My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Balloon Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Balloon Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Balloon Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Balloon Bandit
Giant Snowball
Royal Hogs Balloon
Zap
Firecracker Royal Hogs Balloon Bandit
Barbarian Barrel
Firecracker Royal Hogs Bandit Magic Archer
The Log
Firecracker Royal Hogs Bandit
Earthquake
Firecracker Royal Hogs
Arrows
Firecracker Royal Hogs
Royal Delivery
Firecracker Royal Hogs Balloon Bandit Magic Archer
Fireball
Firecracker Royal Hogs Balloon Bandit Magic Archer
Poison
Firecracker Royal Hogs Balloon Magic Archer
Lightning
Balloon Bandit Magic Archer
Rocket
Royal Hogs Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Poison Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Bandit Fireball Poison Magic Archer Royal Hogs Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Bandit Fireball Poison

Attack Synergies 0 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs Balloon Bandit Mega Knight
Fireball
Royal Hogs Magic Archer Mega Knight
Royal Hogs
Firecracker Fireball Poison Bandit Magic Archer Mega Knight
Poison
Royal Hogs Balloon Mega Knight
Balloon
Firecracker Poison Bandit Magic Archer Mega Knight
Bandit
Firecracker Royal Hogs Balloon Magic Archer Mega Knight
Magic Archer
Fireball Royal Hogs Balloon Bandit Mega Knight
Mega Knight
Firecracker Fireball Royal Hogs Poison Balloon Bandit Magic Archer

Defense Synergies 0 8

Firecracker
Bandit Mega Knight
Fireball
Bandit Mega Knight
Royal Hogs
Poison
Mega Knight
Balloon
Bandit
Firecracker Fireball Magic Archer Mega Knight
Magic Archer
Bandit Mega Knight
Mega Knight
Firecracker Fireball Poison Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Magic Archer
Firecracker Bandit Mega Knight
Mega Knight Bandit
Firecracker Bandit Mega Knight
Firecracker Fireball Poison Mega Knight
Fireball Firecracker Bandit Magic Archer Mega Knight
Firecracker Fireball Poison Magic Archer
Fireball Poison Bandit Magic Archer Mega Knight
Firecracker Bandit Mega Knight
Poison Firecracker Fireball Bandit Magic Archer Mega Knight
Firecracker Fireball Poison Magic Archer
Mega Knight Fireball Bandit
Fireball Mega Knight Firecracker Poison Magic Archer
Bandit Mega Knight
Fireball Bandit Mega Knight
Mega Knight Firecracker Fireball Poison
Fireball Mega Knight Firecracker Bandit Magic Archer
Poison Firecracker Fireball Bandit Magic Archer Mega Knight
Mega Knight Firecracker Fireball Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Bandit
Fireball Poison Bandit Firecracker Magic Archer Mega Knight
Bandit Mega Knight
Mega Knight Fireball Bandit
Bandit Mega Knight
Firecracker Fireball Poison Magic Archer
Fireball Bandit
Mega Knight
Mega Knight Firecracker Fireball Poison Bandit Magic Archer
Mega Knight
Mega Knight Fireball Poison
Mega Knight Fireball Bandit
Firecracker Fireball Magic Archer Mega Knight
Firecracker Fireball Poison Magic Archer
Poison Mega Knight Firecracker Fireball Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Magic Archer Firecracker Bandit
Firecracker Fireball Poison Bandit Magic Archer
Fireball Poison Bandit Magic Archer
Firecracker Fireball Poison
Fireball Poison Firecracker Magic Archer Mega Knight
Firecracker Fireball Poison Magic Archer
Firecracker Poison Magic Archer
Fireball Poison Firecracker Magic Archer
Fireball Poison Firecracker Bandit
Fireball Poison
Firecracker Poison Fireball Bandit Magic Archer
Fireball Poison Firecracker Magic Archer
Poison Firecracker Fireball Bandit Magic Archer
Firecracker Fireball Poison Bandit Magic Archer
Firecracker Fireball Poison Magic Archer
Firecracker Fireball Poison Bandit Magic Archer
Magic Archer Firecracker Fireball Poison Bandit Mega Knight
Fireball Poison
Firecracker Fireball Poison Bandit Magic Archer Mega Knight
Firecracker Fireball Poison Magic Archer Mega Knight
Fireball Poison Magic Archer Mega Knight
Fireball Poison
Fireball Poison
Firecracker Poison Fireball Magic Archer Mega Knight
Firecracker Fireball Poison Bandit Magic Archer
Fireball Poison Bandit Magic Archer Mega Knight
Fireball Poison Firecracker Bandit Magic Archer
Poison Firecracker Fireball Magic Archer
Firecracker Fireball Poison
Fireball
Poison Fireball Bandit Magic Archer Mega Knight
Firecracker Fireball Poison Magic Archer
Mega Knight
Firecracker Fireball Poison Magic Archer
Fireball Bandit Magic Archer
Fireball Poison Firecracker Magic Archer
Fireball
Fireball Poison Firecracker Magic Archer Mega Knight
Firecracker Fireball Poison Magic Archer
Fireball Poison
Firecracker Mega Knight
Firecracker Fireball Poison Magic Archer
Firecracker Fireball Poison Magic Archer
Poison Firecracker Fireball Bandit Magic Archer Mega Knight

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