My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Bowler Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Giant Skeleton
Giant Snowball
Flying Machine Hog Rider Wall Breakers
Zap
Firecracker Flying Machine Wall Breakers
Barbarian Barrel
Firecracker Wall Breakers Giant Skeleton Electro Wizard
The Log
Firecracker Hog Rider Wall Breakers Giant Skeleton
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Flying Machine Wall Breakers
Royal Delivery
Firecracker Flying Machine Hog Rider Wall Breakers Bowler Giant Skeleton Electro Wizard
Fireball
Firecracker Flying Machine Hog Rider Wall Breakers Bowler Electro Wizard
Poison
Firecracker Flying Machine Electro Wizard
Lightning
Bowler Electro Wizard
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Firecracker Flying Machine Hog Rider Electro Wizard Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers The Log Firecracker Flying Machine

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Flying Machine Wall Breakers Bowler Giant Skeleton
Flying Machine
Firecracker Hog Rider Bowler Giant Skeleton
Hog Rider
Firecracker The Log Flying Machine Bowler Giant Skeleton Electro Wizard
Wall Breakers
Firecracker The Log Electro Wizard
Bowler
Firecracker Flying Machine Hog Rider The Log Electro Wizard
Giant Skeleton
Firecracker Flying Machine Hog Rider The Log Electro Wizard
The Log
Hog Rider Wall Breakers Bowler Giant Skeleton
Electro Wizard
Hog Rider Wall Breakers Bowler Giant Skeleton

Defense Synergies 2 11

Firecracker
The Log Flying Machine Giant Skeleton Electro Wizard
Flying Machine
Firecracker Bowler Giant Skeleton The Log Electro Wizard
Hog Rider
Wall Breakers
Bowler
The Log Flying Machine Electro Wizard
Giant Skeleton
Firecracker Flying Machine The Log Electro Wizard
The Log
Firecracker Bowler Flying Machine Giant Skeleton Electro Wizard
Electro Wizard
Firecracker Flying Machine Bowler Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Flying Machine The Log Electro Wizard
Firecracker Flying Machine The Log Electro Wizard
Bowler Giant Skeleton Electro Wizard
Firecracker Bowler Electro Wizard
Firecracker Bowler Giant Skeleton The Log
Bowler The Log Firecracker Flying Machine Electro Wizard
Electro Wizard Firecracker Flying Machine
Bowler Flying Machine Giant Skeleton The Log Electro Wizard
Firecracker Bowler Giant Skeleton Electro Wizard
Electro Wizard Firecracker Flying Machine Bowler Giant Skeleton The Log
Firecracker Flying Machine Electro Wizard
Bowler Flying Machine Giant Skeleton The Log Electro Wizard
Bowler Firecracker The Log Electro Wizard
Electro Wizard
Bowler The Log Electro Wizard
Firecracker Bowler Electro Wizard
Firecracker Flying Machine Bowler The Log Electro Wizard
The Log Firecracker Flying Machine Bowler Giant Skeleton Electro Wizard
Electro Wizard
Bowler Firecracker Flying Machine Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Giant Skeleton Electro Wizard
Electro Wizard Firecracker Flying Machine Bowler The Log
Giant Skeleton Bowler The Log Electro Wizard
Bowler Giant Skeleton The Log Electro Wizard
Giant Skeleton Bowler
Firecracker Flying Machine Electro Wizard
Flying Machine Bowler Giant Skeleton Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard Firecracker Flying Machine The Log
Flying Machine Bowler Giant Skeleton
Bowler Giant Skeleton The Log Electro Wizard
Bowler Giant Skeleton
Firecracker Flying Machine Bowler
Electro Wizard Firecracker Flying Machine Bowler Giant Skeleton The Log
Bowler Firecracker Flying Machine Giant Skeleton The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine Giant Skeleton The Log
Firecracker Flying Machine Bowler The Log Electro Wizard
Flying Machine Giant Skeleton The Log
Firecracker Flying Machine Giant Skeleton The Log
Firecracker Bowler The Log
Firecracker Flying Machine
Firecracker Flying Machine Bowler The Log
The Log Firecracker Flying Machine Bowler
The Log Firecracker Flying Machine
Bowler Electro Wizard
Firecracker Flying Machine Bowler The Log Electro Wizard
Firecracker Flying Machine
Flying Machine Firecracker Bowler The Log
Firecracker Flying Machine
Firecracker Flying Machine The Log
Firecracker Flying Machine Bowler The Log
Firecracker Flying Machine Bowler The Log
Firecracker Flying Machine Bowler The Log Electro Wizard
Firecracker Flying Machine Bowler The Log
Bowler Giant Skeleton The Log
Bowler The Log
Flying Machine The Log
Firecracker The Log Bowler
Firecracker The Log Flying Machine Bowler Electro Wizard
Flying Machine Bowler The Log
Firecracker The Log
Firecracker Flying Machine Electro Wizard
Electro Wizard Firecracker Flying Machine
Bowler
The Log
Firecracker Electro Wizard
Giant Skeleton
Firecracker Bowler The Log
Electro Wizard Flying Machine
Firecracker Flying Machine Electro Wizard
The Log
Firecracker Flying Machine Bowler Electro Wizard
The Log Firecracker Flying Machine Bowler
Giant Skeleton
Firecracker Flying Machine
Firecracker Flying Machine Bowler Giant Skeleton The Log Electro Wizard
Firecracker Flying Machine Electro Wizard
Firecracker Flying Machine Bowler Giant Skeleton The Log Electro Wizard
Firecracker Bowler

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