My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Zappies Electro Dragon Electro Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Sparky
Giant Snowball
Zappies Electro Dragon
Zap
Firecracker Zappies Sparky
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Zappies Electro Wizard Sparky
The Log
Firecracker Elixir Golem Zappies Sparky
Earthquake
Firecracker Elixir Golem Zappies
Arrows
Firecracker Zappies
Royal Delivery
Firecracker Elixir Golem Valkyrie Zappies Electro Dragon Electro Wizard Sparky
Fireball
Firecracker Elixir Golem Zappies Electro Dragon Electro Wizard Sparky
Poison
Firecracker Elixir Golem Zappies Electro Dragon Electro Wizard Sparky
Lightning
Valkyrie Electro Dragon Electro Wizard Sparky
Rocket
Valkyrie Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Electro Dragon Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Valkyrie Zappies Electro Wizard Electro Dragon Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Valkyrie Zappies

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Valkyrie Zappies Sparky
Elixir Golem
Firecracker Zappies Electro Dragon Sparky
Valkyrie
Firecracker Zappies Electro Dragon Electro Wizard Sparky
Zappies
Firecracker Elixir Golem Valkyrie Electro Dragon
Electro Dragon
Elixir Golem Valkyrie Zappies Sparky
Electro Giant
Sparky
Electro Wizard
Valkyrie Sparky
Sparky
Firecracker Elixir Golem Valkyrie Electro Dragon Electro Giant Electro Wizard

Defense Synergies 1 10

Firecracker
Valkyrie Zappies Electro Dragon Electro Wizard
Elixir Golem
Valkyrie
Firecracker Zappies Electro Dragon Electro Wizard Sparky
Zappies
Firecracker Valkyrie Electro Giant Electro Wizard
Electro Dragon
Firecracker Valkyrie Electro Wizard
Electro Giant
Zappies
Electro Wizard
Firecracker Valkyrie Zappies Electro Dragon
Sparky
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Zappies Electro Dragon Electro Wizard Sparky
Sparky Firecracker Valkyrie Zappies Electro Dragon Electro Wizard
Sparky Valkyrie Zappies Electro Dragon Electro Wizard
Sparky Firecracker Valkyrie Zappies Electro Dragon Electro Wizard
Firecracker Valkyrie Sparky
Firecracker Valkyrie Zappies Electro Dragon Electro Wizard
Electro Wizard Firecracker Zappies Electro Dragon
Valkyrie Electro Dragon Electro Giant Electro Wizard Sparky
Zappies Sparky
Firecracker Valkyrie Zappies Electro Wizard Sparky
Valkyrie Electro Wizard Firecracker Zappies Electro Dragon Electro Giant
Firecracker Zappies Electro Dragon Electro Wizard
Sparky Valkyrie Zappies Electro Dragon Electro Wizard
Valkyrie Sparky Firecracker Zappies Electro Dragon Electro Wizard
Sparky Zappies Electro Wizard
Zappies Electro Giant Electro Wizard Sparky
Sparky Firecracker Valkyrie Zappies Electro Dragon Electro Wizard
Firecracker Valkyrie Zappies Electro Dragon Electro Wizard
Valkyrie Firecracker Zappies Electro Dragon Electro Wizard
Sparky Zappies Electro Wizard
Valkyrie Firecracker Zappies Electro Dragon Electro Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zappies Electro Giant Electro Wizard Sparky
Electro Wizard Firecracker Valkyrie Electro Dragon
Zappies Valkyrie Electro Dragon Electro Wizard Sparky
Valkyrie Zappies Electro Wizard Sparky
Valkyrie Zappies Sparky
Firecracker Electro Giant Zappies Electro Dragon Electro Wizard
Sparky Valkyrie Zappies Electro Wizard
Valkyrie Zappies Sparky
Electro Dragon Electro Wizard Firecracker Valkyrie Zappies Sparky
Zappies Sparky
Valkyrie Zappies Electro Dragon Sparky
Valkyrie Electro Giant Electro Wizard
Valkyrie Zappies Sparky
Firecracker Valkyrie Zappies Electro Dragon Electro Giant Sparky
Zappies Electro Dragon Electro Giant Electro Wizard Sparky Firecracker Valkyrie
Valkyrie Firecracker Zappies Electro Dragon Electro Giant Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Electro Dragon Sparky
Firecracker Electro Dragon Electro Wizard
Electro Dragon Sparky
Firecracker Valkyrie Sparky
Firecracker Valkyrie Sparky
Firecracker Electro Giant Electro Dragon
Firecracker Sparky
Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon Electro Wizard Sparky
Firecracker Valkyrie Electro Dragon Electro Wizard Sparky
Firecracker Electro Dragon
Firecracker Sparky
Firecracker Electro Dragon
Firecracker Sparky
Firecracker Electro Dragon Sparky
Firecracker Electro Dragon Sparky
Sparky
Sparky
Firecracker Electro Dragon Electro Wizard Sparky
Firecracker Valkyrie Electro Dragon Electro Giant
Sparky
Sparky
Electro Dragon
Firecracker Electro Giant Valkyrie Electro Dragon Sparky
Firecracker Electro Dragon Electro Wizard Sparky
Electro Dragon Sparky
Firecracker Sparky
Firecracker Electro Dragon Electro Giant Electro Wizard Sparky
Electro Dragon Electro Wizard Firecracker Zappies Electro Giant
Sparky
Electro Dragon Sparky
Firecracker Zappies Electro Dragon Electro Wizard Sparky
Sparky
Firecracker Sparky
Electro Wizard Zappies Electro Dragon
Firecracker Zappies Electro Dragon Electro Wizard
Firecracker Valkyrie Electro Dragon Electro Wizard Sparky
Firecracker Electro Dragon
Electro Giant Sparky
Firecracker Electro Dragon Sparky
Electro Dragon Electro Giant Firecracker Zappies Electro Wizard Sparky
Firecracker Zappies Electro Dragon Electro Wizard
Electro Dragon Firecracker Electro Giant Electro Wizard Sparky

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