecracker Wizard Electro Dragon
Firecracker Wizard Baby Dragon Electro Dragon
Firecracker Goblin Hut Baby Dragon
Firecracker Baby Dragon Electro Dragon
Firecracker Furnace Goblin Hut Baby Dragon
Firecracker Furnace Goblin Hut Wizard Baby Dragon Electro Dragon
Firecracker Furnace Goblin Hut Wizard Baby Dragon Electro Dragon
Firecracker Wizard Baby Dragon Electro Dragon
Firecracker Wizard Baby Dragon Electro Dragon
Baby Dragon
Wizard
Baby Dragon Electro Dragon
Firecracker Furnace Wizard Baby Dragon Electro Dragon
Firecracker Wizard Baby Dragon Electro Dragon
Wizard Baby Dragon Electro Dragon
Firecracker Baby Dragon
Firecracker Furnace Wizard Baby Dragon Electro Dragon
Electro Dragon Firecracker Goblin Hut Wizard
Wizard Electro Dragon
Firecracker Electro Dragon
Firecracker Wizard
Goblin Hut Skeleton Army Electro Dragon
Firecracker Wizard Baby Dragon Electro Dragon
Firecracker Wizard Baby Dragon Electro Dragon
Firecracker Wizard Baby Dragon Electro Dragon
Firecracker Electro Dragon
Electro Dragon Firecracker Baby Dragon
Firecracker Electro Dragon
Electro Dragon Firecracker Baby Dragon

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